I would like to add it after the Notification(wait) line as a way to force the character to wait before clicking the activator repeatedly.
Any help would be appreciated.
Scriptname ww_butterchurn_script extends ObjectReference {Script for churning butter} Import Utility Import Game Import Debug Potion Property Milk auto Potion Property Butter auto Int Check Event OnActivate (ObjectReference akActionRef) String NoIng = "You need milk to churn into butter." String Wait = "Churning..." String Done = "You have churned three tubs of butter." Actor Player = GetPlayer() Check = Player.GetItemCount(Milk) If Check < 1 Return Notification(NoIng) ElseIf akActionRef == Player Player.RemoveItem(Milk,1,True,Self) Notification(Wait) Utility.Wait(3.0) Player.AddItem(Butter,3) Return Notification(Done) EndifEndEvent