In Oblivion, you could play a thief. The thieves guild gives you a task - find an object located somewhere in somebody's house. Fun, right? Wrong! The compass indicator leads you right to the house... and once inside, it points you RIGHT TO THE OBJECT!!!
Of all the flaws of Oblivion (level scaling, etc), this was by far the worst!
I only play these games on the Xbox - Bethesda, please heed us - make the quest indicator an option. I'm in a dungeon. Why do I need a *forced* indicator pointing the exact way through the dungeon to my objective?