Just a question out there for anyone who is script- and/or dialog-literate. Is it possible to make a fast travel system in which the ferryman will not take you from point A to point B unless you give him an object other than gold? I have an item called "misc_traveltoken00" that the player can acquire to use as transport fare around Amzufelth.
It's possible, but you cannot use the game's regular travel service system (i.e. the service "Travel" that appears on top of the topics column). If you use that system, then the cost is hardwired. You can, however, introduce a new dialogue topic, have it check for the existence of the travel token, and have it teleport the player to the destination. The new topic won't appear in the "services" section on top of the other topics, but it will do what you want.
Would anyone like to elaborate the history of this attempted mod? (Brief History of the Empire edition please)
From memory: GDR was originally an idea by Nedius, who wanted to expand the Dwemer ruins. The popular mod "Tombs Expanded" may have been an inspiration, though GDR was meant to not only add new levels to the ruins, but also design them in a meaningful way. However, this was too much work for one single person, so Piratelord joined Nedius, and a team was formed around them. The team created lots of Dwemer resources, and designed a very interesting concept of how the ruins could be expanded (one ruin was to be a former power plant, one was to be a former laboratory, etc.). But they never actually implemented it, so Piratelord finally released the work that had been done as a resource. The project remained abandoned until Darknut picked it up, roughly at the same time Nediius reappeared and wanted to pick it up too. The two agreed to split the project, so that each one would work on separate ruins. Some time later, Julian appeared and wanted to join the project too. This was viewed with some skepticism since he had a bit of a history of getting lost in huge ideas and then releasing chaotic and rather disorganized betas of dropped projects, but he was given one ruin to work on. While Darknut was making progress and finally released his part of GDR (which dealt with the three main ruins on the Red Mountain, i.e. those where the endgame takes place in), Nedius vanished again. Julian released a beta of his ruin in a very dirty and chaotically organized mod and vanished as well (for a while). Darknut was asked to complete the rest of GDR, but had no intention to do so, so the project seemed abandoned again. Since the resources were freely available, from time to time some modders would say that they were taking it up; these were mainly new modders who underestimated the work involved and/or overestimated their long-term dedication to such a project, who again vanished after a while, with nothing released. At that point I stopped following the project. From the posts above I gather that Julian apparently continued working on it, but didn't release anything but screenshots. The project is not cursed, it just has a high potential of attracting inexperienced modders who are fascinated by the grand ideas and possibilities, and who like to play around with the freely available resources, but who underestimate the difficulty of the task and then give up without releasing anything.
I'm also in need of someone who could help me with exterior decorations (planets/trees/grass/etc.).
I still don't understand why you're making the project (that already failed multiple times) even more complex by adding exterior landscapes, when this means that you also need to recruit people for doing things that wouldn't even be necessary if the project stayed indoors. I'm sorry if I sound overly skeptical. I would be overjoyed if someone actually managed to release more GDR mods (no matter whose vision is being followed in the end). However, I have seen several failed attempts to work on GDR already. And it seems to me that instead of learning from their mistakes, and starting small by doing one ruin that you can manage to release (without depending on others), you're repeating the same mistakes. I'd be glad to be proven wrong though.