The FOOK2 public beta can be downloaded there:
http://www.fookunity.com/fook2
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http://www.fookunity.com (everything about mods of our little community)
http://www.fookunity.com/forum/index.php
http://www.fookunity.com/forum/forumdisplay.php?f=102
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Setup Guide
!!! REQUIRED TOOLS !!!
ArchiveInvalidation Invalidated! (AII!)
Fallout Mod Manager (FOMM)
Fallout Script Extender (FOSE) - Strongly recommended
SETUP INSTRUCTIONS
1. Install FOOK2 Beta Files
* Download the FOOK2 Installer - http://www.fookunity.com/fook2/
* Run "FOOK2 Public Beta Setup.exe"
* Verify the installation path to your Fallout 3 folder
* Confirm and complete installation of files
2. Arrange Load Order
* Launch FOMM
* Arrange and select files to load
Without DLCs:
[x] Fallout3.esm
[x] CALIBR.esm
[x] FOOK2 - Main.esm
[x] FOOK2 - [[censored]] World and Neighbourhood Kit.esm
[x] FOOK2 - Main.esp
With DLCs:
[x] Fallout3.esm
[x] Anchorage.esm
[x] ThePitt.esm
[x] BrokenSteel.esm
[x] PointLookout.esm
[x] CALIBR.esm
[x] FOOK2 - Main.esm
[x] FOOK2 - [[censored]] World and Neighbourhood Kit.esm
[x] FOOK2 - [DIK] DLC Improvement Kit.esm
[x] FOOK2 - Main.esp
[x] FOOK2 - [DIK] DLC Improvement Kit.esp
3. Add Fixes & Updates
* Any fixes, updates, or additional files are currently listed here: http://www.fookunity.com/fook2/
* Unless instructed otherwise, place or extract files to your "Fallout 3\Data" folder
4. If adding FOOK2 to an existing game (not recommended), wait 4 days (in-game) in an empty, indoor cell so actors can respawn with proper items
5. If upgrading or adding patches to a previous FOOK2 Beta version:
* Load save game
* Enter console and type: StartQuest FOOKOptions
* Close console
* Choose "Set FOOK Defaults"
* Save game
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:: FOOK2 Public Beta Readme
Current Features
All features subject to refinement based on user feedback
[WIP] = Still a current Work-In-Progess
[FDA] = Final Development and Adjustment
General
High quality control of added models and textures
- Many lower-quality FOOK weapons and other items removed
- Many existing models and textures improved to higher standards
- Many new high-quality models and textures added (see below)
Integration & Balance
All added weapons and items fully integrated into Fallout 3 gameplay
- Leveled loot drops include new weapons and items
- Static loot placed in the world updated to account for new weapons, ammo, and items [WIP]
- NPCs use new weapons and gear, with clear, faction-based variety
- Complete overhaul of the NPC templates and leveling system for all major factions (BoS / Outcast / Enclave / Mutants / Raider / Slaver / Regulator)
- Vendors sell new weapons and items, with increased variety, increased changes to stock over time, and more specializations for certain vendors
- All weapon and item stats completely reworked and balanced for consistency
- Quest-lines, Messages, Notes, and other text that deal with specific items have been updated to include new items and changes where appropriate [WIP]
All this means a massive increase in the diversity of weapons and items you encounter throughout the game!
All added mod features fully integrated into Fallout 3 gameplay
Names of all vanilla FO3 and FOOK weapons and items standardized for consistency
All new PipBoy icons modified or completely redone in a consistent "Vault-Boy" style [WIP]
All additions and changes either abide by existing Fallout lore, or explained by new backstory appropriate to the Fallout world
Weapons
Over 150 weapons added!
- 11 Grenades and Mines
- 22 Melee Weapons
- 14 Shotguns / Rifles
- 25 Pistols
- 21 Sub-Machine Guns
- 36 Assault Rifles
- 11 Sniper Rifles
- 21 Miniguns, Gatlings, Machinguns and other Heavy Weaponry
Majority of these are brand new to FOOK!
High-quality retextures of all vanilla Fallout 3 weapons
Hundreds of brand new, custom textures for vanilla FO3 and FOOK-added weapons
New unique variants of many vanilla FO3 and FOOK weapons
Realistic, high-quality shell casing models and textures, plus greatly increased persistence
New and improved weapon sounds
Seven added ammo types, simplified from earlier versions of FOOK
Armor & Apparel
Large variety of Armor, Apparel, and Accessories added!
- Several new types of Civilian Clothing
- Many new Outfits and Armor types including varieties of Combat Armor, Light Armor Outfits, Military Uniforms and more
- Lots of new headgear such as Hats, Berets, Helmets and more
- 2 types of Backpacks in several varieties
- large collection of extra head wear accessories such as mufflers, earings, blindfolds, eye patches, collars and more
High-quality retextures of a huge part of vanilla's FO3 Apparel items
Many brand new, custom textures for vanilla FO3 and FOOK Armor and Apparel items
Complete overhaul of all Power Armor and Helmets with Ultra High-quality textures
Ammo, Aid, & Miscellaneous Items
High-quality models and textures for FOOK-added ammo ground models (ammo clips and boxes)
High-quality retextures of vanilla FO3 ammo boxes [WIP]
High-quality retextures of more than 80 vanilla FO3 clutter items
New names, models, and quality textures for most food items
10 new food items added!
37 brand new, custom junk and component items added with custom models and textures [WIP]
Gameplay & Mechanics
Overhaul of Food and Chem effects
Careful adjustment to key Game Settings
- Maximum Damage Resistance increased to 90%
- Slower Weapon and Armor degradation
- Effectiveness of Repair skill reduced
Destructible bottles, and other small clutter objects
New mechanics to breach locks with explosives [FDA]
Increased Realism Features
- Power Armor takes more damage from battle, possibly being destroyed and unrepairable
- Heavy Weapons can always be wielded, but require Power Armor to be truly effective
- Movement speed is reduced while firing Heavy Weapons [WIP]
Overhaul of Repair system [WIP]
- New features to break weapons, armor, and miscellaneous items down into component parts
- New junk and component parts added to appropriate repair lists
Automatic FOSE Detection
- Advanced features automatically disabled or modified if running the game without FOSE
- Game will not break without FOSE (FOSE is strongly recommended)
Visual Effects
Dozens of new visual effects for energy beams, projectiles, impacts, explosions, and critical deaths [FDA]
Greatly improved blood-spatter effects
Brand new, custom Nightvision effects that look authentic and really work!
Options & Settings
Easy to access, single menu for various options [WIP]
Many features can be modified or disabled at any time in game, without the need for additional plugins [WIP]
Single option to remove FOOK-added perks if uninstalling FOOK from an existing game [WIP]
Mod Support
No additional mod support at the moment - please see the Planned Feature List
FOOK Addons
Wasteland And Neighbourhood Kit (W.A.N.K):
All the merged mods were tweaked and customized to work with FOOK and our own design. If you like FOOK, you should also vote for those mods and show your support.
- Minor corrections in all the game world. Ex : Chryslus building now have music, some items were moved, ...
- Minor things put at specific places. Not worth listing them all, but by exemple, now Fort Bannister and Fort Independance got their own Fort Signs, like Constantine.
- A Lot of genericly-named Cells had their named changed for more fun in exploration. Ex : the before nameless Shop in L'Enfant Plaza is now correctly called Madame Jealle's.
- There is now a lot more bodies, skeletons and dead people everywhere. Original Mod : RK Skelette
- There is now a lot of Notes, letters and other texts to found in all DC. Original Mod : DC Confidential
- A [censored]load of Map Markers will be included in a coming update. Goal is to make sure all the map is interesting to explore without being crowded. Will be incompatible with More Map Markers mod.
- You can recruit Amata and Autumn as followers if you make the right choices in two quests.
Canterbury Commons
- "Oldie Herman" and his Blackwater Mercenaries have been hired to protect the town and its caravans, but not against crazy super-freaks. Whoops!
Fort Independance
- The zone is now owned by the Outcasts, meaning you cant steal everything as easily as before.
Gidershade
- Sierra now has finished her collection of Nuka Items. Original Mod : NukaPal
- Sierra Petrovita's Nuka Cola machine can now be opened with the right key. Will you be heartless enough to take the key on her?
Megaton
- The Child of the Atom now have a nice little "temple" for their bomb. Original Mod : Praise Atom
Raven Rock
- Autumn's Room was changed a bit to include his own Terminal with very important lore.
- You should be able to go back into the base once you've left it, but there's so much parameters (Broken Steel, etc.) it may not work that good.
Regulator's HQ
- Can now be entered even without the Lawbringer Perk.
- Has been upgraded to a full house, with furnitures and beds. More story is coming, but there's already some hints on the relationship between the BoS and the Regulators.
Rivet City
- Lag-Barrel of the Market Removed.
- A lot of cleaning was done to remove most of the litter, rubbish and papers, the city should now look like an advanced town instead of a scrapyard.
- The wedding had a nice little overhaul. Nothing too fancy, but still cool. Original Mod : Weddhing Overhaul
Paradise Falls
- You can now Fast Travel from inside the place.
Power Stations
- All Power Stations had their map marker changed to reflet they are owned by Poseidon Energy. Who are those guys ? Check Fallout 2.
- Now all the Terminals in Power Stations have been changed into Poseidon Energy Terminals.
Scrapyard Office
- Littlehorn & Associates can now be entered even without the Contract Killer Perk.
- Sheva Shrike, a Talon Emissary, will give quests ... later.
Tenpenny Tower
- Now has its own radio station. Original Mod : Tenpenny Tower Radio
The Citadel
- Defenses have been beefed up a lot, to look like a real military base. Original Mod : Beefed Up Citadel
- The zone is now owned by the Brotherhood of Steel, meaning you cant steal everything as easily as before.
- A lot of cleaning was done to remove most of the litter, rubbish and papers, the city should now look like an advanced town instead of a scrapyard.
The Clarabella
- This mysterious hospital in DC is closed, but may open its doors soon ...
Vault 76
- Mentionned in the Brotherhood files but not found in the Wasteland, is to be added by [censored]. Still WIP, will you find the temporary location ?
- Using a West Coast Vault Design, it was a former Control Vault. Original Mod : Vault 15
Vault 87
- The zone have been revamped, with a new Overseer Room and a good, working entrance (which will be unlocked only after you are captured by the Enclave).
Vault 101
- Beth forgot to put a security camera on top of the Vault 101 Entrance for the Trouble on the Homefront quest.
- Classroom now have a Terminal.
Vault 112
- Tranquility Lane is now in Technolor, using the same technology as Operation:Anchorage. Original Mod : Full Color Tranquility Lane
- You can now kill Dr Braun if you can access his room. Original Mod : Dr Braum RIP
DLC Improvment Kit (DIK):
All the merged mods were tweaked and customized to work with FOOK and our own design. If you like FOOK, you should also vote for those mods and show your support.
- Corrected a [censored]load of vanilla bugs.
- NPCs of all DLCs will now use a greater variety of weapons and outfits from FOOK. DLCs weapons and outfits have also been integrated into DC NPCs lists.
- All weapons, items, armors and objects effects were balanced and tweaked to fit with the FOOK design.
- Updates to all perks & repair lists to make use of the new stuff. Ex : Heavy Incinerator is now correctly used by Pyromaniac Perk.
- Expands FOOK leveled lists to no less than lvl 30 !
- Explorer perk will now also reveal all DLC locations if you took it before loading them.
Operation:Anchorage
- You can now loot in the VSS Armory a note and a key leading you to the Museum of American History, where the Anchorage Reclamation wing was cleaned and opened for you. Who knows what lies inside ?
- You can find a strange interrogation holotape in the VSS Outpost.
- A lot of things were tweaked to make Anchorage lore more interesting.
- Quite a lot of visual upgrades. Check out Wei DX armors and eidospsogos' hHiRes Chinese Stealth Armor
The Pitt
- The Steel Mill has been updated to give you FOOK ammunitions and to accept a lot more items.
Broken Steel
- You should now be able to finish the Main Quest with any races. Original Mod : Custom Race Endings Broken Steel OverRide
- A cut unique is to be found.
- Quantum Chemist perk has been edited to let you craft Quantum at a Laboratory instead of appearing out of nowhere. Original Mod : My First Laboratory Expanded
- Some perks were tweaked to be either more useful or able to be taken at a lower level.
- Almost Perfect will now raise your stats to 10 if you have the right bobbleheads. Original Mod : Almost Perfect Anytime Bobbleheads
- Beautiful Aqua Pura and Holy Water ! Original Mod : Aqua Pura 3000
Point Lookout
- Two new uniques and perks can be found. Original Mod : Point Lookout Goodies
- You can now find the Mirelurk Ecology Perk and book.
- The light of the Point Lookout world have been tweaked to feel a little better and scarier.
- You can now craft Bio Gas Grenades when you have finished the right quest. Original Mod : My First Laboratory Expanded
Mothership Zeta (separate plugin)
- Changed the workbench to use the vanilla scripts instead of new one, so it can be now used to craft custom things.
- Anchorage Reclamation stuff (Medic Armor, Chase Overcoat) got Operation:Anchorage'd.
- Karma penalty removed for shooting the snotty workers.
Planned Features
To be added during beta development
Weapons
New Crafted, Energy, Exotic, and Heavy Weapons!
Armor & Apparel
Huge new variety of customized outfits, created by mixing & matching existing outfit addons & accessories!
Ammo, Aid, & Miscellaneous Items
Continued expansion of new junk and component items, with brand new custom models
Conversion of some existing static objects into Miscellaneous Items
NPC Appearance
Use of customized NPC faces to better fit each character and setting
Options to use default vanilla FO3 faces
Gameplay & Mechanics
Expansion of Scrapping / Salvage system
- Expansion to include all Armor & Apparel
- Expansion to include new converted static items, such as Radios, Coffee Makers, and Shopping Carts
Extensive Crafting system!
- New Weapons only obtained through crafting
- Ability to craft certain normally occurring Weapons
- Craftable Outfits! New custom Outfits made by combining and adding parts from other outfits and other items!
- Ability to reload spent ammo casings to create more ammunition.
- Improvised Explosive Devices!
Timed Explosives
Conversion of some static objects into movable statics
Expansion of destructible objects, with new visual effects
Destructible Environments
Special Weapon & Outfit Combo bonuses
Adjustment of Faction based NPC spawns (compatible with MMM)
Visual Effects
Continued development / replacement of vanilla FO3 visual effects such as explosions
Options & Settings
In-game option to add or remove the Player Character's PipBoy Glove
Continued in-game support of options for added new features
Mod Support
Development of Compatibility Patches for other popular modifications
- Weapon Mod Kits - Full compatibility with greater weapon crossover than before!
- Mart's Mutant Mod - Full compatibility
- Enclave Commander
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:: SUPPORT US
If you like this mod and want to support us then the easiest way to do this is to click on some of the adds on our http://www.fookunity.com, it takes just a second and helps us a lot to finance this whole thing and the services we provide.
We enjoy making this mod and offering the services that we do but it costs money so any help is welcome.
For those that would like to help us even more there is the option on our website to make a paypal donation.
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::The FOOK Team
LinkesAuge - Lead Project Manager
Xporc - Creative Director
HugePinball - Technical Director
wiejiesen - Lead VFX Artist
Shadowborn - Senior Game Designer
Snowcone - Senior 3D Artist
Evhmovover - Concept Developer / QA
atikabubu - Game Designer / QA
Lord Simpson - Game Designer / QA
Thanks to the following Testers for their extensive effort in our Q/A department:
Delacroix
Kwikii1
MacroTM
TNT90
SpaceOden
Achronos118
Captain_CE
dragonfire89
Sturmteufel
cloudancer
ParasiteX