For those members who are familiar with Darknuts texture mod

Post » Mon May 17, 2010 3:09 pm

I did some research and it seems that darknuts textures are the best out there.

So I downloaded darknuts armor textures 1024 and darknuts weapon textures and darknuts clothes textures. These textures it says are for the default morrowind, tribinal and bloodmoon armors and weapons yet when I put all the folder contents into the root folders just as suggested only about 40 of the hundreds of files gave me an override option. There were about 15 folders in the armor textures yet only about 3 of them led to any files being overidden. It was like they were all new textures when they are supposed to be replacing ones already there.

The only mods I have downloaded to do with clothes and weapons etc is

Better bodies
Sharpened models weapon replacer
and the visual pack 3.0 if that is even relevant.


Does anyone know why so little of the textures copied over something? Am I missing a key mod?
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Samantha Pattison
 
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Post » Mon May 17, 2010 6:42 am

When you install the base game, most of the textures and meshes remain packed into BSA files, and when you run Morrowind it decides whether there is a newer resource to use (Data Files folder) or to stick with the default (BSA). If you've not installed such texture replacers previously, it seems likely that you just didn't have any unpacked textures to replace. They will still override the packed BSA files though.
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Colton Idonthavealastna
 
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Post » Mon May 17, 2010 5:13 pm

If you extract a texture folder to the data folder of Morrowind and there's already a texture folder present from other texture replacers, it will always ask you to overwrite. It does not mean that the contents of the folders are the same. All Darknut's textures will be added just fine without overwriting anything if you say 'yes' to all overwriting messages, because it replaces completely different textures from e.g. the visual pack.
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Arnold Wet
 
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Post » Mon May 17, 2010 8:43 am

When you install the base game, most of the textures and meshes remain packed into BSA files, and when you run Morrowind it decides whether there is a newer resource to use (Data Files folder) or to stick with the default (BSA). If you've not installed such texture replacers previously, it seems likely that you just didn't have any unpacked textures to replace. They will still override the packed BSA files though.


So that's why there was hardly any "move and replace" files, thanks for clarification. If I have you right then all the new textures will still show when I restart my game tonight.

I have literally spent a week getting this game ready, time to actually play now. Thanks for your help.
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CArlos BArrera
 
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Post » Mon May 17, 2010 6:10 pm

My advice would be to use a mod managing tool, such as Wrye Mash and make use of its replacers feature. That will allow you to easily manage texture replacers so if you don't like one, you can simply click a button to install it and uninstall it. Now, I would recommend actually using DN's 512 version because there is a problem with the female version of the chainmail armor in the 1024 version. As for files overwriting one another, DN for whatever reason placed identical files in separate armor folders. Finally, be put some creature textures in the armor folders as well, in particular the steam centurion, and the ice minions things from BM, and one weapon texture, the Azura's Star.
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Matthew Aaron Evans
 
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Post » Mon May 17, 2010 7:31 am

My advice would be to use a mod managing tool, such as Wrye Mash and make use of its replacers feature. That will allow you to easily manage texture replacers so if you don't like one, you can simply click a button to install it and uninstall it. Now, I would recommend actually using DN's 512 version because there is a problem with the female version of the chainmail armor in the 1024 version. As for files overwriting one another, DN for whatever reason placed identical files in separate armor folders. Finally, be put some creature textures in the armor folders as well, in particular the steam centurion, and the ice minions things from BM, and one weapon texture, the Azura's Star.


Cheers Oni

I have the mod manager and I used it for many of the mods and I have both Wyre Mash and MLOX in order to sort out my conflicts and load order. I have downloaded DN's 512 so I can swap that one file over which I have read is another alternative. I was really careful with DN's files and manually put each group into it's correct place. I also have about 5 or 6 backup directories from different stages of mod progression too including before I added darknuts textures so I am covered for all eventualities I hope.

MLOX says I have no conflicts and a good load order and the game I was 10 minutes into before I added DN's textures and a few more mods ran fine so hopefully I am set. I haven't really used Wyre Mash though other than to save my load list, what is it you suggest I check with it?
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pinar
 
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Post » Mon May 17, 2010 1:45 pm

I did some research and it seems that darknuts textures are the best out there.

So I downloaded darknuts armor textures 1024 and darknuts weapon textures and darknuts clothes textures. These textures it says are for the default morrowind, tribinal and bloodmoon armors and weapons yet when I put all the folder contents into the root folders just as suggested only about 40 of the hundreds of files gave me an override option. There were about 15 folders in the armor textures yet only about 3 of them led to any files being overidden. It was like they were all new textures when they are supposed to be replacing ones already there.

The only mods I have downloaded to do with clothes and weapons etc is

Better bodies
Sharpened models weapon replacer
and the visual pack 3.0 if that is even relevant.


Does anyone know why so little of the textures copied over something? Am I missing a key mod?


Glad you like my Textures! looks like the forum helped you out ... have fun
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Dan Scott
 
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Joined: Sun Nov 11, 2007 3:45 am

Post » Mon May 17, 2010 3:32 pm

Glad you like my Textures! looks like the forum helped you out ... have fun


Thanks for the mods darknut, I look forward to seeing how they change the game, so long as my graphics card can handle it :D
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Lloyd Muldowney
 
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Post » Mon May 17, 2010 4:30 pm

Thanks for the mods darknut, I look forward to seeing how they change the game, so long as my graphics card can handle it :D


I'm not sure what your hardware is, but I find it unlikely that your video card will prevent you from enjoying any texture replacers. MGE maybe, if the card is too old, but you should be all set to use great textures even with inferior Intel chipsets (at least, I was, back when I used my laptop to play).
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Monika Krzyzak
 
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