[RELz] FOOK2 - Public Beta #1

Post » Fri May 27, 2011 11:08 pm

Hey, everyone, chill out. There is no reason to give each other high blood pressure over little things. Or large things. :)

So, let's all take a deep breath and relax.

Getting error when trying run fook 2

http://img5.imageshack.us/img5/6179/fallout3error.jpg
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Laura Richards
 
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Joined: Mon Aug 28, 2006 4:42 am

Post » Fri May 27, 2011 10:44 pm

1. Read the textbox
2. Do what the textbox tells you
3. ????
4. Profit
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Matt Gammond
 
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Post » Fri May 27, 2011 6:32 pm

1. Read the textbox
2. Do what the textbox tells you
3. ????
4. Profit
I know but when i try to install fose it says can't find fallout 3.exe and i searched for it and can't find it it says not found on computer
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Grace Francis
 
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Post » Sat May 28, 2011 12:34 am

I know but when i try to install fose it says can't find fallout 3.exe and i searched for it and can't find it it says not found on computer


What ver. of Fo3 are U using right now? If it's 1.7 then what the FOSE site states is: "(...)FOSE v1 does not have support for the latest 1.7 Fallout patch. To use this version, download FOSE v1.1 beta 9 or later." If so you must use the 1.1 FOSE version this time. If you're using earlier versions of the game sorry for the interruption.
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April D. F
 
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Post » Sat May 28, 2011 5:56 am

His other post states he's running 1.7, yet FOSE can't find it. Which is weird.
I can't help him. It works for me.
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Irmacuba
 
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Post » Sat May 28, 2011 8:01 am

little bit off topic but if i recall correctly or IIRC as you kiddos say these days, there a function in either OBMM or wrye bash that allowed you to export weapon stats to a text base list to make it easier to update new esp files instead of redoing them by hand. is there a fallout 3 tool or something in FOMM that does something similar. the reason i ask is that i change all gun values to be super accurate and didnt want to go through all the edits now if i had to redo them all over again with the next update. otherwise ill just wait till it matures abit more. enjoying the mod alot and im super happy happy joy joy that the ugly models got redone or dropped. i love fondling my new Bozar. :)
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Danger Mouse
 
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Post » Fri May 27, 2011 7:51 pm

Good'o
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Pixie
 
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Post » Sat May 28, 2011 12:13 am

Hello again.
I've been playing with the beta fsince release now, and I must say I'm LOVING it.
It's really great so far.
I would like to report some stuff I've seen so far (probably already known but what the geck)
-'Missing mesh' indicators upon projectile hit of certains weapons (flamer & wattz pistol and rifle)
-'static' in the back (not on the radio)
-And stottering of radio stations
Apart from that I haven't found anything similar yet.
Thanks again for this great mod!

-Star
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matt
 
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Post » Sat May 28, 2011 10:08 am

I read something about FOOK2 awhile back that said where they added Power Armor Training. Ufortunately, after a thorough search of this thread and the FOOKUNITY forums, I can't find the bloody thing. Any got the info handy? I'm interested in getting PA-Training BEFORE hitting the Citadel, and want to know if running Operation Anchorage will get my that perk, like it did in FOOK 1.6.
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Haley Cooper
 
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Post » Sat May 28, 2011 6:20 am

I would like to report some stuff I've seen so far (probably already known but what the geck)
...
-Star


Bug reports go through their website (link is on first page if I recall right). They dont monitor this forum for bug reports etc.

*hijacks thread*

Anyone know how to alter the UI to get rid of the Night Vision bar under the cross hair? I forget where the ui settings are stored.
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Emerald Dreams
 
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Post » Fri May 27, 2011 6:35 pm

I read something about FOOK2 awhile back that said where they added Power Armor Training. Ufortunately, after a thorough search of this thread and the FOOKUNITY forums, I can't find the bloody thing. Any got the info handy? I'm interested in getting PA-Training BEFORE hitting the Citadel, and want to know if running Operation Anchorage will get my that perk, like it did in FOOK 1.6.


Uh, OA will get you that perk without FOOK. That's a feature of OA, not FOOK 1.6 :)
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Kira! :)))
 
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Post » Sat May 28, 2011 5:34 am

Just curious if there is an MMM patch floating around.

Thanks
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saharen beauty
 
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Post » Fri May 27, 2011 7:03 pm

Just curious if there is an MMM patch floating around.

Thanks

There is, but if I post it here, Linke will bite my head off again...
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W E I R D
 
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Post » Fri May 27, 2011 5:44 pm

Aha. There isn't, but there's something that thinks it is one.
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Heather Stewart
 
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Post » Sat May 28, 2011 7:22 am

Aha. There isn't, but there's something that thinks it is one.

And works.
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Lance Vannortwick
 
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Post » Sat May 28, 2011 12:00 am

Don't confuse "Doesn't cause crashes" with "Successfully merges the two so they both work as intended". 'Works' from a user's perspective is not the same as 'works' from a modder's perspective.
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Pawel Platek
 
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Post » Fri May 27, 2011 6:02 pm

May someone tell me if running the exe on Vista with UAC turned out requires Administrator Privileges.
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Amysaurusrex
 
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Post » Sat May 28, 2011 3:31 am

May someone tell me if running the exe on Vista with UAC turned out requires Administrator Privileges.

That will depend on where you installed Fallout3.

If you installed to the default location (C:\Program Files\Fallout3\, or something like that), then yes...you'll most likely need Admin Privileges to install it.

If you installed to a folder that is NOT protected (C:\Games\Fallout3\), then no, you shouldn't need Admin Privileges.

... I think...
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cassy
 
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Post » Sat May 28, 2011 12:53 am

Don't confuse "Doesn't cause crashes" with "Successfully merges the two so they both work as intended". 'Works' from a user's perspective is not the same as 'works' from a modder's perspective.

Well, that's why I'm not a modder. I'm a user, so I'll stick with the user perspective. I like both mods, and I want them to play nice. until an official CP is made, it will have to do.
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Pixie
 
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Post » Sat May 28, 2011 12:09 am

Probably my last question.

Would it be okay to use the standalone Increased Spawns plugin by Martigen to tide me over until an MMM compatible plugin is developed? Or would this too cause major problems.

Thanks
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KiiSsez jdgaf Benzler
 
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Post » Sat May 28, 2011 7:05 am

Probably my last question.

Would it be okay to use the standalone Increased Spawns plugin by Martigen to tide me over until an MMM compatible plugin is developed? Or would this too cause major problems.

Thanks

No, as it requires the full mmm install, so it would still cause issues
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Quick draw II
 
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Post » Sat May 28, 2011 2:23 am

That will depend on where you installed Fallout3.

If you installed to the default location (C:\Program Files\Fallout3\, or something like that), then yes...you'll most likely need Admin Privileges to install it.

If you installed to a folder that is NOT protected (C:\Games\Fallout3\), then no, you shouldn't need Admin Privileges.

... I think...


OR if you installed it in the default location, you can simply go to that folder and grant your user account permissions to it. Then UAC will not bother you about it ever again.
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jessica Villacis
 
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Post » Sat May 28, 2011 8:27 am

That will depend on where you installed Fallout3.

If you installed to the default location (C:\Program Files\Fallout3\, or something like that), then yes...you'll most likely need Admin Privileges to install it.

If you installed to a folder that is NOT protected (C:\Games\Fallout3\), then no, you shouldn't need Admin Privileges.

... I think...


I'm talking about running the exe itself, not installing it. I don't think that where Fallout 3 is installed matters.
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Carlos Rojas
 
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Post » Sat May 28, 2011 6:02 am

Uh, OA will get you that perk without FOOK. That's a feature of OA, not FOOK 1.6 :)


Oh.

Wow, I feel dumb.

Thanks! :D
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My blood
 
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Post » Sat May 28, 2011 12:51 am

max posts soon reached, plz use the new thread.
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Chris BEvan
 
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