Force the game's FOV to update?

Post » Wed Mar 05, 2014 2:40 pm

Hi there,

I used the Utility.SetIniFloat to set the game's FOV, but it doesn't seem to update the actual FOV mid-game, which I need to do.

Does anyone have an answer to this please? I know this is possible, as it's been done in Immersive First Person View...

Thanks!

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Donald Richards
 
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