What are your plans in adjusting playstyle in the new survival mode?
- For settlements in the commonwealth?
I'm seriously considering dropping some settlements. Have the settlers I have there now, relocate to other settlements etc.
Some locations are somewhat "weak" of a choice in that they are small and the location is just terriblec.
Assuming you have no settlers there, getting attacked or not doesn't matter for production IF you actually get attacked at all though.
Does anyone actually know if having settlers or not matters in a settlement becoming under attack? We always discuss how food + water should stay under defense value but what actually triggers a settlement to be a target for attack anyway?
- For combat?
If enemy damage increases drastically, PA will be used more? (That is if you are at a point where you don't need it)
Also possible that we will see some serious changes to radiation / power armor / glowing sea??
I don't know where to put my finger on it, but it's like at some point certain mobs just capped in armor/hp value way too early.
When you read up on how armor rating works in fallout, it explains how crazy high armor value is better vs high end enemies because of the still significant percentage of damage you're able to dodge. Yet in terms of making you godlike vs low tier enemies it has diminishing returns in place to keep them from completely being unable to harm you (not that i noticed that rofl, you just one shot them anyway at higher lvls).
The problem is that there are no real respawnable "boss" level mobs that offer any significant fun in the lategame stage of the game where you just want to roam/wander more after you completed the bulk of the quests.
- Looting?
Honestly I don't give a damn about the lootlist being refreshed slower. I'm not repeatedly farming the exact same spot anyway like some youtubers.
But there is one thing that bothers all of us: the way the lootlist is implemented into the game from a level approach.
There are just too many damn trash legendaries in high level zones. They need to fix. They need to overhaul the entire thing. Because if one of these days high level zones become harder to clear, the diseases, radiation etc kick in. There is gonna be a whole lot of extra hate towards the lootsystem.
High risk zones should contain high value loot. This doesn't mean we need to have a legendary missile launcher or gattling laser everytime we kill a deathclaw. But damn son, stop putting high tier gear on cockroaches & junk legendary on glowing sea tier loot list.