Forget TES V - remake Daggerfall

Post » Fri Apr 08, 2011 8:30 am

Focus on a sophisticated game engine that handles the randomness of Daggerfall. Find the balance between hand-crafted segments and randomly-crafted segments. Daggerfall IS the Elder Scrolls. It's the game that got many of us hooked. Reintroduce the game to a new generation of players that haven't ever seen such an epic game. Chances are it's going to be more original than anything you come up with for TES V anyways.
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Georgine Lee
 
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Post » Thu Apr 07, 2011 8:53 pm

You don't have faith in them to make TES V original, yet you would have faith in them to remake Daggerfall?
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Sandeep Khatkar
 
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Post » Fri Apr 08, 2011 4:16 am

Wow, so there are people on this forum who want Oblivion 2. Ride around a photorealistic forest after being bidden by Uriel Septim to close the jaws of Oblivion! :P I'd rather see a new province. I wouldn't want to revisit Vvardenfell either. Maybe the Morrowind mainland....
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Micah Judaeah
 
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Post » Fri Apr 08, 2011 9:15 am

Nah, we got DaggerXL in the works. Once its all good and done, shiny 3d graphics can be added. (Albeit we'll have to wait a while, yet)

Gimme TES V, please. :)
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BRIANNA
 
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Post » Thu Apr 07, 2011 10:51 pm

You don't have faith in them to make TES V original, yet you would have faith in them to remake Daggerfall?


Yes because the story for Daggerfall, the quests, the items, the NPC's already created. The bulk of it would be creating the engine to handle the size and scope of Daggerfall. This engine could then be morphed into an actual TES V game to make that game even more epic, original, and fantastic. Great games always start with great engines.
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noa zarfati
 
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Post » Fri Apr 08, 2011 1:42 am

Nah, we got DaggerXL in the works. Once its all good and done, shiny 3d graphics can be added. (Albeit we'll have to wait a while, yet)

Gimme TES V, please. :)



My thoughts also.
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Mashystar
 
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Post » Fri Apr 08, 2011 4:46 am

Yeah, how about not.
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Beulah Bell
 
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Post » Fri Apr 08, 2011 3:23 am

I wouldn't mind seeing a remake of the first two games

but I wouldn't want them to forget about TES V
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Melanie
 
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Post » Fri Apr 08, 2011 1:11 am

Great games always start with great engines.
Right. The writing, characters, atmosphere, gameplay mechanics, and story all comes secondary to pretty graphics.
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Cathrine Jack
 
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Post » Thu Apr 07, 2011 5:29 pm

I'm waiting for the creation of a new province and the continuation of a story many many years in the making. Not that I wouldn't mind experiencing Daggerfall redone, but that can wait. Bethesda has enough on their plate with TESV, not to mention all of the other titles they have a hand in or are developing/producing.
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Lou
 
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Post » Fri Apr 08, 2011 12:36 am

Right. The writing, characters, atmosphere, gameplay mechanics, and story all comes secondary to pretty graphics.


I said game engine. The engine encompasses much more than pretty graphics. Without a good game engine you literally cannot play the game. Bethesda does not have a good history with game engines.
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Samantha Jane Adams
 
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Post » Fri Apr 08, 2011 1:10 am

Great games always start with great engines.


No. I speak for a huge majority when I say I'd rather play a game with hugely outdated graphics, but incredible gameplay.

Screw photorealism, bring back Morrowind's graphics and focus on the gameplay, writing etc.
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IsAiah AkA figgy
 
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Post » Thu Apr 07, 2011 10:50 pm

No. I speak for a huge majority when I say I'd rather play a game with hugely outdated graphics, but incredible gameplay.

Screw photorealism, bring back Morrowind's graphics and focus on the gameplay, writing etc.

Actually, I think you'll find you're not the majority on that one.

Anyway, he was talking about the game engine, of which the graphics engine is only a portion. The game engine is the core of the gameplay experience.

Still, Daggerfall has been done. Let it lie. You want Daggerfall, play Daggerfall.
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Allison Sizemore
 
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Post » Fri Apr 08, 2011 5:35 am

Remaking Daggerfall properly would require more than a graphics update. They'd have to put some semblance of gameplay balance and interesting game mechanics in, too.
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Amelia Pritchard
 
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Post » Fri Apr 08, 2011 8:24 am

I would love to see Daggerfall retooled for modern audiences, perhaps not a totally slavish remake but take the spirit and breathe new life into it.

If I were able to do it I'd take the class/skill system and the complex guild structure, as well as the major questlines and revamp the stuff around those, make guild quests less obviously random, probably shrink the 'world' buy half, removing a large percentage of the totally random dungeons and replacing them with something a little more hand-crafted, (even if it is only using a random generator and then going in to add a few personal touches and tweaks). I don't think doing that would be too great a challenge, provided you have the necessary skills, and it would still be Daggerfall at heart.
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Lisa Robb
 
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Post » Fri Apr 08, 2011 2:35 am

Actually, I think you'll find you're not the majority on that one.

Anyway, he was talking about the game engine, of which the graphics engine is only a portion. The game engine is the core of the gameplay experience.

Still, Daggerfall has been done. Let it lie. You want Daggerfall, play Daggerfall.


I guess. I tend to assume likeminded people to me = the majority. I never think about TES games being played by mainstream gamers (if that makes sense).

Fair enough. I stand corrected, I don't know much about engines. I thought they were solely responsible for the graphics.
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Adam Kriner
 
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Post » Fri Apr 08, 2011 8:28 am

How about no? I hate to see such gem to remake in todays standard. I would not be surprise if they have to shrink two province and all we see is only a few cities and nerfed dungeons.

If ya want to play and experience the full content of Daggerfall, play the original.
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Lawrence Armijo
 
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Post » Fri Apr 08, 2011 4:40 am

This isn't that far-fetched an idea.

As long as you're not dead-set on them keeping the same exact story.

I've said this before, but you should try Mount and Blade. It plays a little like Arena, a big, although bland world, with villages and towns and cities. Lords reside over these territories (divided into kingdoms) and give you random quests.
There are other ways to get quests too.
There are even Nords. And you can conquer the Nords, if you like.
And it's combat is similar to Oblivion, but there are more weapon types, like spears and crossbows.
AND there's mounted combat.

Play or read about Mount and Blade and imagine:

They take that concept. Make the world bigger and shape it into one or two Tamriel Provinces.

In addition to the politics between the lords, they add:
-a deep and well-written main quest
-dungeons
-shrines scattered around
-guilds, done like Daggerfall
-inns all over
-nudity
-the variety of skills and clothing Daggerfall offers
-everything else that made Daggerfall so fun
-plus some scripted guild questlines like from Morrowind
-plus millions of cliffracers

The only thing that would be sacrificed would be the ability to walk from one end of the gameworld to the other.
That very well could become my new favorite game.

P.S. Mount and Blade also has a pretty healthy modding community
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Nany Smith
 
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Post » Thu Apr 07, 2011 6:51 pm

No I have to disagree. Remaking Daggerfall would ruin the game. We'd end up with no randomisation, most skill would be cut, nostalgia would be ruined with awful "modern" characters, but to name a few problems.

There needs to be more focus on another TES game, but with the lore and general awesomeness of Daggerfall.
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Louise
 
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Post » Fri Apr 08, 2011 7:40 am

No I have to disagree. Remaking Daggerfall would ruin the game. We'd end up with no randomisation, most skill would be cut, nostalgia would be ruined with awful "modern" characters, but to name a few problems.

There needs to be more focus on another TES game, but with the lore and general awesomeness of Daggerfall.


That's the whole point of creating a well-designed game engine from the beginning to handle all the randomly generated facets of Daggerfall. It'd be like applying Valve's AI Director from the Left 4 Dead series to an entire game world.

As for the remake overall it'd be akin to the Pokemon Gold and Silver remakes. Everything from the original game would be in with a few additional items thrown in for good measure. With a well planned "Director AI" game engine a Daggerfall remake wouldn't be entirely out of the picture. I think the game would play extremely well compared to what most PC/console players are used to nowadays. If only Bethesda would take a chance.
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Elle H
 
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Post » Thu Apr 07, 2011 8:44 pm

i was thinking a few months ago they should remake daggerfall but the more i think about it the less and less i think they should
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Nany Smith
 
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Post » Fri Apr 08, 2011 7:24 am

-snip-

I would think it is much better if they did that but not to a point of remaking a game. Better to go forward in time, not backward; ya know, like showing what happen in High Rock, Hammerfell, or Orsinium after the crap hit the fan about 200 years ago rather than trying to combine all three province and expect to meet the expectation of the orignal Daggerfall.

That's the whole point of creating a well-designed game engine from the beginning to handle all the randomly generated facets of Daggerfall. It'd be like applying Valve's AI Director from the Left 4 Dead series to an entire game world.

As for the remake overall it'd be akin to the Pokemon Gold and Silver remakes. Everything from the original game would be in with a few additional items thrown in for good measure. With a well planned "Director AI" game engine a Daggerfall remake wouldn't be entirely out of the picture. I think the game would play extremely well compared to what most PC/console players are used to nowadays. If only Bethesda would take a chance.

Except Pokemon Gold and Silver was a MUCH easier transition namely because the Dev does not have to deal with a crap load of 3d graphic, the fan base for Silver and Gold is a hell lot more compare to Daggerfall, its Nintendo, and what not than compare to Daggerfall and expecting to meet the demand of modern gamers. Beside, the game is out for free. Much more profit efficient just to make a new game rather then rehashing the previous game.
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Amanda Leis
 
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Post » Thu Apr 07, 2011 5:17 pm

No I have to disagree. Remaking Daggerfall would ruin the game. We'd end up with no randomisation, most skill would be cut, nostalgia would be ruined with awful "modern" characters, but to name a few problems.

There needs to be more focus on another TES game, but with the lore and general awesomeness of Daggerfall.




Ehh, I think most people here havent played daggerfall. Its pretty outdated now.

Also, I think that they will most definitely pick up on the "Fall of the Empire"
Now that all the heirs to the throne are dead.

Also, really. How many people would it piss off to leave a story off when it leaves millions of possibilities?

Think about morrowinds ending. It left nothing, nothing world affecting, just "What can I do now"
Sure, you defeated the source, now go kill everything that has blight! Woohoo game over, No anticipation, no possibilites just. "I dont think the storyline of TESIV will be related"
Because frankly they would have to pull a lot of magic bs happening for anything to come out of THAT

Now, the Emperor is dead, I could easily see revolts in every province. I mean, who rules them? Maybe they want to become individuals?
And also, it sounds to me like Morrowind is in ruins, and there is war everywhere, and the Nords of Skyrim are attacking to.

So, with all this I could easily see an Oblivion 2. Just like I could see a Modern Warfare 2.
They left it with something. morrowind.. not so much
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Megan Stabler
 
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Post » Thu Apr 07, 2011 11:43 pm

As much as I would like for Bethesda to remake an Elder Scrolls, I'd have to say no to the idea. Instead of remaking a game you've already played, they can remake a brand new game that will blow our minds.
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Agnieszka Bak
 
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Post » Thu Apr 07, 2011 8:59 pm

Let's not "forget TESV".

Let's remake Daggerfall for the 3DS. That game is perfectly suited to the stylus.
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Danii Brown
 
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