For those who used the d3d9.dll fix...

Post » Wed Sep 01, 2010 3:56 pm

Have you seen an increase in graphic quality and performance after the patch? It seems to me that the game runs much smoother and looks better now.
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sarah taylor
 
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Post » Wed Sep 01, 2010 4:53 pm

no, the opposite, my fps is now half of what it used to be.
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Latino HeaT
 
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Post » Wed Sep 01, 2010 11:08 pm

Have you seen an increase in graphic quality and performance after the patch? It seems to me that the game runs much smoother and looks better now.



seems like its fixed for me, i took out my d3d9.dll (the "fixed' one) and my FPS doesn't go down the toilet in populated areas anymore.

so yea good work Obsidian/Bethesda for taking 3 weeks to fix something the modding community did on day one. You guys get a cookie
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Louise
 
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Post » Wed Sep 01, 2010 11:16 am

The D3D9.dll file also added a few extra bugs, such as not being able to see the ending slideshow. They also included a number of other bugfixes in the patch, not just the increased performance bit.
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Avril Churchill
 
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Post » Wed Sep 01, 2010 4:09 pm

So you guys have not seen an increase in the actual visual quality of the graphics? I don't know for sure, but it seems that I'm using graphics features that were not there before. No surprise considering that the d3d9.dll fix made the game recognize my graphics card as a GeForce 7900 (I have a GTS 360M).
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Carlos Rojas
 
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Post » Wed Sep 01, 2010 2:22 pm

I notice a HUGE difference, a good difference i might add. It looks and plays much better now.
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April
 
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Post » Thu Sep 02, 2010 12:08 am

Confirmed that after the patch, I no longer need the DLL fix. (I'm using a GTX460 with Vista 32.)

Don't forget to adjust your settings after removing the DLL file--the launcher will detect your video card and change your settings, so put 'em back how you like it for best results.
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CxvIII
 
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Post » Wed Sep 01, 2010 10:02 pm

The new patch definitely fixes the performance issues, but I haven't noticed any actual difference in graphical quality. I was running on Ultra High with the DLL and now without, everything appears to be identical. The engine doesn't use any especially advanced rendering features, so I doubt anything was actually disabled by the DLL.
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R.I.p MOmmy
 
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Post » Wed Sep 01, 2010 9:36 am

You can trash d3d9.dll. It is no longer required
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Laurenn Doylee
 
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Post » Wed Sep 01, 2010 1:25 pm

seems like its fixed for me, i took out my d3d9.dll (the "fixed' one) and my FPS doesn't go down the toilet in populated areas anymore.

so yea good work Obsidian/Bethesda for taking 3 weeks to fix something the modding community did on day one. You guys get a cookie

A few things you need to realise:
  • Nobody in the community really determined precisely why the bug exists or why that replacement DLL fixed it. At best it can be traced to a forum post made before New Vegas was even released, and was made to resolve some Fallout 3 mod issues if I recall correctly.
  • The replacement DLL received very little testing before release. Full-on fixes for the game require extensive re-testing and certification.
  • The replacement DLL introduced new bugs to the game's rendering and disabled certain graphical features. Obsidian and Bethesda had to make sure their update did not include those same problems.
  • Bethesda and Obsidian fixed a heck of a lot more things in the newest update, including things that the community could not fix with simple mods alone.
  • Modders can do whatever they want without fear of, say, patent infringement, licensing fees, contractual obligations, etc. Developers have to abide by all these things and more.

So please, kindly be quiet and return when you have an understanding of how game development and updating works.
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Alkira rose Nankivell
 
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Post » Wed Sep 01, 2010 6:22 pm

A few things you need to realise:
  • Nobody in the community really determined precisely why the bug exists or why that replacement DLL fixed it. At best it can be traced to a forum post made before New Vegas was even released, and was made to resolve some Fallout 3 mod issues if I recall correctly.
  • The replacement DLL received very little testing before release. Full-on fixes for the game require extensive re-testing and certification.
  • The replacement DLL introduced new bugs to the game's rendering and disabled certain graphical features. Obsidian and Bethesda had to make sure their update did not include those same problems.
  • Bethesda and Obsidian fixed a heck of a lot more things in the newest update, including things that the community could not fix with simple mods alone.
  • Modders can do whatever they want without fear of, say, patent infringement, licensing fees, contractual obligations, etc. Developers have to abide by all these things and more.

So please, kindly be quiet and return when you have an understanding of how game development and updating works.

Careful dude, that gas mask won't function if the nose gets too brown.
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CRuzIta LUVz grlz
 
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Post » Wed Sep 01, 2010 5:42 pm

got my micro stutter back with out D3D9 gonna have to put it back :sadvaultboy:
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phil walsh
 
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Post » Wed Sep 01, 2010 12:57 pm

You can trash d3d9.dll. It is no longer required


I'm keeping a backup of it just in case.
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Jesus Lopez
 
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Post » Wed Sep 01, 2010 2:02 pm

Careful dude, that gas mask won't function if the nose gets too brown.

Careful dude, truth can hurt.
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Facebook me
 
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Post » Wed Sep 01, 2010 10:30 pm

I was able to strip the D3d9 patch and reset all the settings to Ultra, and I've yet to have a problem. Things also look a bit better. Not dramatically, but there are subtle lighting and color differences that are noticeable here and there.

Whatever the issues were, this patch fixed it in my case. Graphically it's running as I expected it to when first released.

Nvidia 9800 GT 1GB
AMD X4 965
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Ashley Tamen
 
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Post » Wed Sep 01, 2010 2:55 pm

Careful dude, that gas mask won't function if the nose gets too brown.

How is it brown-nosing to point out the flaws in a statement? Obsidian and Bethesda are hardly the fastest when it comes to patching and New Vegas is still far buggier than it should be, not even counting the downright awful and broken game engine. At the same time, it's silly to berate Bethesda and Obsidian for being slower than individual modders, because the process for putting out game updates is simply much more complex than making a "fix", posting it on the Nexus and hoping for the best. If you're going to throw insults at me, I suggest that they be both valid and logically coherent.
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Cathrine Jack
 
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Post » Wed Sep 01, 2010 9:31 am

A few things you need to realise:
  • Nobody in the community really determined precisely why the bug exists or why that replacement DLL fixed it. At best it can be traced to a forum post made before New Vegas was even released, and was made to resolve some Fallout 3 mod issues if I recall correctly.
  • The replacement DLL received very little testing before release. Full-on fixes for the game require extensive re-testing and certification.
  • The replacement DLL introduced new bugs to the game's rendering and disabled certain graphical features. Obsidian and Bethesda had to make sure their update did not include those same problems.
  • Bethesda and Obsidian fixed a heck of a lot more things in the newest update, including things that the community could not fix with simple mods alone.
  • Modders can do whatever they want without fear of, say, patent infringement, licensing fees, contractual obligations, etc. Developers have to abide by all these things and more.

So please, kindly be quiet and return when you have an understanding of how game development and updating works.



or all that could have been done in house during a BETA as it should have been. No reason what so ever for a glaring huge problem like that to not ahve been caught in testing before the game was released.
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Tinkerbells
 
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Post » Wed Sep 01, 2010 4:12 pm

OMG, just OMG

i think i play without now, need to try more.

I allways had trouble with the game with my Nvidia GTX 290 (2x 285gts on 1 board SLI)

The games run good here, i waited long for this fix
Have trashed the dll file.

Is this update possible for Fallout 3 to i hope, cause i have the same problem there when i put in some textures that are better then default
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Emily Rose
 
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Post » Wed Sep 01, 2010 7:51 pm

Oh, GORGEOUS. The game looks much better now, and it seems to be running at full fps without that .dll fix. There's no reason I should fear turning on AA with a modern graphics card.
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Avril Louise
 
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Post » Wed Sep 01, 2010 1:42 pm

got my micro stutter back with out D3D9 gonna have to put it back :sadvaultboy:


Do you SLI? The word "stutter" is way over used in the PC community. It can be the SLI thing (when framrate is <60fps SLI/Xfire can have microstutter), it can be low FPS in general, it can be vsync, it can be anything.

Triple Buffering via D3DOverrider works now versus before it didn't and those that thought it did are full of it. Seriously, many internet posts I read saying "and using triple buffering" goes to show just how dumb a lot of people are when they don't even notice that the D3DOverrider chime doesn't go off and just assume it's working because I don't know. Nevermind

Anyways, sorry about your microstutter. Works for me, sorry not for you
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Jaki Birch
 
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Post » Wed Sep 01, 2010 3:59 pm

I don't use the dll fix anymore. I took it off before I updated the game and it seems smooth without it.
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Ells
 
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Post » Wed Sep 01, 2010 7:56 pm

amd 1090t (6 core black edition) cpu
ati 5970 now running in crossfire mode with the game.

8gb ram and win 7 64-bit

installed 10.10c drivers the other week.

new 1.2.0.285 falloutnv.exe seems to fix most of the slow down issues.

only getting some really slight jerking and some slow down in frame rates in some situations which might just require some ini tweaking.. the stutter that is discussed by people is much better than it was when cross fire profile was not enabled (yes it was only using one gpu core and still stuttering.. alot of people are full of it when they talk about tripple buffering and game stuttering as alot of these issues are usually engine based).

mind you I watch avi's on my 2nd monitor which would possibily cause a small slow down in video. it's very playable except that vats is some times slow-slow to zoom into a target etc.. but that's a minor issue.
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rae.x
 
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Post » Wed Sep 01, 2010 10:26 am

Do you SLI? The word "stutter" is way over used in the PC community. It can be the SLI thing (when framrate is <60fps SLI/Xfire can have microstutter), it can be low FPS in general, it can be vsync, it can be anything.

Triple Buffering via D3DOverrider works now versus before it didn't and those that thought it did are full of it. Seriously, many internet posts I read saying "and using triple buffering" goes to show just how dumb a lot of people are when they don't even notice that the D3DOverrider chime doesn't go off and just assume it's working because I don't know. Nevermind

Anyways, sorry about your microstutter. Works for me, sorry not for you

The stuttering is caused by a flaw in the game engine, whereby the tick rate (more or less how often the game updates) runs out of sync with the framerate/refresh rate (in this case, 60 hz/fps for most players). The stuttering was fixed using mods for Oblivion and Fallout 3 (requiring OBSE and FOSE), and there is currently an ongoing project to port the Fallout 3 version of the mod to New Vegas. Judging by the Fallout 3 implementation, it totally removes all stuttering and even improves performance by way of better thread and memory heap management.
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Michelle Serenity Boss
 
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Post » Wed Sep 01, 2010 2:03 pm

Yes i only have some stutter time to tme now when i run etc, maby cause of loading in new textures or something, would be good to make a bigger buffer somehow.
I dont use the 4gb enabler cause im not sure if it work without all i use, i use fallout script extender so not sure if that one lauches if i use the
4 gb enabler.


But overall, big step in right direction with this new patch

Windows 7 x64
6Gb DD3
Nvidia GTX 295 (a card that never liked FNV or F3 at all)
SB X-Fi

Question, i see they fixed alittle fallout new vergas in the latest two nvidia drivers to, will these conflict with the new patch, as nvidia
patches the game in theyre own way to get around the the stuttering
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Josh Trembly
 
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Post » Wed Sep 01, 2010 3:41 pm

The .dll fix is the only way I can play the game period. Its not due to stuttering or anything else. My problem is that after the initial video or when I try to start a new save game or load a previous game it gets part the way through the load screen and I CTD. When I put the .dll fix in then I can play the game just fine without any issue at all. The same thing happened to FO3 for me, used a similar .dll fix and no more crashes. It happened all of a sudden after a patch as well. I had played for at least 6 months with no problems and all of a sudden it started happening without any warning and I had no changes to my system. I wish I was one of the lucky ones to have the new patch actually fix the problem. Oddly enough my verification of game files always says that 1 file failed and has to be re-downloaded as well. Not sure why that is. I have tried a completely clean install of windows 7 64 bit and a clean load of FO:NV and I still have the issue. If anyone thinks it will help I can post a new post and throw up my DXDIAG. However after reading many other posts like mine its my assumption that the effort will not be worth it as beyond the .dll fix no one else has come up with a solution. Its a good thing this game is really fun and addicting.(57 hours played and I am not to Novac yet...yes I am a "prospector" :)
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Claire Jackson
 
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