Hey guys I thought it might be cool for modders and developers to speculate on how the engine has changed from Skyrim that has allowed these new features. As we know they have been added into an existing engine with an upgrade.
Please don't use this thread to bash the engine or trash talk about Fallout 4. This is purely for getting our heads together in preparation for the (hopeful) GECK release.
I'll kick things off.
Crafting
As we know in Skyrim you create a recipe object and assign what base objects can be used to make it. I think they've moved to an "ingredients" system whereby these misc items have either ingredient fields or keywords such as "Screws" or "Adhesive", and the crafting mechanic now uses those fields or keywords to decide what can be crafted, rather than base objects. This allows the freedom we've seen in a fairly straight-forward way.
It opens up a lot of possibilities for mod created items, as long as they to have these fields filled or keywords added so the game knows what's in them.
Anybody got anything else?