I'm quite interested in witnessing dragon's breath bypassing resistances - if anything positive came out of 1.2 it was experiencing how deadly dragons' breath should be as opposed to how wimpy it is when resistances work. I have no experiences with coding, so I'm not sure if it is viable to make resistances work for mages but not dragons? On the topic of dragons and drawing inspiration from AD&D, I would like more variety, like poison and storm dragons.
Darugr deathlords are supposed to be based off death knights. Rather than just shouts, they should be able to perform Incinerate, have high HP, regenerates HP, leech life and summon skeletons at will. If you take the time to craft a long back story and make just one death knight with the complexity of Lord Soth as a recurring antagonist, that's
very much preferable to 50 generic draugr deathlords as bosses.
That's all I can think of at the moment. Is it possible to craft new monsters with the CK? If so, 7-headed Tiamat or beholders are on my wish list as well.