Forced to level up more than 1 level at a time.

Post » Thu Dec 15, 2011 7:24 pm

In Oblivion, in order to level up you had to sleep. You would then level up once regardless of the amount of experience gained since your last level. You would then see that your experience bar was full and you level up again immediately should you so choose...but the choice was yours. This allowed you to seek training five times that level. Then you just needed to sleep again to cash in some more experience points. Skyrim does not allow you to do this(so far as I can tell). Once you go to the level up screen you are forced to level up as many times as you have accumulated experience. You may say, "Well, just train before you reach the next level!". Duh! The problem with this is training is expensive and while trying to generate enough gold to pay for it you are also accumulating experience faster than accumulating gold! Am I missing something? Is there a way to return to the game after only leveling up once regardless of my accumulated experience?
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Mizz.Jayy
 
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Post » Fri Dec 16, 2011 2:09 am

I really don't grasp your point in here. All I know which might be remotely relevant is that you can STILL train your skills and they actually progress and contribute to your main/general level, even if it shows it's capped and you should level up.
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[Bounty][Ben]
 
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Post » Thu Dec 15, 2011 6:34 pm

You don't need to worry about training anymore. All you do is choose +magicka, +health or +stamina, and nothing you did to gain that level affects them. I love it. I found so damned annoying in Morrowind having to worry all the time about what you trained and how much.

(new account created today talking about a game mechanic that does not exist in Skyrim makes me suspicious :))
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T. tacks Rims
 
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Post » Fri Dec 16, 2011 9:47 am

In oblivion, you were also forced to multi-level... If you gained five levels since last sleep... you had to level five times when you did sleep the next time. You could not just level once, and then ignore the other five levels you gained.

This game is the same... You level five times, you have to pick five level advancing bonuses...

Why would you NOT want to do that? (Unless you are looking for extra challenge.) You only gain more health, stamina, or magica... Your skill-tree is optional, and your actual skill is determined by what advanced-you to the new level.. Those are already advanced, even if you don't see the level-up screen.
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Elisha KIng
 
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Post » Thu Dec 15, 2011 6:18 pm

*sniff* *sniff* D: A TROLL! :gun: PhadetoBlack
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Brιonα Renae
 
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Post » Fri Dec 16, 2011 7:02 am

Is Troll really such a broad term these days?
The OP is most certainly not trolling. It is a genuine issue and while I couldn't care less, I understand his frustration. I don't suppose you can just exit the menu when it offers you the second level-up?
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Richard
 
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Post » Fri Dec 16, 2011 7:34 am

I could see this as an issue. Sometimes I just forget to level because I tend to save it as a Histskin/HighBorn/Adrenaline Rush/ alternative and I like using trainers. So if I level up 3 times, that's now 3 levels of training gone.
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Matthew Aaron Evans
 
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Post » Thu Dec 15, 2011 9:24 pm

What are you even saying?
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ILy- Forver
 
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Post » Thu Dec 15, 2011 5:39 pm

You dont even need to sleep in skyrim.
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Maddy Paul
 
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Post » Fri Dec 16, 2011 12:28 am

I noticed this issue as well. It reall only happens early on in the game, when you level quickly and have very little money. There seems to be no avoiding it, as the game won't let you close the leveling screen once it opens.

While you don't have to use trainers, I certainly find them helpful in leveling certain skills. My character is a sneak archer using light armor. Because I get hit far less frequently than if I were a melee character, light armor levels very slowly. Rather than stand in a swamp and let a mud crab repeatedly hit me to level light armor, I use trainers. I'm sure there are many situations like that for other skills, too.
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Laura Hicks
 
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Post » Fri Dec 16, 2011 1:34 am

In oblivion, you were also forced to multi-level... If you gained five levels since last sleep... you had to level five times when you did sleep the next time. You could not just level once, and then ignore the other five levels you gained.

This game is the same... You level five times, you have to pick five level advancing bonuses...

Why would you NOT want to do that? (Unless you are looking for extra challenge.) You only gain more health, stamina, or magica... Your skill-tree is optional, and your actual skill is determined by what advanced-you to the new level.. Those are already advanced, even if you don't see the level-up screen.

Um, no, you don't. If you gained enough xp to level 5 times in oblivion and went to sleep once, then you'll gain one level, you'll have to sleep again in order to gain another level and so on so forth. What op is trying to say is, lets say you were level 1, and you gained enough xp to get to level 5, but you want to train for 1,2,3,4. you cannot, because once you level up, you'll level automatically to the highest level you were at (level 5) so he wants to know why it does that, instead of gaining one level, training for that level, then level again, and train for that.
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Charleigh Anderson
 
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Post » Thu Dec 15, 2011 9:44 pm

Is Troll really such a broad term these days?
The OP is most certainly not trolling. It is a genuine issue and while I couldn't care less, I understand his frustration. I don't suppose you can just exit the menu when it offers you the second level-up?

While it might be an issue, it's hardly more than a minor thing. You don't need to level up a specific skill every level to maximize your encurance gain or whatever. You can level up any skill as you want and thus, even if you lose those 5 points of training a skill, it won't affect anything else but the speed at which you level up.
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Peter P Canning
 
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Post » Thu Dec 15, 2011 7:31 pm

I don't quite understand what your trying to say

Cheers
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Alan Whiston
 
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Post » Thu Dec 15, 2011 7:08 pm

Why would you even desire to use a trainer if your skills are going up that fast ? In Skyrim the only purpose of using trainers is to go faster through a level so if you're already going faster than you can manage through a level then what is the problem ?

You don't even need to assign your perk the moment you level in case that's what your issue is about. You can wait until later.
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D IV
 
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Post » Thu Dec 15, 2011 6:19 pm

...Is "Forced" the latest buzzword for people who want to gripe about the game?

It has showed up twice today in posts about how people are unhappy about something or another.
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Lavender Brown
 
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Post » Fri Dec 16, 2011 10:01 am

What he is saying is that when you go to level up you have to level up all the stacked levels you have no matter if you want to say level up once, go to a trainer, then level up again, trainer again. instead you can only do level level level, then trainer.
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Mimi BC
 
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Post » Fri Dec 16, 2011 6:01 am

I don't quite understand what your trying to say

Cheers

for the op:

1. he goes out, buys 5 levels of resto, then goes out and plays a bit, ding he levels,
2. he goes back to town with gold from his travels, decides I wanna train 5 more of block this time, and returns to adventuring, ding, ding, ding, wow long dungeon, leveled 3 times.
3 hmm, health, wait I dont wanna1 damn, health again, health again.... man I couldn't pause between to go buy 15 more skill points...

wish it wouldnt force the level ups so I could do some in between work.


I believe this illustrates what the op was saying to those who didn't understand
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Sara Johanna Scenariste
 
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Post » Thu Dec 15, 2011 9:21 pm

OPs problem:

You can train your skills 5 times per level via paying a trainer. When you go to your skills screen, you are forced to level however many levels you gained, thus losing opportunities to use the trainer.

Example: I'm level 5, going from level 5 to 10 (training at each level) gives me 5 opportunities to level any combination of skills 5 times per level, for a total of 25 skill gains.
Example of his problem: He's level 5, he went from level 5 to 10 doing a single dungeon and was forced to level all at once, missing out on 15 possible skill gains from trainers.

Understand his problem now?
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Amy Smith
 
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Post » Fri Dec 16, 2011 5:37 am

I don't really follow how you're losing anything by levelling up more than once...all of your skills you were raising caused you to level..?

You don't really need to use trainers at all, unless you deliberately want to fly through levels which seems counter to your issue up there?

I mean, when you need to raise one-handed, just go fight bandits and stuff with a one-handed weapon...most of my stuff is maxed at level 75 and, I'd only used a trainer for pickpocketing :\
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Red Sauce
 
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Post » Fri Dec 16, 2011 5:36 am

Yeah, I'm seeing a lot of people not getting the issue. So I'm gonna storytime it.

Dusty the Destroyer, our 15th level deluded hero, has decided to learn Destruction. He seeks out a trainer, and gets his 5 trainings for the level, which continues to limit him to baby spells. He heads to a dungeon to gather loot so he can pay for more training. He picks a long one with plentiful enemies, most of them melee. Due to this, he gains multiple skillups in his armor, weapon, block, and even a bit of alchemy (after a short stop at a alchemy table to make some more poisons out of all that bone meal). He's ready to level, but only made about 600 septims profit. That's not enough for 5 training sessions, so he declines to level, and finds another dungeon. He gets more skillups during this, and finally gets enough to pay for his trainings. He even lucks out and gets a few choice items that he enchants to raise their price, gaining a couple more skillups. So he trains 5 times, and then levels.

OH NO! Dusty gained 2 levels when he only wanted 1, and then was going to train again before taking that second level! That opportunity to train is completely lost to him now, there's no way to get it back!

Dusty is thankful, however, that he wasn't training his 1h skill, because that would have taken him 10+ levels to get enough money together to pay for the training. Maybe he'll join the Thieves Guild, even though he hates them with a passion...just so he can make enough money to pay those price-gouging trainers!
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Stacyia
 
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Post » Thu Dec 15, 2011 8:53 pm

I understand what they are saying. Training "points" should accumulate and not be lost in this case. I've always found training to be FAR more expensive than it's worth though. Perhaps I'm wrong in some instances.
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Evaa
 
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Post » Fri Dec 16, 2011 7:39 am

Well again, if you want to train something you can just use that item you want to train, yeah you'll gain 85 million levels from whatever else you've trained but you'll still be using the item you want levelled up and thus gaining skillups from it....also, money is very easy to come by before even level 12 without joining the thieves guild or DB :|


It isn't as though you gain 3 levels all from light armor and suddenly there is never a chance for you to get two handed skillups anymore
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Adam Kriner
 
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Post » Fri Dec 16, 2011 1:16 am

Yeah, I'm seeing a lot of people not getting the issue. So I'm gonna storytime it.

Dusty the Destroyer, our 15th level deluded hero, has decided to learn Destruction. He seeks out a trainer, and gets his 5 trainings for the level, which continues to limit him to baby spells. He heads to a dungeon to gather loot so he can pay for more training. He picks a long one with plentiful enemies, most of them melee. Due to this, he gains multiple skillups in his armor, weapon, block, and even a bit of alchemy (after a short stop at a alchemy table to make some more poisons out of all that bone meal). He's ready to level, but only made about 600 septims profit. That's not enough for 5 training sessions, so he declines to level, and finds another dungeon. He gets more skillups during this, and finally gets enough to pay for his trainings. He even lucks out and gets a few choice items that he enchants to raise their price, gaining a couple more skillups. So he trains 5 times, and then levels.

OH NO! Dusty gained 2 levels when he only wanted 1, and then was going to train again before taking that second level! That opportunity to train is completely lost to him now, there's no way to get it back!

Dusty is thankful, however, that he wasn't training his 1h skill, because that would have taken him 10+ levels to get enough money together to pay for the training. Maybe he'll join the Thieves Guild, even though he hates them with a passion...just so he can make enough money to pay those price-gouging trainers!


Dusty should actually use Destruction then. Most dungeons and places are filled with very easy target practice and one single hard boss at the end. Dusty can level up destruction on the target practice and take out the boss with melee. This is even more beneficial than training if you look at it this way.

Level 15: 20 Destruction - 50 One Handed - 50 Light Armor

Destruction used 70% of the time in combat and 10% is melee against those hard bosses and 20% is armor skill-ups.

Level 16: 27 Destruction - 51 One Handed - 52 Light Armor
Level 17: 34 Destruction - 52 One Handed - 54 Light Armor
Level 18: 41 Destruction - 53 One Handed - 56 Light Armor
Level 19: 48 Destruction - 54 One Handed - 58 Light Armor
Level 20: 55 Destruction - 55 One Handed - 60 Light Armor

In 5 levels he became quite the magister and he used his weapon skills relatively little in comparison.

Destruction used 0% of the time but 5 skill ups a level, 60% is melee and 40% is armor skill-ups (more since he is in melee now).

Level 16: 25 Destruction - 56 One Handed - 54 Light Armor
Level 17: 30 Destruction - 62 One Handed - 58 Light Armor
Level 18: 35 Destruction - 68 One Handed - 62 Light Armor
Level 19: 40 Destruction - 74 One Handed - 66 Light Armor
Level 20: 45 Destruction - 80 One Handed - 70 Light Armor

Dusty is still even more melee centric and not too much of a mage in comparison.

If Dusty truly liked the Destruction spell school he would not mind leveling using destruction. The way I see it Dusty's true passion is actually melee.
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michael danso
 
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Post » Fri Dec 16, 2011 7:20 am

OPs problem:

You can train your skills 5 times per level via paying a trainer. When you go to your skills screen, you are forced to level however many levels you gained, thus losing opportunities to use the trainer.

Example: I'm level 5, going from level 5 to 10 (training at each level) gives me 5 opportunities to level any combination of skills 5 times per level, for a total of 25 skill gains.
Example of his problem: He's level 5, he went from level 5 to 10 doing a single dungeon and was forced to level all at once, missing out on 15 possible skill gains from trainers.

Understand his problem now?

Very good "alternate" explanation. What some do not seem to understand is that it is not even entirely about the training...it's about the freedom to take advantage of the options the game has to offer. What's the point in offering training if you can't take advantage of it? Also, as someone pointed out, it adds another level of challange to the game. Skyrim definately offers the player easier ways to level up than Oblivion did just as it does with mining, equipment upgrades and repairs and food preparation. If all you want to do is hack and blast your way through the game then you are really not allowing yourself to become as immersed in this world as the designers have intended. I imagine they are massively disappointed when they read about someone complaining about how long it took them to reach level 500 instead showing some appreciation for the depths of the many other abilities that they have expanded upon in this installment.
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Fam Mughal
 
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Post » Fri Dec 16, 2011 9:44 am

OP, I don't understand why this is a complaint. Levelling up, the way Skyrim does it, is much more realistic. You don't always get to train IRL either in between 'levelling up'.

What's the problem?
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Annika Marziniak
 
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