For Those Who Want A Challenge....

Post » Tue Dec 20, 2011 10:29 am

For Those Who Want A Challenge In The Game I've Come Up With A Set Of Personal Rules You May Follow And Even Modify To Your Liking. Some People Don't Appreciate What The Game Already Has To Offer And How Easy It Is So I Thought I Would Dedicate This To You, *LOOKS AROUND* - You Know Who You Are! >:D Haha.

Please comment if you have something positive to say..i came up with these with good intentions for all who want to use them. If you dont then dont. :)

-First Choose your difficulty ADEPT, EXPERT or MASTER, keep in mind this game isnt easy to all but even adept with these rules ive tested has proven a challenge at times.

-No HUD----------try aiming skills and a bow now!

-No loading upon failure of lockpicking, pickpocketing, stealing, killing----------just tough it out!

-Music must be turned down all the way----------you would never know what hit you if you had music telling you that you are in combat LOL.

-No Skeleton Key----------learn to master the art, plus if you listen closely while moving the pick at a certain speed you can hear when you are close to it.

-No items are to be used that enchant weapon damage----------makes combat a little tougher.

-May buy enchanted items upon reaching level 40 and use them when found freely at any level----------adds to the fact you got to explore a lot more if you want that special elemental damage!

-Only One Armor Proficiency Allowed----------not that you would want use both unless you are a Role Player of course, but yeah..

-No waiting----------this is so you are able to sell goods 24/7 if you stocked up on some and are trying to make a quick penny..just isnt realistic

-Allowed Guardian Stones: The Ritual Stone, The Shadow Stone, The Tower Stone----------reason for these 3 only is because they are all once per day spells and there is one for each class type, even if they dont fit your play style then by all means change it up but trust me i had a good reason for every rule i made.

-Allowed Shouts: Whirlwind Sprint, Ice Form, Marked For Death----------as with the guardian stones each one kind of fits each class ice form is mage, sprint is rogue like and the marked for death is like a barbaric blood thirst type..in my opinion i guess...

-No fast traveling (Only Purchased Carriages Allowed)----------this allows for more exploration and and the expense of income to a carriage, adding more realism

-No horse until level 20 (Only allowed one horse every 10 levels after purchase)----------this allows for more exploration as well as for you to suffer consequences if you leave your poor horsey in a dangerous area, shame on you if you do! haha

-Sleeping may only be done for 6-8 hours----------adds more realism

-No companions before level 40(Conjuration only)----------makes the game a little tougher depending on certain circumstances of course

-No Alchemy or Enchanting----------i chose this rule for the fact that finding all your gear should feel more rewarding

-Smithing may only be raised by improving equipped gear and may only obtain up to Arcane Blacksmith perk----------this is to make sure you yet again, feel rewarded for finding that daedric or dragonplate at high levels oh yeah by the way i have found daedric and dragon plate & scale armor at level 60 by the way...its confirmed you can dont let anyone tell you otherwise

-Dual wielding may only be done as long as one hand is equipped with a dagger----------this makes it more realistic in my opinion, also less damage dealt making it a little tougher

-Prohibited Perks (i chose you to NOT use any of these perks with the intent that you will have a challenge on your hands while there were others i could have added these were the ones that i felt would make the game tougher if not used):
Assassin's Blade
Backstab
Silence
Shadow Warrior
Deadly Aim
Master Alteration
Magic Resistance
Atronach
Respite
Impact
Quick Reflexes
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Austin England
 
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