[RELz] FOOK2 v1.1 Beta 2

Post » Tue May 17, 2011 5:55 am

Hmm, I'm still a Dev for FOOK?

AND I'm a Dev for FWE?

...awkward...
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Julia Schwalbe
 
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Post » Tue May 17, 2011 9:32 am

Hmm, I'm still a Dev for FOOK?

AND I'm a Dev for FWE?

...awkward...
T3T : FOOK & FWE :: Archie : Betty & Veronica

If you want to not be listed as a Team member, I can edit it, but I didn't want to exclude anyone or discourage them from continuing to work with us, although plenty in that list haven't been active.
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Ice Fire
 
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Post » Tue May 17, 2011 9:14 am

T3T : FOOK & FWE :: Archie : Betty & Veronica

Apt comparison

If you want to not be listed as a Team member, I can edit it, but I didn't want to exclude anyone or discourage them from continuing to work with us, although plenty in that list haven't been active.

Let's just kick him from both teams, he's obviously an unfaithful glory hog.
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Miss K
 
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Post » Tue May 17, 2011 4:58 pm

Apt comparison


Let's just kick him from both teams, he's obviously an unfaithful glory hog.
Seemed to fit the bill.

So, you hogtie him and I'll get the tar and feathers ready? :laugh: Or we could waterboard him...

[like T3T's a double agent or something]
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Amysaurusrex
 
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Post » Tue May 17, 2011 3:02 am

Seemed to fit the bill.

So, you hogtie him and I'll get the tar and feathers ready? :laugh: Or we could waterboard him...

[like T3T's a double agent or something]


Haha.

FWE has Foes Reworked NG in it, which I had a hand in.

The FOOK final is expected to have a degree of built-in capacity for followers to use FWE"s weapons in its native distance-selection determinations.

The followers DLC integration that right now lives only in FOOK will happen to be very available to FWE when standalone gets out. Same stuff, different file, and FWE would be benefitting from development work that happened within the FOOK environment.

Some of us know this, but I think in particular some users don't get it. This whole 'modding' thing is one collective effort, but with different 'releases'. It's about raising the quality of the whole playing field, and together, everything moves forward. It is not Burger King vs. McDonalds.

A hypothetical user who threatens something like "Wahhhh i doan like what you did! i'm gonna delete FOOK and install FWE, so there!!!" as though it is punishment/reward, is demonstrating a lack of this understanding.
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Elea Rossi
 
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Post » Tue May 17, 2011 12:47 pm

Some of us know this, but I think in particular some users don't get it. This whole 'modding' thing is one collective effort, but with different 'releases'. It's about raising the quality of the whole playing field, and together, everything moves forward. It is not Burger King vs. McDonalds.

Yeah...considering I appear now in the FOOK credits and JustinOther appears in the FWE credits anyhows...
Man we all do [censored], I mean get around, alot. I guess T3T won't get tarred and feathered....this time.
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Marine x
 
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Post » Tue May 17, 2011 4:31 pm

I just became aware that the "Unofficial Fallout 3 Patch - Broken Steel Edition" is inherantly incompatible with Phalanx/FOOK and must be loaded higher in the load order in to prevent all followers from being broken.

It makes changes to 3 followers that aren't necessary in Phalanx/FOOK. And, I have no idea what it is trying to do in the FOLLOWERS quest script, but anyway, Phalanx/FOOK needs control of that. FOOK/Phalanx needs to load lower so that it gets to control those resources.
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Adam Baumgartner
 
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Post » Tue May 17, 2011 9:32 am

Provided users load UF3P's BS plugin up top where it's supposed to be, FOOK2 - Main.esp will win the conflict, reiterating the right version of the script.
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John N
 
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Post » Tue May 17, 2011 12:09 pm

Can't wait to try, looks good. been running FOOK for quite awhile and always loved it, but need my WMK.
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Paula Rose
 
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Post » Tue May 17, 2011 3:01 am

Having a problem. Using FOOK2 1.1 prevents the game from loading. Or to be more precise, makes it load for a ridiculously long period. I can't even get to the main menu, and all I see when I launch FO3 is that title screen helmet with the music looping in the background. And that's where it stays. Removing FOOK from the load order seems to have solved the problem. I have already tried defragmenting.
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michael danso
 
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Post » Tue May 17, 2011 2:27 am

Having a problem. Using FOOK2 1.1 prevents the game from loading. Or to be more precise, makes it load for a ridiculously long period. I can't even get to the main menu, and all I see when I launch FO3 is that title screen helmet with the music looping in the background. And that's where it stays. Removing FOOK from the load order seems to have solved the problem. I have already tried defragmenting.


I had this happen when I had an esp in the load order that was dependent on the previous version of FOOK2. First thing I did after making sure just FOOK2 beta loaded up ok with no other mods was check which patches/mods I could use. The ones that I can't did this hanging while loading.
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Justin Bywater
 
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Post » Tue May 17, 2011 5:45 am

A quick question, I can clearly read that's 1.1 Beta but I know alot of major mods that basically do a major Beta release and end up skipping straight to 1.2 1.5 and so on. Will there be a finished release of 1.1 or is this most likely to be it with a couple of bug patches? Don't mean to sound demanding I would just like to know before I download all the mods I'll want, re-install and make everything compatible for a new play through. Thanks for your time.
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Cody Banks
 
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Post » Tue May 17, 2011 4:34 pm

I am going to say I am a lucky fellow. After installing FOOK2 1.1 (by the way, amazing work.) My game become more stable I got to remove some pointless mods that were just floating around because I never realized FOOK2 included them....long read-me short attention span so that's all my fault. To my point my game worked so flawlessly I didn't get to bed until 6 because I wasn't keeping track of time. No crashes no lagging it was perfect, well until I realized I had to be up in 20 minutes. Haha. Never did get to bed spent that 20 minutes cursing at you guys for making such a master piece.

Keep up the great work, cant wait to see what else you guys bring us.

PS. The whole I am going to switch to FWE thing, I hate to say it but with some editing by the user(about 2 days for me, work gets in the way.) I cant imagine playing my game without FOOK, FWE and MMM. Guess I can never threaten to switch to another overhaul, already cheating on you guys behind your back all at once.
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Miragel Ginza
 
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Post » Tue May 17, 2011 1:33 pm

I have one report on the FOOK boards of a follower (Malcolm in this case) accumulating a large quantity of extra 32Cal rounds and shotgun shells.

Has anyone else seen ammo mulitiplication like this on any human/ghoul follower(s)?

If you have, or have not, I'd like to hear back either way, plz.
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chirsty aggas
 
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Post » Tue May 17, 2011 5:01 pm

Something's wrong with your install then or there could be a save game issue. Using those same files (although not perfect, yet...) no one else has been experiencing consistent CTD's, so your experience is unique meaning something's off on your end. Where/when/how are these crashes happening? Were you fast travelling? Were you changing cells?

Any and all reported issues will be addressed by the cummulative hotfix plugin(s) linked at the top of this thread, so keep an eye on it as it will most likely be updated on a daily basis.

I did a complete reinstall i removed fallout and all programs related to it. i completly started over there was no save game,I also removed all traces of gamesas from my PC,No i was not fast traving(Which i have never done) It would happend walking down the street,i in the middle of a fire fight with just about anything,Entering and exiting buildings.
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Mario Alcantar
 
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Post » Tue May 17, 2011 5:36 am

*double post* >_<
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Lexy Dick
 
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Post » Tue May 17, 2011 4:18 pm

It's FOOKing marvelous. Is it me or has the game become prettier and smoother?? i have been away playing fable 2. spotted a couple of bugs which I will post in the bug report: the moon has a single ticking clock hand superimposed over the top of it and lasers leave a funny tempary red pentagon.
Anyways thumbs up Lads.
edit: forgot to say removed all pluggins and did the lazy install and slapped it over the top.
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Charlotte Henderson
 
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Post » Tue May 17, 2011 11:04 am

Can I get a small guide on how to make a FOOK2 comparability patch for my mod?
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Isabel Ruiz
 
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Post » Tue May 17, 2011 10:14 am

I did a complete reinstall i removed fallout and all programs related to it. i completly started over there was no save game,I also removed all traces of gamesas from my PC,No i was not fast traving(Which i have never done) It would happend walking down the street,i in the middle of a fire fight with just about anything,Entering and exiting buildings.
Objectively, there's got to be something up with your install as that's just not something the Team or the vast majority of v1.1 beta users are experiencing. One poster in the FOOK forum even wrote...

I gotta say after i took the time to think and breath alittle. figure out the load order buisness. the game runs so smoothly! its WAAAAY better and WAAAY more stable then vanilla XD
...so there's got to be something(s) making the difference. Are you sure you dotted every 'i' and crossed every 't' when reinstalling? Load order? Patch version? With without FOSE? There's bound to be a solution.
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Nikki Lawrence
 
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Post » Tue May 17, 2011 9:07 am

Can I get some help with my question?
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Sara Johanna Scenariste
 
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Post » Tue May 17, 2011 11:21 am

It's FOOKing marvelous. Is it me or has the game become prettier and smoother?? i have been away playing fable 2. spotted a couple of bugs which I will post in the bug report: the moon has a single ticking clock hand superimposed over the top of it and lasers leave a funny tempary red pentagon.
Anyways thumbs up Lads.
edit: forgot to say removed all pluggins and did the lazy install and slapped it over the top.
:foodndrink:. :) Fellout's inclusion with FOOK2 v1.1 probably accounts for the 'prettier' part of it. The 'smoother' part is bound to be over the script optimizations. Although this iteration is doing a lot more in the background, it should be doing it all with less of a performance hit.

Moon and Lasers: Might be filepath errors or v1.0 retroactive interference. I'll keep an eye out for both.
Can I get a small guide on how to make a FOOK2 comparability patch for my mod?
Lemme DL it and have a look at what it does. If you think a script edit will do it, maybe post it and we can work it out if there's a compatibility issue we can sidestep.
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Claire Jackson
 
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Post » Tue May 17, 2011 12:14 pm

Here it is on Nexus:
http://www.fallout3nexus.com/downloads/file.php?id=11818
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JR Cash
 
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Post » Tue May 17, 2011 3:26 pm

Here it is on Nexus:
http://www.fallout3nexus.com/downloads/file.php?id=11818
http://rapidshare.com/files/369969286/UWfUPv3___FOOK2_Patch.7z.html's a start, if not a useable CP. You might want to double check in FO3Edit. I had to remove some 'dirty' weapon records which would have conflicted with anything that touched them and made two versions with all the appropriate master dependencies, one for FOOK with DIK and one for without. Only one or the other should be needed.

Edit: Link fixed
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louise tagg
 
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Post » Tue May 17, 2011 4:16 pm

Thanks for your help, but the link you gave is broken.
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Holli Dillon
 
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Post » Tue May 17, 2011 1:42 am

Thanks for your help, but the link you gave is broken.
Wups... It works now.
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Brιonα Renae
 
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