FormID finder for Journal Entry

Post » Fri Feb 18, 2011 10:19 pm

I have a bunch of quest mods and at this rate I probably will lose track of what mods add which quests. Now I know FormID finder doesn't have a function for finding Journal entries, but is there such a tool that does so?
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carly mcdonough
 
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Post » Sat Feb 19, 2011 10:08 am

What do you mean by find? I think the answer is "no," but would a journal mod help you?

Kyoma's Journal Mod - http://www.tesnexus.com/downloads/file.php?id=15294
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Tha King o Geekz
 
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Post » Sat Feb 19, 2011 1:13 am

By "find", I mean the way Form ID Finder works, find the Form ID of the journal entry and give me the origin of said journal formid. Unfortunately, that does not help, but thanks anyway, I might give it a try.
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Lucie H
 
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Post » Fri Feb 18, 2011 10:08 pm

when he says journal entries he means quest journals. he wants to find out what mod a certain quest came from.
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El Khatiri
 
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Post » Sat Feb 19, 2011 2:26 am

By "find", I mean the way Form ID Finder works, find the Form ID of the journal entry and give me the origin of said journal formid. Unfortunately, that does not help, but thanks anyway, I might give it a try.



when he says journal entries he means quest journals. he wants to find out what mod a certain quest came from.

Gotcha, excuse me, haha. In that case, have you tried RefScope. Kuertee's Actor Details might be worth looking into as well, but I have not investigated your query with any of these tools. The data for this is available in the game, so a utility could certainly produce that sort of information. I am not sure that that has been done yet, however.

Mods for Troubleshooting - http://sites.google.com/site/oblivionpoinfo/troubleshooting/troubleshootingmods <-- links to all of the abovementioned mods here

Do you have the latest version of FormID Finder?
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Tyler F
 
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Post » Sat Feb 19, 2011 7:21 am

I download FormID finder a week ago so I should assume it is the latest. And now a noob question from me: Is refscope compatible with FormID Finder. I'd assume so, but I just want to make sure. I'm paranoid like that <_<.
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Lil Miss
 
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Post » Fri Feb 18, 2011 9:48 pm

Yes. I run three of the five mods on that page and will be adding ConScribe to the mix in the near future. (I still have yet to run the game since returning home.) I have no need for the Ring of Console mod, however.
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i grind hard
 
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Post » Sat Feb 19, 2011 12:18 am

RefScope doesn't provide information about quests either. I don't think OBSE currently provides any functions that would make it possible.

It's a good idea, though. I'll ask about getting quest information added as a feature in OBSE v0019, and if it is, I'll add support for it to RefScope.
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Averielle Garcia
 
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Post » Fri Feb 18, 2011 11:48 pm

RefScope doesn't provide information about quests either. I don't think OBSE currently provides any functions that would make it possible.

It's a good idea, though. I'll ask about getting quest information added as a feature in OBSE v0019, and if it is, I'll add support for it to RefScope.

That would be very nice. I have certainly had the occasion to want to know which of the 20 quest mods I have installed on that one in 200 journal entry. :)
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Kirsty Collins
 
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Post » Sat Feb 19, 2011 6:09 am

What I actually asked about in the OBSE thread is a way to get information about quests, so that you can check which mod a given quest is from. Does that sound reasonable, given that the game groups journal entries under quests, so that you can easily see which quest the entry is from?
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Rebecca Dosch
 
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Post » Sat Feb 19, 2011 4:16 am

What I actually asked about in the OBSE thread is a way to get information about quests, so that you can check which mod a given quest is from. Does that sound reasonable, given that the game groups journal entries under quests, so that you can easily see which quest the entry is from?

Definitely. Also, what is the difference in information between what your mod can do and Kuertee's Actor Details mod? I know about FormID Finder, and that Actor Details does not serve that purpose, identifying missing files.
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Ruben Bernal
 
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Post » Sat Feb 19, 2011 4:03 am

Also, what is the difference in information between what your mod can do and Kuertee's Actor Details mod? I know about FormID Finder, and that Actor Details does not serve that purpose, identifying missing files.

Hmm, I hadn't known about Actor Details. Looks like it provides much of the same information RefScope provides about actors, but presents it by dumping it straight to the console rather than through interactive navigable menus. It can produce a lot of output, more than will fit on the console screen, so you'll need to use something like ConScribe and open the logfile after leaving the game in order to see all the info.

RefScope is more general: it can provide information about lots of other things in addition to actors. It's also more user-friendly IMO, though that's a matter of user opinion and may depend on the situation. However, there are two bits of information that Actor Details provides which RefScope doesn't: the sum of the actor's stats, and the path of the UI element that it's activated on. The sum of stats doesn't seem very useful to me since the individual values can already be seen with the GetLevel and GetAV console commands, but the UI element info would likely be helpful to someone working with the game's menu XML files.
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Maddy Paul
 
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Post » Sat Feb 19, 2011 7:03 am

Hmm, I hadn't known about Actor Details. Looks like it provides much of the same information RefScope provides about actors, but presents it by dumping it straight to the console rather than through interactive navigable menus. It can produce a lot of output, more than will fit on the console screen, so you'll need to use something like ConScribe and open the logfile after leaving the game in order to see all the info.

RefScope is more general: it can provide information about lots of other things in addition to actors. It's also more user-friendly IMO, though that's a matter of user opinion and may depend on the situation. However, there are two bits of information that Actor Details provides which RefScope doesn't: the sum of the actor's stats, and the path of the UI element that it's activated on. The sum of stats doesn't seem very useful to me since the individual values can already be seen with the GetLevel and GetAV console commands, but the UI element info would likely be helpful to someone working with the game's menu XML files.

What do you mean by "sum of stats"? Is that summary or a sum...of stats? Someone was asking about that recently actually... man...
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marina
 
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Post » Sat Feb 19, 2011 6:30 am

Does Refscope provide any info on scripts on an actor? I can't recall seeing that option.

One of my favourite things about Refscope, oddly, is the way it highlights the item you are "scanning". When I was trying to sort out some misaligned cave wall/floor/ceiling meshes it was very handy to be able to move back and forth between the two and see where the seams were and where the overlaps were occurring.
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Quick Draw III
 
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Post » Sat Feb 19, 2011 3:58 am

What do you mean by "sum of stats"?

According to the docs, it's the square of the actor's level plus the sum of the combat skills (blade, blunt, conjuration, destruction, hand-to-hand, illusion, marksman, mysticism). The same formula is used in http://www.tesnexus.com/downloads/file.php?id=22392 to determine whether the actor intimidates other actors into running away, so its presence in Actor Details is probably help with developing/troubleshooting that mod.

Does Refscope provide any info on scripts on an actor? I can't recall seeing that option.

If the NPC or Creature record itself has a script defined, its ID and mod name will appear in the main reference info window. Look at the NPCs Abhuki, AlixLencolia, and Sjirra in the FaregylInterior cell for an example. However, if scripts on other objects (or quests, or whatever) are executing commands that affect an actor, there's no way to find out about those from looking at the actor.

One of my favourite things about Refscope, oddly, is the way it highlights the item you are "scanning". When I was trying to sort out some misaligned cave wall/floor/ceiling meshes it was very handy to be able to move back and forth between the two and see where the seams were and where the overlaps were occurring.

That highlighing is actually the very first thing I implemented. I made a little plugin that would highlight whatever you looked at just for fun, and then decided to make it do something useful too. That's how RefScope got started. (It was originally known by a different name, "What's That From?")
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Austin England
 
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Post » Sat Feb 19, 2011 9:20 am

Does Refscope provide any info on scripts on an actor? I can't recall seeing that option.

One of my favourite things about Refscope, oddly, is the way it highlights the item you are "scanning". When I was trying to sort out some misaligned cave wall/floor/ceiling meshes it was very handy to be able to move back and forth between the two and see where the seams were and where the overlaps were occurring.

I don't think that that is odd at all. You are practically blind when clicking with just that cursor. It is so annoying to click and pick up the partner that is just out of site, or find that he tree you though you'd pointed at is too far or something...
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Setal Vara
 
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