For those who don't want to play commoners...

Post » Fri Jun 25, 2010 3:00 am

Okay, so I've read in several threads that characters will be able to perform jobs such as forging, cooking, woodcutting, ect.

So, I'm wondering if the game will feature things that pay more basically. See, I like to play extravagant [censored]y characters who spend the same amount of money on clothes as it would to feed an entire village.

So, I was wondering if the magazine, or anything really specified anything about Real Estate, or owning a Merchant business. Something more extravagant then...woodcutting.

Thanks!
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Brandi Norton
 
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Post » Fri Jun 25, 2010 1:40 am

Those things would be interesting, but we have no details on them. So maybe.
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Emma Copeland
 
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Post » Fri Jun 25, 2010 1:28 am

Speaking of merchants, I hope everyday things have actual value this time. Collecting random stuff (plates, silverware, etc) and selling them is a legitimate strategy. Or was Cyrodiil just communist in that respect?

Free dinnerware for everyone!
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dean Cutler
 
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Post » Thu Jun 24, 2010 7:38 pm

I like that idea a lot! Having the option to choose manual labor or more physical crafts (blacksmithing/woodcutting), or the more extravagant jobs of a merchant. Maybe a middle point, too, like a struggling, traveling merchant.

I don't know.
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christelle047
 
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Post » Fri Jun 25, 2010 2:24 am

haha free plates and cups were NOT FUNNY and lame in oblivion
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Yung Prince
 
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Post » Thu Jun 24, 2010 10:19 pm

The option of being able to be a traveling merchant, with the same items having different prices in different towns so that you can make a profit by trading between them, is basically the only reason I can think of why fast travel might be a bad thing. Would take all the challenge out of it.
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john page
 
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Post » Fri Jun 25, 2010 1:36 am

Maybe the game could keep log how much time you actually spend traveling (excluding fast travel), and your profits would go up accordingly. You could also sell to people walking on the roads along the way, and to the roadside inns and small settlements.
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Laura Ellaby
 
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Post » Fri Jun 25, 2010 5:32 am

I agree with the OP. I'm somewhat ambivalent about jobs and such being in the game. My characters already have a job: adventuring. That said, I'm prepared to be pleasantly surprised. The only problem I have with jobs (or professions, or whatever you want to call them) is that in most games I've played that have such a feature, the actual doing of the job is exceedingly monotonous. Fable 2 and 3, for instance. Or maybe it's just me. I'm not big on the whole doing a job in a game thing. I already have a job, and play the game to get away from it. :P

Something more than manual labor would be great. A merchant business, or perhaps a caravan driver, or something like that would be neat.
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Alada Vaginah
 
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Post » Thu Jun 24, 2010 6:58 pm

I was happy with the peasant type work, though you do bring up a valid point. Although most of my characters tend to be down to earth and not afraid of getting their hands dirty with the sod of the land (Including one breton healer that actually IS a farmer in Oblivion), that sort of work won't suit every character. Hopefully something will be added for more extravagant characters to do when not adventuring. And besides, I think playing an evil landlord would be awesome... Wait, I did that in fable.
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Madison Poo
 
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