1. I know that PN core/cyber/equipment are ok to run with FOOK, but what about the realism module? I like the realism Module bc i can take away health from food, lower/raise my end/str/carry weight values and also i can change the End values on NPCs. Now i know to get the "no health from food" i have to run PN AFTER FOOK as it changes the looks of food back to Vanilla style, but will changing the END and END mulltipliers clash with what stats FOOK has changed with certain NPCs? i believe al they did was raise lvls, base health, and i believe gave some perks to npcs.
2. With PN, u can change not the actual DMG off of weapons but the min dmg and how much Skill Points after the dmg of weapons. Will this clash with the equipment from FOOK?
3. If im loading PN AFTER FOOK, and change stats back to vanilla, since its AFTER FOOK will it reset whatever values from FOOK back to Vanilla or will the changes from FOOK actually kick in?
4. Will i still get the npcs/animal/enemie restectures added if i have FOOK before PN?
5. last, if i can fordo the "food from health", should i really just load FOOK AFTER PN to forgo alot of the problems, bc i really love FOOK and all the changes, but if PN dosent really touch alot of stuff from FOOK, then it be better to load it after PN? and with PN being loaded after FOOK, will the equipemnt module override FOOKs equipment?
again, much appreciation to anyone hwo can shed soem light on this noobie modder =]