lol misleading title is what that is. Make the companions mortal and then let's see what happens
Yeah, I did. And if you think this article supports that fallout 4 isn't only "kill kill kill" as you very eloquently put it, then I feel bad for you.
He didn't kill anyone, on survival, at all
Yes he didn't kill anyone, but Fallout 4 is still "kill kill kill"
Yeah, he had his immortal companions do the killing when necessary.
We done here?
Edit: Sorry for the horrible looking copy-paste from the article lmao.
depends on how you play it, clearly that guy's shownin his playthrough it's not, proof is in his videos
Sounds very "kill kill kill" because things are still getting killed, just not personally by the player's hand. The guy who actually pulls this off even says:
He even points out himself how disappointed he is in the lack of diplomatic, less violent approaches to a situation that one would expect in Fallout that are based on their character stats like Charisma, or in previous games based on a number of different skills, perks, and other attributes.
So those who said Fallout 4 is "kill kill kill" still aren't wrong. Still, I suppose its somewhat commendable to manage going through a game where many situations require the shooty shoot bang bang without doing it yourself. Must have required a lot of patience.
He just had his character persuade people and animals to kill their friends and family. Not sure what is worse killing thousands of people or persuading people to kill their friends and family.
If you use the "remove format" eraser then it cleans up whatever you highlight.
On topic: Thanks for further confirmation that it's just "kill, kill, kill" as you so eloquently put it.
Kill. Loot. Return.
The fact you need to exploit companion immortality to achieve a "pacifist" play-through speaks volumes.
Uhm, my point was that it is "kill, kill, kill". (Sorry if i'm wrong, your last sentence reads as sarcasm.)
I'm not aware of any Bethesda game that can be achieved by being a complete pacifist. So, why does it speak volumes?
Because previous Fallouts, at least those outside of the Bethesda umbrella, offered alternatives including pacifist runs - at least more so than Fo4. Bethesda talked a lot about offering the players lots of choices and options in dialogue, and it didn't live up.
It is just not possible to end the game without getting your hands bloody. With New Vegas, at least you can choose the Yes Man ending and just have to take an old man out of his life support unit for a couple of minutes which causes irreversible damage and have him slowly die. With Fallout 4, the endings just don't allow that due to some of the main quests.
Well...it's a shooter. It's got fallout canon and a lot of other mechanical stuff tacked on for flavor around the edges, but it is what it is. You get what's on the label.
If you honestly want a game that lets you play a "good guy", pick one that doesn't revolve almost exclusively around shooting people in the face.
Easy litmus test: When more than 50% of the items that your character can visibly carry and use to interact with the world around itself are killing tools, you're not playing a "good guy" game.
I don't know, your smile seems weird. It's almost like you are condoning if someone gives the order to kill but doesn't do it him/herself is ok then. I don't think that is the case but if it is, does that mean some of the people from the WWII era who are despised never actually killed a person in real life but we say he killed millions is actually a saint because he never actually did the killing?
Yes I know it's a video game but saying he didn't pull the trigger but told other NPC to do the killing is just as wrong and it's still a KILL KILL KILL game.