So how long do you think until you could create DIK for individual dlc's. Also what do you mean conflicts?
We're not planning on it, but crucial conflicts between DLC's and FOOK2 - Main.ESM will inevitably be addressed by small individual plugins just so say, Broken Steel still starts if one is running FOOK and Broken Steel is their only DLC (ending binks).
Is there an up to date list somewhere that informs users of which mods are compatible, incompatible, or integrated into FOOK similar to the wonder list compiled at FWE (see: https://sites.google.com/site/fo3wanderersedition/compatibility-list)?
I'm thinking of playing a new game with FOOK as my overhaul instead of FWE, and I need to know which mods to remove, and which to re-add.
The opening post of this thread has a list of everything integrated to date. There's actually a thread in the FOOK forum about mods which have been found to be compatibile with FOOK's newest iterations which I'd gladly link you to, however out forum is on the fritz at the moment. =/ I know one Team member was able to get MMM and v1.1b2 working together without any issues. Antistar has recently completed their WMK CP. Once we've got a final together, we'll all probably have a better idea of what will play nice together, but for now a filtered FO3Edit session would probably be the best indication. Most of the crucial overrides to Beth records are reiterated in our .esp's, so loading most anything between FOOK ESM's and esp's shouldn't break FOOK, but FOOK might break them. It just depends on the mod.
I'm having a major problem with Malcom.
He's got the item duplication glitch and gets his starting gun over a hundred times, bullets over a thousand times and in the case of the 7.62 twele and a halve million of them...
This caused my savegame bloat to be devastating and so the game crashes when I try to...
Is there a remedy for this?
That's a lot of ammo!
oo: For the interim, I guess you could remove all that he should have, then ~RemoveAllItems and give him back his gear/save.Whatever is going on with that, we'll have to tend to while getting the final build together. Might end up hotfix'd sooner than later.