Force a random npc to walk to a new location

Post » Wed Aug 14, 2013 1:34 am

Hello,

I tried for hours to send a random chosen npc to a random chosen xmarker.

There are x npcs in a room. Those npcs can be vanilla npcs or could be added by other mods.

There are x xmarkers in the same room. I don't care which npc walks to which xmarker.

I want to talk to one npc, choose a certain topic and the npcs should line up. Just like good soldiers.

PathToReference:

The npc doesn't even move... Lazy solider. Not entirely correct. He walked to the marker after I killed, resurrected him and called the script again.

PathToReference seems not to be a reliable choice if the npc is eating a wheel of cheese.

Travel Package:

I could not find a way to add an AI package to an actor or manipulate it within a script. Is it really only possible with the creation kit UI?

Seems not to be the correct choice, because the npcs are not known at design time.

Scene:

It's possible to assign travel Packages to the quest aliases. But it seems not possible to change to values of the quest aliases within a script.

How can I achieve a line up of random npcs?

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Erin S
 
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