Yea, Im in the same boat as above...really liking FOOK2 but im missing the added gameplay additions of FWE MMM and WMK. I got rid of them to try FOOK2. No rush...hehe
Glad you can understand that. Not only is FOOK2 still beta type, hammering out any bugs in FOOK2 is priority over adding loads of new content / CP's.
Of course MMM is highest priority for next CP. Things like WMK need more to do because of the mesh work. Im having heck of time to do EVE+WMK :S
Thankfully EVE+FWE has already been gernorously done for me by a talented fan. (FOIP).
Making CP is difficult process, but even more difficult when the CP you are try to do for is a BIG mod itself! MMM is giant, and WMK has countless its own unique meshes. :S
Looking at the current of FOOK2 though, i would say FOOK2 is having a bright future ahead, and we all need to jsut be patient and understand the hardworking and dedication thats going into FOOK by the whole FOOK team (me included). I've contributed countless textures for FOOK2, even some unreleased DX armor, some custom explosions for FOOK explosive entry, and many other things. I will continue to help FOOK in any way i can. My skills are limited to Nifskope, Photoshop, 3DsMax, and simple scripting, and i know nothing/not much about FO3Edit, GECK, and making CP, but i agree the potential in FOOK is like OOO was for TES. Interesting enough, back in March the only was i was going to help FOOK was with some Chinese voice acting ^_^