90%? Really? I think thats a little bit of exaggeration, wouldn't you agree?
People really only treated you differently in Morrowind if you completed the main quest or were a criminal. No real recognition of your skills, actions, affiliations, etc. in the world in general. You were just some outlander for most of the game and the only thing people really commented on was the fact that you were the Nerevarine. In Oblivion they had random annoying BS (YOU LOOK SMART DUR HURRRRR) but for the most part nothing you did was reflected by the game world all that much apart from the newspapers. Hell, people stopped talking about the end of the main quest relatively quickly as well. Fallout 3 was better at this simply because you had that moron on GNR talking about your exploits.
Everybody seems to be ragging on Radiant Story as yet another gimmick, but I really think it has some potential. In a big sandbox game like Skyrim it's difficult to make it seem like what you do really matters, but the inclusion of a system that is designed specifically to change things up and control what you encounter in the world can do a lot for it. The simplest thing I can point to is the fact that they've said that you might be approached for a magic duel if you're an accomplished mage. Presumably this will be based on your statistics and perhaps the amount of magic-related quests/faction things you've done, but what really matters is that it's a consequence of who your character is and what he's done. To me that's a hell of a lot more important in any RPG than having numbers that determine how likely you are to fall down when somebody pimp-slaps you.
I really hope this is can be toggled off.
If not, my soul will die.
Walter White don't take no [censored].
Probably not.
For myself, I switch back and forth between first and third person constantly, so that's not really the issue. The issue is I'll be damned if a [censored] game is going to tell ME when I'm going to switch cameras. It's its job to do what I want - not the other way around.
I really don't view it as any different than going into third-person when you're knocked down in Morrowind or Oblivion. Perhaps you despised this feature as well. Personally I never had a problem with it. Only thing that really bugs me is the slow-mo. They should ditch that, as it's far more likely to become annoying than the simple act of smashing a dragon's face in with a big-ass hammer.
I can't imagine that they wouldn't be optional.
I play a lot of racing games. Most of the more arcade-y ones have 360 cams and jump cams and all that garbage, so they can switch to the cheesy Dukes of Hazzard slo-mo view every time you catch a little air. I haven't played one yet in which they weren't toggleable. At this point, that's just one of the basic things I do before I even play a game - go into the Options menu, set up my controls, play with the UI a bit and toggle the cheese-cams off.
But how will we know whether the Duke boys got out of this pickle? How, I ask you, HOW?!?