Forcing the player to walk.

Post » Tue Jan 11, 2011 4:16 am

Is there some way to force the player to walk? I can't remember if it was done for the spacewalk part of MZ, and ive looked through the script functions like DisablePlayerControls, but theres nothing that I could use to force walking.

I intend to use it in a "High gravity" area, so this is a real important thing I need to figure out >.<

Thanks for any input.
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Emilie Joseph
 
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Post » Mon Jan 10, 2011 9:18 pm

Try adding a very heavy object to the players inventory. Something like 500 lbs. That way, unless they are cheating, it forces them to walk. You can hide the "added item to inventory" message, and possibly even make it one of those 'unplayable' objects so they never see it in their inventory. Or if its not necisary, disable their ability to access the pipboy with DisablePlayerControls. Hope one of these helps. :)

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Gwen
 
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Post » Tue Jan 11, 2011 5:37 am

Oh yeah... I forgot they forced walking when your weight is over its limit. Perfect, Thanks!
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Vickytoria Vasquez
 
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