Forcing my character to "join" Winterhold College to

Post » Thu Dec 15, 2011 11:52 pm

If people had actually played the game from the start in a roleplay manner, they would be talking to all the other people who give you the extra options. It shouldnt be pointed out to you.. you should explore if the option to avoid these places is even there before comming on here and moaning they dont exist. They DO exist, people just need to use some damn intelligence and not expect it to be handed to them.

In my opinion the problem is that most of these radiant quests train you to follow the arrow. As if that wasn't the case in TESIV already. If there were more life in inns and pubs, I'm sure more people would spend more time there and get to know all of these optional workarounds. People aren't to blame they don't know when there's absolutely nothing to do at an inn except for the occasional bounty quest, after doing dozens of miscellaneous "follow the arrow" quests. I haven't found any feeling of depth in these and it's a bit of a surprise when you're actually presented with options in this game.

What worries me more is that it turns out true you have to join guilds nonetheless to find all Words. So in the end you're forced to do so anyway.
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Louise Lowe
 
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Post » Thu Dec 15, 2011 6:17 pm

From how I've understood it, they don't let you into the place unless you pass a speech test or show your talent in magic. That is not joining them.
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Klaire
 
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Post » Thu Dec 15, 2011 6:15 pm

It's obvious the main quest is designed to introduce new players to all aspects and options available in terms of play style and potential choices they may otherwise miss.


So you have to go see some mages....sorry Conan.

Get over it.

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Alexandra walker
 
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Post » Thu Dec 15, 2011 4:12 pm

In my opinion the problem is that most of these radiant quests train you to follow the arrow. As if that wasn't the case in TESIV already. If there were more life in inns and pubs, I'm sure more people would spend more time there and get to know all of these optional workarounds. People aren't to blame they don't know when there's absolutely nothing to do at an inn except for the occasional bounty quest, after doing dozens of miscellaneous "follow the arrow" quests. I haven't found any feeling of depth in these and it's a bit of a surprise when you're actually presented with options in this game.

What worries me more is that it turns out true you have to join guilds nonetheless to find all Words. So in the end you're forced to do so anyway.


I agree there could be more insentive to push players to find work arounds, but it just annoys me that people claim there isnt any without looking first.


However, yes, to get ALL the words, you do need to join some factions, only because these places are locked off to you without doing the faction quests.
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Emily Shackleton
 
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Post » Fri Dec 16, 2011 4:01 am

I don't even want to be Dragonborn....corniest thing I ever heard. At the end of the day though, there is way more good than bad and no alternative game for me right now.


Don't go to Riverwood in the beginning, then you don't get shouts or dragons constantly attacking. My thief Bosmer didn't do the first main quest until about 30 hours in.
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Stephanie I
 
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Post » Thu Dec 15, 2011 8:28 pm

I agree there could be more insentive to push players to find work arounds, but it just annoys me that people claim there isnt any without looking first.


However, yes, to get ALL the words, you do need to join some factions, only because these places are locked off to you without doing the faction quests.



I actually like that though, because it makes each of my characters that much more unique. It would be boring if all my characters all had the same skills anyway.
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Britta Gronkowski
 
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Post » Thu Dec 15, 2011 7:03 pm

I agree there could be more insentive to push players to find work arounds, but it just annoys me that people claim there isnt any without looking first.


However, yes, to get ALL the words, you do need to join some factions, only because these places are locked off to you without doing the faction quests.

I can't say really, because I'm just about to do the "A Cornered Rat" quest myself. As I said, if there isn't the slightest hint there are options for once, people aren't to blame they don't check another dull inn. You're forced to do quite a lot of things in this game without any option not to.

That makes the topic of this discussion a detail, because people who do the main quest, want to fulfill their dragonborn abilities and that includes finding Words. Since this implies joining some (if not all) guilds, it's a hard choice you have to make sooner or later.
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Davorah Katz
 
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Post » Thu Dec 15, 2011 8:37 pm

The only problem I have with certain things being related is the masks. That particular journey has taken me to many places I haven't wanted to go. I deal with it though.
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Gisela Amaya
 
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Post » Thu Dec 15, 2011 11:11 pm

That's what I thought too. Maybe people didn't always try and find another solution?

Personally I have no problem with quests that intertwine things a bit. Dragons and stuff going down? Some guilds should feature. Not necessarily as something you have to join, but go and see at least.

I know if dragons return I'd be seeking out lore and wise men.

It's fine on my current character who's a battlemage, the companions and college both come naturally to him and the thieves guild is actually a damn good questline that I may do with the help of some magic and potions.
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[Bounty][Ben]
 
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Post » Fri Dec 16, 2011 4:08 am

I guess people can't read or comprehend this for some reason

YOU NEED TO RESEARCH ON THE INTERNET TO KNOW THAT

That, my friend, is a problem. The game goads and tricks you into joining. You may not be forced to, but the only option is to hop on a forum and ask around if there is a way to not commit a crime. That, to me, destroys immersion even more then the problem it is trying to fix.


Uh... No.

I recently did the Blood on the Ice mission. Huge spoiler ahead, so if you haven't completed this don't click the button

Spoiler
I was talking to Calixto to appraise the amulet. He told me that it was an emblem of the archmage of windhelm... who didn't wear it because he didn't need to? Okay, thats a little odd. So, my guy is a mage, and thinks it's best to go talk to the mage. Why? Because in the butcher's journals the perpatrator said he hated the mages guild. My guy is big in the mages guild, he wants to see what is up, and has enough professional respect for other mages to speak to them before throwing down. Plus he has killed freaking dragons... if he has to end a court mage, better him than a bunch of dirty Nord guards.

So they sit down and talk... rapidly the conversation gets... weird. The court mage isn't the murderer so he claims, and when he describes the amulet 100% different, my guy goes to Calixto's house and breaks in. Once inside he finds a bunch of weird stuff: skulls, human body parts, etc. Following the court mage's advice he finds Calixto the next evening and kills him immediately after he witnesses him killing someone else.


Did I use the internet? No. Did I follow everything the quest prompted me to do? Nope. Did it work out? Yep. Did I roleplay all of it? Yep.

Does this make everything about the game horrible and ruinous? Nope.

Are a lot of people overreacting? Yep.
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Genevieve
 
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Post » Fri Dec 16, 2011 6:39 am

Not to mention that the same questline has been going to get help from an NPC in ANOTHER faction and he wont even help me until I help him....which starts that factions questline.

Seriously. [censored] off. MY game, MY character, MY choice.

No. Bethesda's game. Your character. Their Choice.
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Mélida Brunet
 
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Post » Thu Dec 15, 2011 6:27 pm

Threads like this is why something like the backpath in morrowind will never happen again. :flamethrower:
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Luna Lovegood
 
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Post » Thu Dec 15, 2011 10:31 pm

I have no idea why people are mad about this.
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saharen beauty
 
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Post » Fri Dec 16, 2011 6:41 am

Threads like this is why something like the backpath in morrowind will never happen again. :flamethrower:


QFT!
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Lori Joe
 
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Post » Thu Dec 15, 2011 11:38 pm

The complaints here are just getting more and more pedantic and idiotic.

Nobody is "forcing" you to do anything.It's an obvious component designed with the intent to introduce you to a side of the game sword swingers might otherwise miss.

Here's an idea.. .ignore the quest and move on.

Seriously.

Quite a view up there on you high horse. Why don't you get off and stop being a [censored] to any one who has a legit complaint.
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Georgia Fullalove
 
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Post » Thu Dec 15, 2011 4:42 pm

OP I feel your pain. I have a similar problem with the quest No Stone Unturned. Even if you just stumble upon it, it requires you to join the Thieves Guild to pursue it. My character is not Thieves Guild material in the slightest.

Also, according to the UESP, a copy of a book I want to complete my collection is located in Twilight Sepulcher, which I guess you have to be in the Thieves Guild to enter. Console it is for me...
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GPMG
 
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Post » Thu Dec 15, 2011 11:33 pm

No. Bethesda's game. Your character. Their Choice.


I have no idea why people are mad about this.

What does "role playing" as in "role playing game" still mean to you? In my perception, this involves some freedom of choice. Choices another player or another of your characters wouldn't make. I could be wrong though and perhaps it's only reasonable every dragonborn (no matter whether it's a lawful good Nord warrior or a chaotic evil Altmer mage) fulfilling his prophecy (finding all Words and mastering Thu'um) should be a member of all guilds.
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Kristina Campbell
 
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Post » Thu Dec 15, 2011 10:49 pm

I was never forced to join any guild, maybe you guys just missed something.
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Neil
 
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Post » Thu Dec 15, 2011 6:59 pm

Hey

I had similar issues like this aswell.

My first playthough was a Nord Warrior, I hated the fact that I had to steal a ring and place it in someones pocket to find out where *spoiler* was in the main quest line. Also didnt like the fact that I had a quest to join the college to find out about the *spoiler* in main quest even though I did not talk to the woman outside the door. But on my 2nd playthrough I noticed that there was an option to say that you were a Dragonborn and that you were able to show her your shout. But guys come on, we still shouldnt have to be forced to do something that is against my character class. How can a warrior steal things and pick pocket from a guy or join the college without any knowledge of spells?

Another thing is that they also force us to join a particular faction if you want all shouts.. come on that aint good. I need to join the Dark Brotherhood to get some nice shouts when I'm playing a goody two shoes warrior...

But the thing that really blew it for me was that to complete the Mask side quest I had to become a member of the college to get inside the huge maze (forgot name). I hated that. That made me delete all my saves and I really liked my warrior.. totally regret it now.

I hate this game for the choices it makes us take but in the end its still my favourite game and I'm still playing it. On my 3rd character since on my 2nd character I'm waiting till they fix the bug to be able to get the house in Windhelm after you have completed the Civil War Quests as Imperials.

Voice

Actually, if you do Innocence Lost and then when you meet the current leader you dont do what she asks just kill her, tell a guard, and then assault the sanctuary with the guards, there are alternatives, there just a lot less simple... :foodndrink:
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Robert DeLarosa
 
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Post » Thu Dec 15, 2011 10:04 pm

refusing bryn and talking to the tavernkeep works.
no thieves guild quest started, no thieves guild joined, no crime commited.


as for the mages guild:

I did not know this and will rectify this if I do a second play through because I hated having to steal and frame to advance the main quest. As far as the colIege, I thought you had to join in order for the mages to talk to you about . I will proceed differently next time.

But you do have to join if you want access to a certain dungeon with a powerful shout. I tried to get in before the college and couldn't because of its door lock. So I applaud Bethesda on not forcing factions or crime for the main quest. This should be followed for shouts also.
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Kim Bradley
 
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Post » Fri Dec 16, 2011 7:26 am

It was a design decision to introduce players to all the factions through MQ, a horrible one though. Also, first rumor you'll hear from anyone, anywhere in the game is about that little kid summoning DB in Windhelm just in case you don't accidentally miss it somehow, I guess. There's literally nothing you can do in this game without Bethesda holding your hand. Not even explore because that damn compass reveals all hidden location for you.

Thank you but we're not that re.tarded Bethesda!


I thought it was weird that one creepy kid would be known of across the land. Wtf?
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Ash
 
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Post » Thu Dec 15, 2011 6:55 pm

I ... was forced to do something horrible and completely out of character for me, ...

You'll also have to do something of the kind to escape a certain prison...
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Fiori Pra
 
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Post » Fri Dec 16, 2011 12:53 am

Yeah, the grounds should have been accessible by the public, or there should have been some dialogue to tell the [censored] at the front gate that you just want to get some questions answered about the specific item you're looking for.


There is sort of a dialogue option you get, but using it still makes you an Apprentice in the College:

Spoiler
Something along the lines of: "Would you let the Dragonborn through?"
Then you proceed to Shout for her, and she accepts you into the College as an Apprentice.


It wasn't a problem with my battlemage character, but I can see how it would be if you're a warrior who doesn't even like magic.

Has anyone tried sneaking past the chick at the gate? Or found another way to get in?
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Lucy
 
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Post » Fri Dec 16, 2011 1:32 am

There is sort of a dialogue option you get, but using it still makes you an Apprentice in the College:

Spoiler
Something along the lines of: "Would you let the Dragonborn through?"
Then you proceed to Shout for her, and she accepts you into the College as an Apprentice.


It wasn't a problem with my battlemage character, but I can see how it would be if you're a warrior who doesn't even like magic.

Has anyone tried sneaking past the chick at the gate? Or found another way to get in?


Read the thread, the solution on getting in without doing magic has been posted, both by myself and others.
This is exactly what i mean, no one ever reads the threads before replying.
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Chris Johnston
 
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Post » Fri Dec 16, 2011 7:07 am

From a role-playing point of view, I can see the problem for warriors. For those playing battlemages or spellswords with moderate magic abilities, it seemed to make more sense for me once I imagined the implications of the College's remoteness. Seems considering the motley lot of students and teachers there after the events of the guild quest line, that the College might be best served by a multitask combat specialist who is possibly quite skilled in some complementary field like smithing, enchanting, alchemy or speech in the role of Archmage.
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Mrs shelly Sugarplum
 
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