Food is useless without hunger system.

Post » Sun Nov 29, 2015 2:36 am

So is purified water, unless you want to roleplay as a cook. Maybe it's just my luck, but I have had no problems getting enough meat and stimpaks to keep me going, and I have just been stockpiling food and water in my workshops. It feels like the game has everything in place for such a feature, perhaps it could be patched in? I'm level 15 and have 60 stimpaks, 20 bottles of purified water, and a huge storeroom filled with all sorts of junk food and canned goodies to last a few years.

User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Sun Nov 29, 2015 3:37 am

It's a shame they didn't include things like this in the higher difficulties.

User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Sun Nov 29, 2015 5:14 am

1. it will be modded in

2. I actually used food to heal myself at the beginning... now I have way too many stimpacks, because of it :/

3. it's still good for roleplaying ^^ I try to go sleep and eat and drink every 'game'-day :/

User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Sat Nov 28, 2015 9:57 pm

I don't think that food was even mandatory in any Fallout game.

User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Sun Nov 29, 2015 3:20 am

I'm eating food constantly for healing purposes - I'm certainly glad that this is one of the improvements they borrowed from mods (food healing more, and healing over time, rather than the pointless "+5 hp" that vanilla FO3 had). If I were min-maxing more (or playing on a higher diff), I'd probably also be paying attention to the various buffs it can do.

And honestly, I find this a much better system than a shallow "You must eat now!" indicator. Give food a gameplay reason for people to eat, give players a reason to want to eat, not just Press X Because We Said So. Thinking that the latter is somehow "better" gameplay is totally bizarre to me.

User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Sat Nov 28, 2015 10:40 pm

You gotta feed your settlers, if you're into that sorta thing!

User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Sat Nov 28, 2015 9:41 pm


Oh, yeah. I agree. Cooked meats restore loads of HP and don't give rads. I like food much better in this game.
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Sun Nov 29, 2015 2:42 am

if you play in harder difficulty without int you will eat stimpak like crazy. damn those guys hit hard. at some point i even run out of stimpak and i have to eat food in battle to heal lol

User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sun Nov 29, 2015 8:29 am

Considering im not able to eat stimpacks like candy i for one am glad i have the variety of food throughout the wasteland to nibble on at will.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Sun Nov 29, 2015 4:38 am

I use stimpacks for incombat healing (hotkeys) and food for when I am not in combat. Between food and stimpaks there is WAAAAAAY to many healing items in the game. Can't wait till mods start nerfing some of this stuff.

User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Sun Nov 29, 2015 9:10 am

Hunger systems are unrealistic and never amount to anything, IMO. using food for health and buffs is the ONLY sensical way to put food into an RPG. This is not and never will be a Survival game.

IMO, the only people complaining how much healing thre is here clearly do not play the harder difficulties or are so amazing at teh game no amount of "difficulties" will make the game harder.

User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Sun Nov 29, 2015 12:54 am

I'd like to see hunger and fatigue effects in the game, but food is much more important now than in previous games (not counting NV, which was made by Obsidian). I use food and cook food regularly to save on stimpacks. Right now I'd just like more variety, and bigger effects from more complex cooking (though there already is, to some extent).

User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Sun Nov 29, 2015 1:45 pm

Useless my pale and hairy backside. If it wasn't for all the food I carry I'd have died a lot more than I have already. Major props for making them good for healing.
And superdog steaks reduce rads.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Sun Nov 29, 2015 7:58 am

Spoken as someone who has clearly never actually used a proper HTS mod. I play on hard/very hard and I still have tons of food for healing. I am attacked my molerats, dogs and other sorts of wildlife often enough that I can easily gather up all the ingredients and cook it and have a stack of food for healing.

The fact is that HTS mods add a much needed mechanic to the game and make food useful beyond just another version of a stimpak which is what this game has relegated it to.

Also, Fallout USED to infact be a survival game. You started off with nothing and you scrounged around for every bullet and scrap of armor you could find. While I do like many of the changes to this game they have made it far to easy to amass healing supplies.

User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Sun Nov 29, 2015 7:38 am

You guys know you can cook the meat from animals that you kill, right? FO4 does have an abundance of healing compared to previous titles. Take this for example: I get meat from almost every animal or insect that I kill, I am on Very Hard right now, and as long as I don't take too much damage, that is a surplus. So as long as I am careful I keep building up a stockpile of healing. Why would I eat the stale, moldy old world food? That carries radiation? By implementing a hunger system, it's not like it would drastically change the game. It is merely a sinkhole for the abundance of junk foods and canned goods that we scavange, to keep us alive and add to the immersion. Clean water is scarce, it should be used for quenching our thirst in addition to being just another generic healing item.

User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Sat Nov 28, 2015 9:15 pm

Agree, lack of hardcoe mode is disappointing. It was one of the better features of New Vegas, even if it was not implemented in terribly balanced way. I was hopping it will get in to F4.

User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sun Nov 29, 2015 1:13 pm

I am not talking about the food you cook yourself, I am talking about the Dandy Boy Apples that gives you like 15hp with a side dose of radiation. And if you guys are getting hurt so badly that you need to constantly heal even in the higher difficulties, you are doing it wrong then. You shouldn't be stuffing your face in the middle of an intense firefight.

User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Sun Nov 29, 2015 1:25 am

Some like it to be there for mere role playing purposes. It's not really my thing but some just like it being there.

And I sure don't want to have a "you must eat or you will die" message. I'm just not that hardcoe to want to have to stop what I'm doing to look for food in a game.

User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Sun Nov 29, 2015 3:11 am

Either you're insanely good at the game or I'm missing something but try playing on a hard difficulty and go dungeon crawling. When you inevitably run out of stimpacks what are you gonna do? That's right, you'll drink a Nuka-cola or have a Tato for the HP. Food has it's place. You either have to buy stimpacks for 100 a pop or craft them. I don't see the game being so easy that you won't need some food for health from time to time.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Sun Nov 29, 2015 1:07 pm

The best HTS mods I have used just give you small stat penalties that get progressively worse as time goes on. My personal favorite is iNeeds from Skyrim which I hope the author also plays Fallout and carries over to this game. The nice thing is that mod is fully customizable so you can change how often you have to eat and how the penatlies stack. What I would like to see are more bonuses for eating cooked foods similar to drugs but a smaller amount. Mutant dog meat could give you a small damage bonus and mirelurk meat could giver you a small resistance bonus etc.

User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Sat Nov 28, 2015 10:27 pm

I feel kind of bad for you that something like that can't be toggled (as I myself don't want such systems at all...I eat stuff, I take a dump and I sleep (just like any other human being), so why would my character have to? - IMHO that's not immersive. It just ruins the flow!), then again:

It's better for me as I don't have to wait for mods to get rid of it (if there isn't a toggle or a difficulty which doesn't have it!), just like weapon-/armor-degradation in 3 or New Vegas -.- (flow interrupting crap...though I don't begrudge people wanting that, I just want to be able to turn it off!)

ps: Guns and armor did degrade way too fast, too (there's weapons from over 100 years ago that still work without major repairs (as long as the owners kept them well cared for!), so it's unrealistic that a gun "breaks" after a couple of hundred shots -.-)

User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Sun Nov 29, 2015 7:25 am

nope. you are completely incorrect here. I have tried the many hunger mods for skyrim, HATED them, they ruined my immersion with stupid pop-ups and forcing me to stop everything i am doing to eat something for no other reason then "if you do not you will be weakened". They do not help me RP in anyway, what so ever, they do the exact opposite for me

and the same goes for the suvvial bit, FAllout was NEVER a survival game, it was never a game ever about surviving the world, hunger was never a mechanic, it was an RPG game, if you played any RPG from around that time, it was always hard finding all but basic stuff in the beginning, that was not unique, nor anything to do with "survival mechanics" of any sort.

User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Sun Nov 29, 2015 11:24 am

Haha, no.

User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Sun Nov 29, 2015 6:02 am

I agree, I hope in the near future they put the survival mode or whatever it was called from Fallout 3 and New Vegas. It was pretty awesomesauce. Also, I kinda want Weapon Degradation, and I kinda don't. Because of the high levels of customization with weapons I'm not sure exactly how it would work.

If they REALLY want to go overboard they could have each section of the weapon degrade seperately. Now wouldn't that be a kick in the DEEZNUTZ

User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Sat Nov 28, 2015 9:58 pm

Did you try iNeeds. It just had some icons on the bottom of the screen that changed from white to red. I agree the ones with all the pop up messages were annoying but iNeeds is as unobtrusive as you can get.

For me it just gives usefulness to all the variety of food that is in Skyrim that is literally used for nothing else except aesthetics. I think you got some tiny buffs but by mid level the food buffs were trivial at best.

I just want more resource sinks. I love the new changes to loot where I am picking up a much larger variety of loot than in previous Fallout games to breakdown. Some of the food is useful in that you can make oil and adhesive by growing it but most food is literally just another stimpack.

User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Next

Return to Fallout 4