For the love of god tone down the Barnet

Post » Mon May 02, 2011 1:42 am

I read up one some of your other replies to various topics, and Its quite clear that your position is that nothing should be changed in anyway.
You seem to be under the impression that the developers would hit the perfect balance on weapons right from the get go.
However It would seem like you actually have more faith in them hitting the nail on the first try, then they do.
Seeing as they specifially designed a extra program so that they could easiliy rebalance various stats when it became a need.

The whole Learn2play comment Is something its a shame you havnt grown out of yet, you have never played against me as such you have no valid reason for spouting such rubbish.
these forums are here for discussions as such I reserve my right to discuss the balance of weapons, If you do not wish to take part in such discussion mabye you should not try so hard to involve yourself in them.

We all knew there would be snipers in the game, how ever It was clear that they were trying to avoid the same sort of sniping that has been in games such as call of duty, and for very good reasons I might add.
They explained in several interviews why they wanted to avoid it, look it up.

Wether Its the barnet thats get balanced or not, there will be stat changes troughout the lifespan of brink.

I am not just complaining about the barnet because it often kills me, I've obviously taken advantage of it myself, and seen the devestation it brings.


Edit: Thanks mod for moving topic.
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Nicholas C
 
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Post » Sun May 01, 2011 10:03 pm

Something new to try....
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phil walsh
 
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Post » Mon May 02, 2011 3:13 am

One guy with an smg can cover the one, and the other can be covered by said snipers. It doesn't work.
There is this like Parkour stuff in the game that you should try using. Yes I know looking up for a way out is a foreign thing in shooters but to say there is usually only 2 ways is ridiculous, there are plenty of routes in Brink. Just look around.
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Scott Clemmons
 
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Post » Mon May 02, 2011 12:02 am

the snipers are fine. the barnet takes forever to shoot and reload. there are so few times when a sniper is viable that it is not hard to beat them. also, if a sniper is doing well, switch to the barnet and take him out with it. ive done it a couple times and it is not hard. the only problem i have with the barnet is the bots. they use it like a shotgun.
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Harry-James Payne
 
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Post » Sun May 01, 2011 8:17 pm

Get ONE Soldier close to molotov/frag them, and the snipers are either incapped or a short burst from being so. And they'll already be on the ground.
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steve brewin
 
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Post » Sun May 01, 2011 3:28 pm

I'll be sure to go abuse this try this out.
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Rachell Katherine
 
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Post » Sun May 01, 2011 5:23 pm

Barnet is supposed to be a Brinks version of Barret which is a .50 cal round which can lierally cut a person in half with one shot..so yeah im pretty sure they are not goin to fix this..nor should they


The Barnett is only a reference to the Barrett M82 or M85 in name. In terms of looks it is similar to the German Mauser SR-93 (not a .50 cal. round). Just want to clear this up before people start basing their discussion on this. (PROOF: http://brink.wikia.com/wiki/Barnett)

I've been using the Barnett for the last few days and I don't feel that it is overpowered. For the record, the best class to use it with is an engineer (I would go with a light, but you can use whatever you want), because you are guaranteed to have a weapons buff. Being able to kill a light in one shot is a huge edge that you NEED in order to help contain the other team a little bit (as lights can run away the most easily).

The Barnett is a hit or miss weapon, where if you miss your first shot, don't expect to get a second shot off cleanly. That being said, if you hit them and don't kill your opponent, you're in nearly the same situation (except it's feasible to pull out a sidearm and quickly take them down). While re-chambering a round, you cannot sprint or change between ADS and hipfire, which is a MAJOR drawback. It basically means that you are almost certainly dead if you get caught out in the open by a medium or a heavy who will not die in one shot (I'm ignoring a buffed light, just so you know).

Some tips for using it:
1. Be an engineer to have a guaranteed weapons buff (as said before).
2. Being a light will allow you to displace faster than you would normally. This gun doesn't make a good secondary anyways.
3. Get in the habit of zooming out as soon as you take your shot (quickscope style). You can't get out of ADS while re-chambering, giving you tunnel vision during that time (assuming you use a scope or red dot, which I'd prefer considering how accurate this weapon is).
4. Try and reload after the third shot and not 4th. In the event that you need to reload on the 4th, you will have to wait until your character attempts to re-chamber before being able to switch weapons, leaving you helpless during this time.
5. Don't rush the front. EVER! This should be obvious.
6. Having a turret cover your flank is a nice perk to being an engineer (also being able to repair the turret). Watch out for nades though!
7. No scopes are fairly accurate. You have the spray of an SMG, but hitting people mid-range is entirely viable, which leaves you in a good position to switch to the sidearm to finish the kill.
8. Use a sidearm with this weapon (aka, be a light). The quick equip speed matters with this gun because of the terrible fire rate normally. This is the only time that I think it is mandatory to have a sidearm instead of any other weapon.
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Natasha Biss
 
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Post » Mon May 02, 2011 1:31 am

With it's slow RoF and insane kick it's perfectly fine with the power, particularly when it's not even close to the only weapon that can incapacitate a medium in that amount of time.

Add to that the few good places where a sniper can really use it too his advantage and I see no reason to nerf it.

In fact, I like the game the way it is and hope they don't nerf anything because I'm finding it very easy to shift between multiple styles of play without ever feeling like I'm at a disadvantage because I want to play a different way. That's what I call balance.
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RObert loVes MOmmy
 
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Post » Sun May 01, 2011 2:21 pm

There is this like Parkour stuff in the game that you should try using. Yes I know looking up for a way out is a foreign thing in shooters but to say there is usually only 2 ways is ridiculous, there are plenty of routes in Brink. Just look around.


There are two ways up the wall, one is above the side door area near the spawn, which i use often, but it takes one guy with an smg to prevent you from doing that. The other is across the map and is easily covered by the snipers. There are two ways to get at the snipers, which is nessecary to allow your team to advance. Any half decent defense will have those two areas locked down with ease. Think before you start with your sarcastic crap.
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Music Show
 
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Post » Sun May 01, 2011 4:41 pm

We were promissed that there would be no ohk expect for headshots on light, this rifle completly demolishs that statement.. with engineer buff this rifle one shoots even mediums (with the pip perk) and thats without even getting headshot.

The damage needs to be toned down, or it should be impossible to buff..

Its a miracle that so few people have started taking advantage of it yet.

But after having a few matchs today where 3 + enemy team players were using the rifle, Its quite easy to see what the coming trend will be, with no travel speed aswell Its not exactly hard to hit a player, even less so when you don't need to aim for head.

The prison map in particular becomes less then enjoyable as it turns into all out sniper/camper war.

Hell as it is the rifle is just as effective as the Call of duty snipers, even more so since its quite easy to no-scope with it.


In my experience, it is near impossible to no scope with it, even with body shots. Same with the Dragonov. That is why the Rockstedi is a better choice for no scoping. The Rockstedi, at the moment, is my favorite primary weapon. I would say the weapons are well balanced.
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Adam Porter
 
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Post » Sun May 01, 2011 11:41 pm

There are two ways up the wall, one is above the side door area near the spawn, which i use often, but it takes one guy with an smg to prevent you from doing that. The other is across the map and is easily covered by the snipers. There are two ways to get at the snipers, which is nessecary to allow your team to advance. Any half decent defense will have those two areas locked down with ease. Think before you start with your sarcastic crap.
Still stuck on that "two way" crap? I think you need to play a private match alone and walk around, take a look at the map, find what you can and can not jump up on. After doing this you will find countless ways around those simple "two ways."

Also if two players are locking you down like that what are the rest of their team doing? I mean this is an 8v8 game. How are you letting one player block one way?
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Svenja Hedrich
 
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Post » Sun May 01, 2011 6:09 pm

also i have the tough as nails achievment and if you guys cant even flank a sniper than maybe you should try playing sim city or something ...


THIS.

I'm a sniper in this game. I use the barnett. I run out of ammo. You can kill me then. The problem with your complaining is that its a sniper. There are two T zones on a human being. Both of these areas are 0HKo in real life.

First T zone is on the head. across the eyebrows/eyes, and down the nose. But, the head is too hard to hit in real life, so they aim for the OTHER T zone, being the chest and down the spine. I'm not sure its exact location, but I know I aim for the T zone chest area in Brink unless they are standing still, THEN I go for the head.

If you watch "Sniper: One Shot One Kill", you'll see what I mean. It was a show on the history channel, just happened to see it when I was in a hotel room. Reviews about 4-6 different sniper achievements in history. But anyways, it explains the T zones somewhere in there.
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Alexander Horton
 
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Post » Mon May 02, 2011 12:34 am

Well, considering an unbuffed rifle cant 1hit a hardened heavy it seems fine. And exactly how often is your gun buffed, realy?
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Penny Flame
 
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Post » Mon May 02, 2011 1:44 am

Well, considering an unbuffed rifle cant 1hit a hardened heavy it seems fine. And exactly how often is your gun buffed, realy?

It's why I recommended you play as an engineer if you plan on using the Barnett.
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QuinDINGDONGcey
 
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Post » Mon May 02, 2011 5:28 am

Ok I'll run a scenario for all of you who think nerfing the sniper rifle for these people is the way to go. So you want the barnet to be two shots with an engineers double buff ok so that means that for anyone who doesn't have the buff its going to take four shots three if you have the single buff. That's four consecutive torso shots i'm guessing its going to take around 20seconds to fire off all those shots. Now in 20seconds you can get out of the way without even trying, not to mention if the person misses with even one shot then he or she is screwed even more so. Now lets throw in the fact that you can shoot back at this person who needs to take two or four shots. Even without buffs it takes around seven seconds to drop someone with any one of the AR's little bit longer for SMGS. So you might as well just remove sniper rifles from the game. From what I'm seeing here it isn't that you people are pissed at the Barnet because it is balanced what your pissed about is engineers with the double buff. Which means one of two things either your team never has an engineer who buffs you or you don't have medics picking your sorry butts off the floor. If you wanna drive home a message to someone using engineer with a double buff barnet. Get yourself someone who doesn't mind being a heavy class equip the maimus MG give him or her the double buff as well and have them rip that sniper a new one i do it all the time so don't tell me it can't be done. Oh yeah and even, even if the big guy goes down during that lil scrap the entire team should be in a place to fire back. So quit whining get yourself a competent fire squad and do some work.
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Liv Staff
 
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Post » Sun May 01, 2011 6:36 pm

Always glac ? ;)

As for there being more then 2, yeah there is 3. how ever 2 of them are right next to each other which still means it only takes 1 sniper to cover, not to mention those are the furthest away from resistance spawn giving enemy snipers plenty of time to pepper you.
And even if you by some miracle get up, you'll at best kill 3 or 4 before you are discovered and ganged.

And ones again some brings up realism, this game is not supposed to be realistic, if it was your sniper would also have to account for bulletdrop, wind, etcetc.

Dragunov clone is also a great sniper, but unlike the barnet you actually feel the kill was deserved as he either hit you twice or actually hit you in the head.

Suggesting using parkour more to avoid sniper, not as good of advice as you might think, while the animations arnt canned they make you extremly predictable. And when the sniper is at elevated ground sliding will actually make you a bigger target.


If the sniper couldnt be buffed, or if engineers couldnt self buff it, It would not be as much of a problem.

Oblivion: Soldier to Molotov/frag him, really? molotov face hit will do about what 40 dmg? and frags wont kill unless you actually hit him in the face. (and thats if hes a light)
And thats kind of the problem, you won't get soldiers close when theres up to 4 people with barnets. (if they know how to aim obviously)

I don't know what servers you guys play on, but the ones I generally play on have recently had a remarkable boost in the amount of snipers, as such I've had more them my share of experience with the mather.
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Pumpkin
 
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Post » Sun May 01, 2011 5:35 pm

I think the obscenely slow rate of fire makes up for the high damage of the rifle. If you miss your first shot you're a dead man. The only time that rifle is really worthwhile is on a light body type with a silencer and silent running, and that is only if the light body type can get up into a perch where mediums and heavies can't flank. This is a non issue really. The simple solution is to avoid the open lanes where snipers like to pick off targets and actually use the SMART system. Most of the matches I've played in have been won by good movement and the judicious use of automatic weapons for close quarters engagements. If you're having trouble with snipers then you're not moving nearly enough or you think that sliding down open lanes is evasive movement. It's not.
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Ian White
 
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Post » Mon May 02, 2011 1:55 am

The reason I call for a nerf is because Splash Damage promised the community there would be no true snipers in Brink. It's why I bought the game. It's why I won't play CoD or Halo or most other FPS games. I understand the constraints of it being a manual fire weapon, but that doesn't mean much to the guy you can lay out from clear across the map without anyone even knowing you're there. When I go down, I want it to be for a reason other than that the player with the most damaging, longest-ranged weapon happened to put me in his crosshairs next. It's not fun. I want to die to someone because they utilized cover better than I did, or they maneuvered well into my flank, or they seized an opportunity that either I made for them or they made for themselves. Usually I'd also like the chance to at least shoot my gun before I die.

And there are maps where there are simply only 2 ways out of spawn. On Container City, there are only two lanes out of the Resistance spawn, and both of those could theoretically be covered. Typically only one is, but a well-organized team could completely lock both down. And then you just run out of your spawn to die. If you all rush out together, then maybe you'll take one or two players on their team down as one of your own drops every few seconds just to the sniper, nevermind the rest of their team. It just svcks, and when it starts turning into a sniper match, that's when players like me start to leave. I'd rather see the Barnet behave more like the Drognav - let it kill in 2 shots, reduce the recoil and increase the fire speed. At that point nerf the Drognav too, because I honestly just feel dirty using it, even 2-shot kills are pretty rough, particularly with such a highly-accurate and long-ranged weapon. That's just where I'm coming from.
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Gwen
 
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Post » Sun May 01, 2011 6:04 pm

The problem, which was stated, isn't the gun. The gun is slow, clunky, and generally hard to use. The problem is the silly double buff on guns, making the stronger ones WAY stronger, while only moderately affecting weaker ones. That, and the fact that you always get greedy engineers that only buff themselves. This is something that needs to be looked at, and addressed, not the decently balanced gun, just what can be, and is being done to it.

What if engineer buff didn't make weapons hit harder, only more accurately. Or maybe both, the damage buff being the ability end of it. Just an idea.

This way, lights are pretty much screwed and lets face if, if the slippery buggers cant get out of the way thats their fault... Mediums will have a chance unless theyre just being stupid and standin around, and heavies are still fatties that dont like to die...

or maybe engineers can only give themselves the single buff, and double buff to others... same thing and promotes more team work...
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Natalie Taylor
 
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Post » Mon May 02, 2011 2:52 am

I hate to say it but i honestly can not believe you are going to complain about the snipers. yes we were promised no one shot kills for medium and up guys, i believe that is what we got. I have done only a small amount of sniping maybe an hour or so but i still believe that in that time i was able to make up my mind that the weapon is not op in the least. Not only is it a weapon that takes some amount of skill in a game full of spray and pray but it is really almost an order in chaos sort of thing. Sure you get hit once in a while with a sniper and it takes you down but if that guy is sitting there sniping he sure isn't playing the objective. you entire argument is flawed, this is BRINK, an objective based fps if someone sits back and camps its like bad company 2 sniping you sit back and pick off a couple guys but at the end of the day unless you are overly skilled you will be at the bottom of the scoreboard. I have quite a bit of experience sniping in games like cod, bad company, and halo; but BRINK feels different if people get used to it and start running and gunning then by all means complain to high heaven but the Barnet is full of disadvantages. For one its bolt action and its fire rate is super slow because of this, two it takes forever to reload and being that there is no quick reload ability that i am aware of it will stay that way, and lastly it has a small capacity with very little ammo in reserve.
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Amber Ably
 
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Post » Mon May 02, 2011 2:46 am

I think you missed the part where a small team of snipers can very effectively spawn camp a full team. Even if the entire team rushes out as one, on many maps there are still huge amounts of ground to cover to even get within firing distance of the snipers. If you find another way around, then great, but you still have the rest of their team to also deal with, plus the inevitable gauntlet of mines and turrets because most snipers go Engi for obvious reasons. And it certainly counts as playing the objective if you can keep the enemy team from ever reaching it.

Granted, I haven't been able to play with a team that coordinates well or even communicates well, since I'm typically forced into pubbing. I don't think I should be faulted for that though, it's how most people play, and the Barnet is clearly not suited for that. It's the refuge of CoD players, who want their kills quick, efficient, and from perfect safety 3 miles away. It's not fun, it's not what we were promised, and it's sure as hell not what I bought Brink for.
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Fiori Pra
 
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Post » Sun May 01, 2011 5:15 pm

I think you missed the part where a small team of snipers can very effectively spawn camp a full team. Even if the entire team rushes out as one, on many maps there are still huge amounts of ground to cover to even get within firing distance of the snipers. If you find another way around, then great, but you still have the rest of their team to also deal with, plus the inevitable gauntlet of mines and turrets because most snipers go Engi for obvious reasons. And it certainly counts as playing the objective if you can keep the enemy team from ever reaching it.

Granted, I haven't been able to play with a team that coordinates well or even communicates well, since I'm typically forced into pubbing. I don't think I should be faulted for that though, it's how most people play, and the Barnet is clearly not suited for that. It's the refuge of CoD players, who want their kills quick, efficient, and from perfect safety 3 miles away. It's not fun, it's not what we were promised, and it's sure as hell not what I bought Brink for.



well under the circumstances i feel it necessary to point out that with an AR and a sub machine gun as a secondary i could just as easily sit and spawn trap any team. Personally i have never found difficulty out maneuvering sniper shots and usually when i get hit a chalk it up to a lucky shot. I apologize for not fully interpreting your post in the way you intended, but in all honesty i feel like snipers are just as important to game dynamics as anything else. It just adds to the excitement when i find a sniper and launch over a crate slide under a stair case and drop a knee in his groin while unloading half a clip into his dome. Take revenge, if they keep getting mowed down every time they try to sit back they will get with the program. that is really the only advice i can give but i strongly disagree with any nerfing at this point, they nerf one thing and soon enough people will complain about the vector or the carb 9.
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roxxii lenaghan
 
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Post » Sun May 01, 2011 10:49 pm

With only a hour or so using it mabye you should use it more before you consider it difficult to use.
The first time I used it aswell It felt clunky etc, how ever once you get used to it, its a monster.

The reload is slow yes, but so what? Its not like theres a lack of cover to use while reloading, and no don't start saying "oh well there you see, you just said there is cover" yeah there is cover but unlike you the sniper dosn't have to move from cover to cover praying to god he dosnt get picked up in 1 divine shoot to the foot.

And like I also said before a single barnet user alone is not the issue, but ones you have more then one shoothing at you it ends in a 1 man with a knife vs 4 men with muskets.

I have to say Chaos make a very good point, the Barnet does obviously benefit more from the engineer buff then other weapons (except for shotgun).
Its the rifle mixed with the buff that is the problem, but that is the problem with having a % buff..

Perhaps Lowering the % dmg boost the rifles get from the engi buff would be the most suitable adjustment?

Metal I get the feeling you havnt run into alot of servers where the majority is using the barnet? this is where it truely becomes a problem, then its not just 1 shot you have to worry about.
And considering the Barnet is dead accurate while scoped not to mention the bullets travel instantly, it can hardly be considered luck.

And that revenge is exactly what I would like, but when snipers manage to lock a map down like that, it becomes a very distant dream.

Things will get nerfed/buffed eventually either way metal, If your reasoning for not wanting a nerf is that it would lead to other nerfs, then that really isnt a very good point O.o
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SamanthaLove
 
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Post » Mon May 02, 2011 2:16 am

With only a hour or so using it mabye you should use it more before you consider it difficult to use.
The first time I used it aswell It felt clunky etc, how ever once you get used to it, its a monster.

The reload is slow yes, but so what? Its not like theres a lack of cover to use while reloading, and no don't start saying "oh well there you see, you just said there is cover" yeah there is cover but unlike you the sniper dosn't have to move from cover to cover praying to god he dosnt get picked up in 1 divine shoot to the foot.



When i get back on i will give it a go for a good while and see how things work. It seems to me that you are making to different complaints that pretty much overthrow your entire argument. I understand the complaint about the weapon being o.p. sure, i personally have not run into this but if i do i will be sure to let you know, secondly you are complaining about the entire enemy team using it. Am i on track so far? yes? i have run into two snipers that were working together sniping, they would shoot at the same person to take him down. I understand this may not be the case all the time but more often than not i imagine people will be aiming at the same person making for an easy down with or without the buff or nerf. That said how do you suggest that they remove this problem, oh i know lets totally remove sniping so that everyone has to play in medium to small area, but then one will complain about how over powered the shotgun is or the vector or any assortment of other weapons. My point is not that i don't agree with nerfs, i am all for nerfing overpowered "cheap" "noob" weapons but honestly the sniper rifle keeps everything on an even keel. we need the balance of long medium and short range to keep the game spinning. I honestly can't fathom the idea of being picked off every time in such a fast paced game, I'm not trying to be hostile or ram my opinion down your throat, but i have played my fair share online being that i have leveled one character to level 20 fully online and one to level 10 and have never run into the problem. If the enemy manages to lock you in your spawn, you are pretty much sunk regardless of the weapon.
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Marlo Stanfield
 
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Post » Sun May 01, 2011 6:45 pm

I've never suggested that the sniper should be removed as a whole, I simply want it put more in line with the original idea of sniping in Brink.

I have am fine with how the dragunov currently, Its a good weapon, but it wont oneshoot you every single time.

And in the reply I made which you just responded to I did say how it could be balanced, change the % value snipers get from engi buff.

It also took me about 3 days of pretty much constant playing before It became a trend on the servers I usually play on, and while 2 is more of a issue then 1 barnet user, its hardly the experience I speak of, Once you start getting locked down by 3ish snipers then you will start seeing the issue quite clearly, even more so if you are "lucky" enough to get 4 or even 5 of them.

Can I kill someone using a barnet? sure. But because of the sheer power of the gun I will die about 8 out of 10 times by simply moving from cover to cover, and the same happens to my team. ( worth noting is that to get to these snipers I also have to work my way past theyr teammates which makes it that much more intresting )
So when that happens It really dosnt mather if I killed the barnet user those 2 times cause lets face it theres more then 1 and by the time I get to the second one the first one will be back and ready to start the whole ordeal over again.

there are quite a few maps that can be locked down completly if you have the right amount of somewhat decent barnet users, and unlike spawn trapping (which is a chapter of its own) It does not require that those players actually work as a team.
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Karine laverre
 
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