For everyone saying, Fallout 4 is kill kill kill only (Spoil

Post » Tue Jan 12, 2016 4:46 pm


Enjoy


http://www.pcgamer.com/fallout-4-player-completes-the-game-without-killing-anything/


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Latino HeaT
 
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Post » Tue Jan 12, 2016 6:46 pm

lol misleading title is what that is. Make the companions mortal and then let's see what happens ;)

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Jade Muggeridge
 
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Post » Tue Jan 12, 2016 2:02 pm

When people wanted a "non-violent" play through, I expected to be able to actually bargain or verbally cheat and manipulate my way out of all conflicts with charisma. Not just let my companions do everything for me, as if that's a solution. Its still just kill everything or run away. Just reliant on you doing it.
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Abel Vazquez
 
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Post » Tue Jan 12, 2016 7:06 am

OP did you even read the article?

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TOYA toys
 
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Post » Tue Jan 12, 2016 10:17 am

of course, did you?

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Neil
 
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Post » Tue Jan 12, 2016 3:49 pm


Yeah, I did. And if you think this article supports that fallout 4 isn't only "kill kill kill" as you very eloquently put it, then I feel bad for you.

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Lily Something
 
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Post » Tue Jan 12, 2016 3:20 pm

He didn't kill anyone, on survival, at all :D

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Melanie Steinberg
 
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Post » Tue Jan 12, 2016 5:02 pm

Yes he didn't kill anyone, but Fallout 4 is still "kill kill kill"

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Nana Samboy
 
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Post » Tue Jan 12, 2016 3:24 am


Yeah, he had his immortal companions do the killing when necessary.






We done here?



Edit: Sorry for the horrible looking copy-paste from the article lmao.

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Rich O'Brien
 
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Post » Tue Jan 12, 2016 2:34 pm

depends on how you play it, clearly that guy's shownin his playthrough it's not, proof is in his videos

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Jennifer May
 
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Post » Tue Jan 12, 2016 6:31 pm

Sounds very "kill kill kill" because things are still getting killed, just not personally by the player's hand. The guy who actually pulls this off even says:





He even points out himself how disappointed he is in the lack of diplomatic, less violent approaches to a situation that one would expect in Fallout that are based on their character stats like Charisma, or in previous games based on a number of different skills, perks, and other attributes.



So those who said Fallout 4 is "kill kill kill" still aren't wrong. Still, I suppose its somewhat commendable to manage going through a game where many situations require the shooty shoot bang bang without doing it yourself. Must have required a lot of patience.

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loste juliana
 
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Post » Tue Jan 12, 2016 7:48 am


He just had his character persuade people and animals to kill their friends and family. Not sure what is worse killing thousands of people or persuading people to kill their friends and family.

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anna ley
 
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Post » Tue Jan 12, 2016 4:24 am

If you use the "remove format" eraser then it cleans up whatever you highlight.



On topic: Thanks for further confirmation that it's just "kill, kill, kill" as you so eloquently put it. :shrug:

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louise fortin
 
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Post » Tue Jan 12, 2016 11:43 am

Kill. Loot. Return.



The fact you need to exploit companion immortality to achieve a "pacifist" play-through speaks volumes.

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Sammi Jones
 
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Post » Tue Jan 12, 2016 7:22 am


Uhm, my point was that it is "kill, kill, kill". (Sorry if i'm wrong, your last sentence reads as sarcasm.)

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neen
 
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Post » Tue Jan 12, 2016 7:39 am

I would really like to get XP for passifying, as it is it is not viable for leveling
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Euan
 
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Post » Tue Jan 12, 2016 5:40 pm

Nah, I prefer Murder Hobo Adventures to Hobo & Murder Sidekick Adventures :P
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Cagla Cali
 
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Post » Tue Jan 12, 2016 5:08 am


I'm not aware of any Bethesda game that can be achieved by being a complete pacifist. So, why does it speak volumes?

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Bonnie Clyde
 
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Post » Tue Jan 12, 2016 4:34 pm


Because previous Fallouts, at least those outside of the Bethesda umbrella, offered alternatives including pacifist runs - at least more so than Fo4. Bethesda talked a lot about offering the players lots of choices and options in dialogue, and it didn't live up.

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Marquis deVille
 
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Post » Tue Jan 12, 2016 4:08 pm


I see. Thank for the quick reply.

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Elle H
 
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Post » Tue Jan 12, 2016 8:33 am

It is just not possible to end the game without getting your hands bloody. With New Vegas, at least you can choose the Yes Man ending and just have to take an old man out of his life support unit for a couple of minutes which causes irreversible damage and have him slowly die. With Fallout 4, the endings just don't allow that due to some of the main quests.

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Dawn Porter
 
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Post » Tue Jan 12, 2016 10:17 am

Well...it's a shooter. It's got fallout canon and a lot of other mechanical stuff tacked on for flavor around the edges, but it is what it is. You get what's on the label.


If you honestly want a game that lets you play a "good guy", pick one that doesn't revolve almost exclusively around shooting people in the face.


Easy litmus test: When more than 50% of the items that your character can visibly carry and use to interact with the world around itself are killing tools, you're not playing a "good guy" game.

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jaideep singh
 
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Post » Tue Jan 12, 2016 3:11 am

Understatement.

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Queen of Spades
 
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Post » Tue Jan 12, 2016 9:12 am



I remember Todd Howard boasting that we could shoot Codsworth in the face at e3. I assume he said that to advertise how Fallout 4 was driven by player choice. But I don't get it. You can't kill Codsworth. He might fight back but come a while later and everything is back to where it was.


I'm just curious why Mr. Howard made a point about shooting codsworth in the face when it is no different from shooting at the sky or shooting at a tree? In all these cases, nothing really happens.
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Alan Cutler
 
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Post » Tue Jan 12, 2016 3:19 pm


I don't know, your smile seems weird. It's almost like you are condoning if someone gives the order to kill but doesn't do it him/herself is ok then. I don't think that is the case but if it is, does that mean some of the people from the WWII era who are despised never actually killed a person in real life but we say he killed millions is actually a saint because he never actually did the killing?



Yes I know it's a video game but saying he didn't pull the trigger but told other NPC to do the killing is just as wrong and it's still a KILL KILL KILL game.

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Sherry Speakman
 
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