For the love of Akatosh.....

Post » Mon Apr 25, 2011 1:06 am

Oblivion was amazing and changed everyones expectations on games from that point forward. People complain because the game was absolutely incredible and immersive so anything that dinged that immersion tweaked people. It was a huge leap forward in technology from Morrowind in terms of functionality, graphics and interaction with the environment. I'm not talking plot and story just how it worked and played as a game. Having owned and played both MW and OB, I played OB longer - probably 500 hours of gametime? More? I don't know, thanks to mods I still have it on my computer and still check for mods that might influence me to fire it up again. I don't do that with Morrowind. I go to play MW and just find so much I want to be able to do missing.

You can't find a discussion about the merits and flaws of any RPG made in the last 5 years that doesn't involve it being compared to Oblivion or FO3 - generally unfavorably. As to what I'd change.... well, most of it's already been touched on both here and by the developers.
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Marta Wolko
 
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Post » Mon Apr 25, 2011 4:16 am

Apart from the level scaling, the speechcraft game, the bizarre parade of uglies, and Maglir's descendants ( he kept going on about his family ), I'm happy with whatever they carry over.


I'd throw the lock picking game in there as well. That would about cover it.

I could make quite a list of things I hope don't come back from MW as well, like the terrible combat mechanics for starters, but it seems a lot of the MW issues were fixed in OB already. :thumbsup:
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Tyrone Haywood
 
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Post » Sun Apr 24, 2011 8:12 pm

Vampirism needs to be treated with more respect.

And when they drink blood it should make them stronger, not weaker.
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Danger Mouse
 
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Post » Mon Apr 25, 2011 5:34 am


....and some of the stuff NPCs would say when your skills were high.



Look at the muscles on you. :hubbahubba:


More than anything else, I'd like to see much more stability improvements. Better graphics and every fan wish realized won't do us much good if we can't run the game. Most of my other hopes/improvements have already been mentioned:

  • Scrap Unique/Artifact Weapon Leveling - I don't want to spend the entire game leveling for a weapon that will have little use because every quest has been done. If I stumble upon a unique weapon/artifact early in the game, even at level 1, I want it to be just as powerful as it would be at level 50. Finding powerful items early on increases their usefulness throughout the story, and over time you'll end up finding weapons that are even more powerful, an so you won't need it anymore.

  • Better Alchemy and Magic Use - Even the best Mages cannot cast a spell perfectly every time they try, yet in Oblivion, every spell cast would work flawlessly. Even the most acclaimed alchemists goof up sometimes on their creations, yet in Oblivion every creation made was a perfect one. Without the sense of failure, it does not push me to be more successful. If I can cast a spell perfectly every time, why even bother leveling any Magic attribute? Or Alchemy. If I can create a perfect potion on my first try, why bother wasting any points in that category? There's no risk in Oblivion. No chance of failure.

  • More Diverse Voice Acting - Drop all the celebrity who-haw and get a fine set of capable voice actors. That isn't to say Sean Bean or Patrick Stewart or Terrence Stamp didn't do a fine job with what they had, but what's the point of hiring some Hollywood bigwig to do the voice acting if every other character sounds like a computer generated voicebox? Save the money for more talent, not better talent.



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Ilona Neumann
 
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Post » Mon Apr 25, 2011 2:39 am

What is a 'jump' spell?


I disagree. A lock's designed difficulty has no sensible bearing on the contents of the chest. It might be empty or contain sentimental junk, and there is nothing wrong or implausible about that ~and as a bonus you still profit for picking the lock.

Hmmm.

Hehe, ok, let's say I have some treasure. I have some really valuable treasure (120 gold, an expert mortar and pestle, and a ring of water walking), and some not-so valuable treasure (26 gold). I have 2 chests, one with a hard lock, and one with an easy lock. Ok, am I going to put the valuable treasure in the chest with the "easy" lock, and the less-valuable treasure in the chest with the "hard" lock??? No sinsible bearing on what I put in each chest?? Really? In fact, wouldn't I put all the treasure in the chest with the hard lock, and put nothing in the chest with the easy lock?

I could see maybe if those two chests were completely unrelated to each other (maybe in different areas, or at least owned by different people), but quite a few times this occured with 2 chests in ths same room...

After experiencing this a few times, it just kind of got to a point for me where, I would just pick the easy lock, getting the good treasure, and leave the hard lock untouched.
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Roy Harris
 
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Post » Sun Apr 24, 2011 11:26 pm

http://www.gamesas.com/index.php?/topic/1180288-more-info-in-character-creation/
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jadie kell
 
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Post » Sun Apr 24, 2011 11:35 pm

What is a 'jump' spell?

from morrowind. It made you jump super high/far. It was a blast. I know it couldn't work with closed cities though, so i guess i should've just put closed cities on that list.
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David John Hunter
 
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Post » Sun Apr 24, 2011 10:24 pm

Broken quests. that is the only thing that bugged me. i had alot of trouble whit the knights of the nine. and the quests for curing vampirism. if these things wouldend happen the game would be perfect. and still i think it is the best game there is. along whit morrowind
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Alyna
 
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Post » Sun Apr 24, 2011 11:31 pm

Oblivion Style Level Scaling - Every counterpoint possible has been said a hundred times already in this thread, I'll just sum it up to say that Fallout 3 is a much better way of doing it.

Leveled Quest Loot - Aside from maybe some of the more dynamic Radiant Story, leveled quest loot is terrible, it completely ruins the drive to quest before the soft cap (Where scaling stops), and is entirely a negative point for Oblivion, literally nothing redeeming about it.

Lack of Weapon diversity - Both in an aesthetic and practical sense. Every weapon felt pretty much the same, with exception given to Archery - Hand to hand - Melee, and the overall lack of design variety was depressing, coming off the orgy of diversity that was Oblivion.

Armor System The Damage resistance system in both Oblivion and Morrowind never really felt right. Leaving the game too open to battles that last way too long. While occasionally, a long battle is great, if every battle is seemingly an hour-long slash fest, it quickly gets boring. This isn't an idea thread, so I'll stop there.

Samey Races Aside from maybe a glued on tail, and a different face, there was no real difference between an Argonian and an Imperial. From what I've seen, this has already been fixed, as the difference between a Dunmer and a Nord is so striking, one can only assume and hope, that the Argonians and Kajhiit are even more different.

Terrible Stealth Open-world games are such fertile ground for great Stealth gameplay, unfortunately, it's never been realized, though we've seen steady evolution. Morrowind, the stealth was laughable at best, Oblivion stepped it up a tiny bit, but difficulty wise, it was too easy to exploit the stupid AI, Fallout 3 evolved it even further, but still suffers from the "Oh, you shot my friend right in front of me, no prob brah, I'll just go back to idle 2 seconds later" spam.

That's all I got so far.
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Amanda Leis
 
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Post » Sun Apr 24, 2011 10:16 pm

Everything I hated about Oblivion dealt with them making things easy for anyone to pick up. It took me about a year and a half to get comfortable with Morrowind, it took me about a week to get comfortable with Oblivion.

And that's not a good thing. Morrowind kept me at the edge of my seat on adventures. Once I realized all I was fighting was wolves and studded scamps in Oblivion, I nearly immediately started disliking it.

Oblivion's good but if you look back at Arena, Daggerfall and Morrowind, you have to wonder what they were thinking.

Good thing is I'm not expecting a full return. I'm expecting a healthy mix between MW and OB.
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Zosia Cetnar
 
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Post » Sun Apr 24, 2011 10:16 pm

I liked a lot of things about Oblivion. I like the choice of Heavy, Light Armor, Axes, Swords, Magic and so on. I will agree the level scaling was bad. I remember going to the first Portal in front of that fort or whatever. I got mauled by in the throne room. I didn't have enough Restoration skill or Potions to patch myself up. I would like to see a way to gain health back without sleeping. More like a rest or a sit down. I also did not appreciate the fact that there was no health bars above the enemy. I want this fixed in Skyrim if possible. These are the only things I can think about presently. I will say this before I go though..

Morrowind has done an excellent job expanding. They have stuck to most of the old scripts for the most part. They have not turned out like Mass Effect where your a Soldier in ME 1 capable of tanking almost anything. Then in ME 2 you realize you are stripped of your heavy armor and tanking capabilities. Morrowind when they made their jump to the next game didn't do anything that extreme. Plus this is one of the RPG's where you can customize your class. If you want to be a Paladin with a Daedric Sword you can (Restoration, Heavy Armor, Meele). Something everyone can appreciate. Anyways I hope that Skyrim will continue this legacy.
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Kevan Olson
 
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Post » Sun Apr 24, 2011 6:52 pm

being taken to the barracks when you get fined.

why cant I just pay the fine on the frickin' spot like MW.
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Chris BEvan
 
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Post » Mon Apr 25, 2011 8:22 am

Hmmm.

Hehe, ok, let's say I have some treasure. I have some really valuable treasure (120 gold, an expert mortar and pestle, and a ring of water walking), and some not-so valuable treasure (26 gold). I have 2 chests, one with a hard lock, and one with an easy lock. Ok, am I going to put the valuable treasure in the chest with the "easy" lock, and the less-valuable treasure in the chest with the "hard" lock??? No sinsible bearing on what I put in each chest?? Really? In fact, wouldn't I put all the treasure in the chest with the hard lock, and put nothing in the chest with the easy lock?
Hmmm... What if the chest had the NPC's life savings in it ~the day before yesterday, and you robbed it today. :shrug:

**What if the evil wizard that placed two chests, had the one with the hellish looking lock booby trapped with nothing in it, and the plain looking one with the treasure.
(or perhaps with the means to disarm the the other one :shrug:)
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Mariaa EM.
 
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Post » Mon Apr 25, 2011 12:43 am

i want pretty much anything with oblivion left out of skyrim. its a whole new game and im glad that they are making big changes in combat, spell casting, carriage system, levelling and even the HUD. no oblivion in my skyrim thank you.
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Reven Lord
 
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Post » Mon Apr 25, 2011 8:57 am

My only real issues with Oblivion are the bugs, other aspects of the game could be better. But I'd rather have a nearly bug-free game than some short comings.


Too much to ask of any game. Besides, I hear people talk about how Oblivion had so many bugs but they only two bugs I ever came across was the game crashing after completing Clavicus Viles quest, which was quickly remedied and when you steal the third volume of the Mythic Dawn commentaries before you talked to the store owner, then it glitched and you couldn't talk to the wood elf.

I'm fine with having anything from Oblivion come into Skyrim and the only things that weren't perfect in Oblivion were tweaked in Skyrim, so yeah, I really have nothing.
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Star Dunkels Macmillan
 
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Post » Sun Apr 24, 2011 6:59 pm

Destroyed buildings/cities burning with eternal flames, without ever burning to the ground, or anyone giving a damn.
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Portions
 
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Post » Sun Apr 24, 2011 7:51 pm

Destroyed buildings/cities burning with eternal flames, without ever burning to the ground, or anyone giving a damn.


It's the eternal flames of the Deadlands :tongue:
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josie treuberg
 
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