Formula for Fallout Online

Post » Sun Jun 14, 2009 8:38 am

I dont know where I can submit my ideas for fallout online, and eventually I found this forum.
I know fallout since the fallout 2, then fallout 3. It is a great game and supposedly to have deep storyline (not fantasy world but based on real world). I think this will be a great game that can be comparable to world of warcraft if gamesas can be careful with the game elements. What makes wow better is the content of the game: items, gameplay, and storyline.

I've been playing with several online games, most of it are the same type of gameplay except different world. When the warhammer was released, the creator and the player pump on how the good of PVP is. But eventually I reach higher level and leave the game because i cant simply enjoy playing it. The world is so crowded for me and is not eye friendly and there is not enough content rather than PVP. Eventually i return to wow.

So will fallout online be a better online game?
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Darlene DIllow
 
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Post » Sun Jun 14, 2009 7:43 pm

Time will tell.

But it IS gamesas we're talking about.
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Je suis
 
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Post » Sun Jun 14, 2009 10:19 am

We all hope it will.
One of the basic rules for real interesting MMOs must be a constantly changing world with different game events like weather effects - sandstorms, periodical fallout, hurricane; or various combat scenes like a nomad raids or daily purging with BoS... Or any peaceful events. - Yeah, yeah. Sorry for my english... :D
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lolly13
 
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Post » Sun Jun 14, 2009 11:10 am

Yeah, the more vibrant the world is, the better.
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des lynam
 
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Post » Sun Jun 14, 2009 11:21 am

The game's awesomeness will be proportional to deathclaw density. After extensive research, I have determined that the ideal number of deathclaws per square mile is approximately 40. Past this point, deathclaws run an increasingly high risk of congregating in sufficient concentration to reach critical mass, resulting in a nuclear detonation that shoots irradiated mutant murder lizards in every direction.

Here I made a graph.

Image Maybe you'll sit and sigh, wishing that I were near
Then maybe you'll ask me to come back again
And maybe I'll say "Maybe"
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Gisela Amaya
 
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Post » Sun Jun 14, 2009 8:14 am




Best Post on this Forum !!!!!!!!!!! MMO's... MMO's never change...
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Colton Idonthavealastna
 
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Post » Sun Jun 14, 2009 7:33 am

Mex wins. By a f'ing milestone.
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Veronica Martinez
 
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Post » Sun Jun 14, 2009 6:43 am



you sir, has won a cookie and one internet! Image
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Nicole Mark
 
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Post » Sun Jun 14, 2009 11:27 am


You sir, have won this thread.
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Rhi Edwards
 
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Post » Sun Jun 14, 2009 7:09 pm

I think the OP hit on a very good point how does Fallout Online not go down the path of WAR, AoC, LOTRO, and FF11?

I think the two biggest things that may hurt Fallout Online are these:

1- Trying to be "different", what I mean by this is trying to get away from WoW, all the games I mentioned before did this. They tried to Niche themselves, essentially avoid the 500lb gorrilla of WoW. However that doesnt work for MMO's, the reason for WoWs success is truely in its mass appeal. No matter how beautiful, balanced, and engaging an MMO is it means little if it doesnt have a large community. By nicheing oneself you are declaring that your game will have a limited market appeal. Using the OPs Warhammer example, there has to be dedication to both PvP and PvE because you want to get players who like to do either, also it stems boredom, most players dable in all the areas of the game and giving a lot of different options keeps them interested longer then a few.

2- Graphics, and I think this is the big one, WoW while it does push the limits of its 6 year old engine, is well rather "cartoony" or "styled" depending on who you ask. So it can run on relatively low end machines and still look good. However Fallout has a gritty realism that may require a more powerful engine to look good, however this goes against the inclusivness that is so important to its own success. Simply put its going to require a lot of creativity, talent, and effort by Fallout Onlines Programmers and Designers to allow the game to look like a fallout game yet be able to run on a standard PC.
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Michael Korkia
 
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Post » Sun Jun 14, 2009 6:53 pm

Steelatlas your post scares me.

WoW has, for some reason unknown to me, become some sort of bench mark for games these days. WoW is a big money maker that’s for sure. And if a company is out for that then by all means make a game that will be the next WoW. The "easy" route works great for pulling in big numbers of players. Look at Farmville they say they have 82.4 million active accounts. If numbers are all that matter then they should go that route for sure.

being "different" or "niche" takes a bit more work and dedication on the devs part but it has been done many times, some very well. When a developer has a goal for the game, has ideas and things they want in them and they stick to them that’s being "different". Sure they will not be a "BIG" game they will be called "niche" and many people will say the game svcks and all that. (Look at A tale in the Desert for a "niche" game that is doing well and Fallen Earth)

With Fallout Online being in the works for a long time now, the company has to have goals and the direction they want to take the game. I just hope they tell us what it is right up front and not try to white wash what’s going on.

And a added note- I see a lot of post here about what people want to see in the game- that’s all cool and stuff BUT if the Devs are looking for ideas on game play and what should or should not be in the game then they are nowhere near ready to start a beta test. (Look at Mortal Online if you want to see how a company, Start Vault very small, can take a great idea and mess it up with too much hype, bending to investors and rushing out a game that is not ready for play yet) "It worked." (said after witnessing the first atomic detonation).
J. Robert Oppenheimer

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Bellismydesi
 
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Post » Sun Jun 14, 2009 8:01 am



1- Companies are out just to make money, however making a great product and putting the right marketing behind it are the best ways to making a lot of money over a long period of time.

2- Farmville is a bad example, not only is it tied to Facebook it relies off of micro transactions to make money it has no subscribtion fee.

3- The reason in my opinion that WoW has dominated for 6 years, an insane amount of time in the gaming industry particularly in MMOs. Is that no one has truely been brash and said "We aren't going to make niche product we are going to make a product better then the gold standard. We are going to challenge the King of the Hill. All of those things you love about WoW, the multiple paths for content, the polish, the MOD ability, we are going to have those and better."

Its just like in life if you dont have it in your mind that you are going to be the beat your competition then you will never do it.
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kelly thomson
 
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Post » Sun Jun 14, 2009 8:58 am

I am not a WoW player, gave it a few weeks a long time ago and have not gone back. I understand that it has big numbers and all that. I know people that play it, not all the time just when something new comes out, run in and get the "new" lvls, items what ever, then they leave. Making money is the goal for the company thats plan and simple. Going after the big dog would be a GREAT goal to shoot for. But that does not have to be the only goal.

What I think the difference is there are people that like the WoW model and people that want a MMORPG game. I can not see the WoW model working in a "sand box" setting- Wow and MANY MMO's have the PATH set for you to follow and the goal is to get to the "end game" content. Fallout has the distinction of being much more "sand box" in the single player games. Sure you have goals and quests to do but how you do them and even IF you do them is left up to you to figure out. The story is what matters, not to end.

Maybe I am to hard headed and just to anti-WoW (main stream games in general). I like the idea of not going with the current "norm" and thinking out side the box.A game that has its own feel and makes it's own mark is what I to play. "It worked." (said after witnessing the first atomic detonation).
J. Robert Oppenheimer

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Doniesha World
 
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Post » Sun Jun 14, 2009 7:08 pm

Every time Im at a new MMO game the same idealism pops up.

Fallout MMO, WILL have levels.
Since it has levels, it will have leveling zones.
And those zones will have Quests.
And once u reach the last level u start endgame.(or elderplay or whatever)

Thats how WOW does it, and thats how this MMO will do it, if ur looking for something else ur out of luck.
Simply because the only other options arent very viable.
Theres the Darkfall option, full open pvp, no lvls and skill based only.
Its cool in the sense that u dont start the game and the top lvl, but can join ur friends at once.
The problem is solo play goes out the window, and we already know they want to keep that, and we know they want to keep pvp consensual.
So they wont do that, and that leaves only option A tbh.

So there will be a grind, and im ok with that, we will have to lvl our way up playing through hopefully some decent quest lines, and PVP will be consensual.

No mention has been made of being able to make ur own house or city, Shadowbane style, so Im going to assume that will not be part of it.
Though in THAT case ill withhold judgement, it would fit very well with the idea of having to rebuild the wasteland, and it would add a much needed deeper level to the game.

Consensual pvp, from what I read in the FAQ interview seems to be faction based, unlike wow u will most likely be able to elect what faction u are in, and from there fight everyone of the opposing faction. Like Raiders vs traders or something.
Sounds fun, like warhammer its gonna be fun to do while lvling when the game is young, then it will be reserved only for endgame and twinks.

Im hoping this game will bring SOMETHING new and unique to the MMO world, and that it will not make the mistake of ignoring the VERY IMPORTANT factor of proper polish.

-Exo
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Thema
 
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Post » Sun Jun 14, 2009 10:55 am



Thanks for your opnion its good to see there are some realistic people here.

However I think choosing factions, unless its a permanent choice makes for some problems basically everyone will eventually end up in certain factions since no one wants to fight a loosing battle.

I think bringing the best aspects of curtain MMOs and making them better while offering a unique and immersive world availble to everyone would be unique in this day and age.

In the words of the prince of darkness ozzy, "If you want to be unique now a days dont get a tatoo"
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naomi
 
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Post » Sun Jun 14, 2009 3:01 pm



Thanks, and i agree about factions, but Planetside had a cool solution to this.

The smaller faction gets a benefit in terms of what they gain.
So whatever faction has the least numbers gets x-times whatever tokens/pvp-xp that u gather from participating.

Planetside managed to make an automatic proccess, the LESS there is of one faction vs the other the GREATER the benefit.


-Exo
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Maya Maya
 
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Post » Sun Jun 14, 2009 8:32 pm



you make a great point man. BUT with fallout 1 and 2 the graphics wernt that good. but i think all they would need to do is crisp it up and make it 3d before it would be perfect. i don't want hardcoe graphics there is just no need. you stop caring about the graphics after about 10 min of playing as the game play has to take over. and another point is who wants to take one step ever 4 min when you enter a major city or hub because there are too many poeple around and your system cant handle it.
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Tyler F
 
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Post » Sun Jun 14, 2009 8:11 am

One thing that would help is DEEP character customization, in all aspects of the game. Are you a leftie? Then switch hand dominance in the create-a-character. Want told your guns like a cop? gangster? Civvie? Soldier? Want to walk/run/jump/climb a certain way? Then pick those options in the creation menu. Also, customization not related to making your character. Own a house, and choose to clean yourself etc., it will show on your character. Or even build a house in the wastes and have it be permanent, ranging from a shack to a big compound to a shelter tucked away under a sewer grate. Be able to clean ut as well. (stray papers on the floor of my megaton F3 house bug the crap out of me)
be able to alter your clothes, from changing buttons on a suit jacket to the color of your combat armor's boots.Have a big large selection abailible too, not just a four color list etc. Be able to paint/pin ranks to your armor or uniform (it IS an MMO, so that would be great for clans) Customize your weapons, cosmeticslly and by performance. Does your trusty rifle have a cracked stock? Salvage another one then.



Point being, if you make more ways to do things in action, appearance etc., it will make it seem like there's more things to do, aka content + replay value, with less effort than, say, adding a questline or combat mechanic.
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Sarah Evason
 
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Post » Sun Jun 14, 2009 5:00 pm



Please for the love of God no player created buildings. If anyone here has played Star Wars Galaxies they know that this is a bad idea. You end up running into entire ghost cities. People would build their buildings then leave. It is a terrible idea. I think FFXI had it best with and instanced house that everyone used as their own. Image
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roxanna matoorah
 
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Post » Sun Jun 14, 2009 11:05 am

The post-apocalyptic world is filled with wrecked homes where newbies and poor players can settle. Experienced players can rent a home in a civilized place, or be given a shelter from their faction, BOS, raiders etc. There also could be abandoned bases, caves and the like to be taken over by gangs as their headquarters.

Now about player created buildings. I've played SWG and player placed cities and homes were good till the player city was abandoned. And this happened all the time. In SWG a building required maintenance money otherwise it would be deleted. In Fallout this could mean that the home becomes wrecked and is free for scavenging it's building materials. This way if a player city is abandoned, scavengers will clear it out for the resources.

And of course if player buildings are allowed, there's the matter of them being attacked by other players. I believe this is all fair. If a group of players decides to create a new city it should be no easy feat.It's to be expected that established cities like NCR will try to take them over, like they tried with Vault City and the Squat or aggressive groups will attack them for their resources.

This could be a major feature in Fallout but it needs to be polished otherwise it'll be a disaster.
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Miguel
 
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