For some reason these archers have 2H weapons

Post » Fri Jul 25, 2014 10:07 am

I am doing a Lunar weapons mod, and I need the bandits of the Silent Moons camp to wield them;
The problem is that some of the bandit archers spawning there ('lvlbanditmissile' there are called in the creation kit) seem all to eager to wield 2h weapons instead of bows...

This is not a problem in and of itself; actually I kind of like it, but in order to make them wield the new lunar weapons, I need to know WHY they do this, and I just can't figure it out...
What exactly makes lvlbanditmissile wield 2h weapons? I can only find bows and arrows in their designated inventories...

If anyone could figure this out, I would greatly appreciate it.

Thank you (:

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Tyler F
 
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Post » Thu Jul 24, 2014 10:43 pm

Sounds strange if they don't have any 2h weapons in their inventories. Try checking their combat styles?

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Ross Thomas
 
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Post » Fri Jul 25, 2014 7:26 am

Their combat style seem to be 'csHumanMissile'.

Which must be correct, right?

I have now uncovered that they will also just at the chance to spawn with 1h weapons (I have done a couple of simulation runs).

Furthermore, when felled in combat, the bandits in question don't even carry bows...
I don't know if that'll help, but I might as well post everything I know for you guys...

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Jonathan Egan
 
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Post » Thu Jul 24, 2014 9:51 pm

It does sound an awful lot like the bandits you fight aren't the archers you see in the creation kit. I don't know what else could be wrong.

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Angela Woods
 
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Post » Fri Jul 25, 2014 2:27 am

They must be, as the number of archers and melee dudes differ from each time I go there...
Is there something I'm missing that generates how many of each I will encounter?
Some sort of randomizer/variable that could spawn one of several sorts of bandit?
I don't know how else this could be happening...

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Marcia Renton
 
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Post » Fri Jul 25, 2014 8:15 am

How do you know if archers are archers if they don't use bows and don't even carry bows in their inventory?

Both the data specified in the lvl. actor object and the EncounterZone specified in the Location data affect what spawns in a cell but I don't know too much about it, I'm afraid.

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HARDHEAD
 
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Post » Fri Jul 25, 2014 2:22 am

Because the soldiers differ every time they spawn, and there is always the same total; the number of achers there should be.
They must be the archers, however they appear...

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Karl harris
 
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