I know that FOOK2 + FWE is generally not supported, but I was running it before with FOIP CP's before.
Given that EVE is now part of FOOK2, I removed EVE.esp and EVE Operation Anchorage.esp from my load order, and tried updating the EVE related FOIP files to not require those as masters, but rather point to FOOK2 - Main.esm (with FO3Edit).
However, the game will not load with the EVE - FWE files from FOIP. It would load just fine with these disabled.
I restored the original EVE - FWE FOIP files (with their dependency on EVE.esp), and then put EVE.esp back in my load order before FOOK2, and then game would load again.
I thought I'd share my experiences.
To clarify:
The EVE FOIP patches require the EVE files as master. Eventhough FOOK2 has EVE integrated, none of the FOIP patches would be able to recognize this, since FOOK2 is a completely different file than the EVE esps. The crash on load happens then of course because the EVE FOIP patches look for a master that doesnt exist in your load order.
tldr; The FOIP patches only work with standalone EVE, not with FOOK2
I've read where others have used the newer version of EVE with FOOK to get some new features. Might be worth a try for you.
I just need to point out here that doing this is not recommendable at all. First off you would have a bunch of duplicated weapons, those from EVE standalone and those from FOOK2-EVE. Not to mention that these weapons would also have drastically different stats. And there would be a whole slew of other abnormalities, like two different versions of the shredders, finding the EVE unique weapons twice etc...
I have a quick question : do the FOIP compatibility patches (including the unofficial MMM - FOOK CP) recently issued for v1.1 Beta 1 work with Beta 2 as well, or should we wait for new ones to emerge?
From what I heard the current unofficial 1-1 patch should work with beta2(atleast Justin told me that not many records that conflict with MMM should've changed, so using the beta1 patch atleast shouldnt cause any issues)