Fort Akatosh Guards of Cyrodiil Resource Pack

Post » Sat Feb 19, 2011 8:11 am

yes! this whole thing is looking beautiful in my honest opinion! :-)
The interiors are simply amazing.


thx :)

in this case big thx to Mr_siika...don't know if anyone recognized his (retextured) Jurad tileset which I used in combination with IC architecture for a lot of exteriors and interiors...
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Mistress trades Melissa
 
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Post » Sat Feb 19, 2011 1:32 am

just a quick bump to let you know that I'm looking forward to these 2 mods being updated :)
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Erika Ellsworth
 
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Post » Sat Feb 19, 2011 9:41 am

Small update for the curious about our modules;

The module Guards of Cyrodiil is getting really close to release state. It started out small, but since i can turn into quite the megalomaniac ..it will host quite alot of detailed quests. The module is being beta-tested right now. Alas the module will not be fully voice-acted, but some of it will be...it features more than 800 unique lines - so that either meant shoving the release date to 2011 :) orrr release with key-elements voice-acted.

The whole scope of the module is also why i've decided to split the module in two parts ..it will eventually take you to a new worldspace (trying to blend it in with the existing lore) but this is a large project itself ..and will create alot of new content. More fun i hope. But this part will be severed from the main body and will be "episode 2" if you will :)

There's a detailed camp for Swampmoth legionnaires who have been ordered to return to Cyrodiil by the Elder Council, it will feature a new base for the Imperial Nightblades (a cross-breed :) of magic/stealth characters who need a little more oomphf to get the job done.. -special missions) ..the player can join them and access the base and complete missions in a beth's tradition of vanilla - associate -> full member...Several camps around Cyrodiil ..new items.. new dungeons ..new characters of course ..some side-quests which can be repeated for some useful "tools" as a reward ..

Onra has recovered his pc so he's back on track with Fort Akatosh. The Fort also has an option to create the Fort itself inside an interior cell which means wayyy better framerate for the mid-end pc's people own. The module has tons of unique places to explore.. a few quests. Three factions which will be updated with more content -> Trading Co. - Imperial Legion - Imperial Cult.

The resource pack has been optimized - it will now be delivered as .bsa packages -> which means your directory won't be as cluttered with all kinds of data files ..the chance of something gone missing is also next to zero.

Anyhow ..quite the long list!!!

Alright. Thanks for reading and have fun :)
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Lauren Graves
 
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Post » Sat Feb 19, 2011 11:17 am

that sounds great, thanx for the news :)
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MISS KEEP UR
 
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Post » Sat Feb 19, 2011 10:00 am

I guess this would be the best place to report this newest bug in my life ... er uh game.

So recently I've noticed that when engaging NPCs in dialogue I would very often (and in repeated succession) get one or both of the following replies:
"Sorry I'm not allowed to talk to strangers"
"Hi"
Both are then followed by being booted out of the conversation immediately. So this is very buggy and I've had to at times re-engage conversation many times in order to get anywhere with certain npcs (especially merchants which led me to report the problem http://www.gamesas.com/index.php?/topic/1090674-relz-enhanced-economy/page__view__findpost__p__15949218).

Having updated many mods it took me a while to track down the culprit, but I did and after finding thunked my head going "well that was obvious" as this esm only has three dialogue entries and two of them are the culprit dialogue replies. The esm is the latest Tamriel Resource pack esm: TamRes.esm.

Looking at the entries I see there are conditions for Bendu Olo 00000007, which I guess is the player. Loading the esm up in tes4edit I see no other mod that wants to conflict with these specific dialogue topics:
##02663A Sorry, I'm not allowed to talk to strangers.
##02AB8C Hi.
##02AB8D Bye.

I cannot tell why these kick me out of dialogue or what their specific purpose is, so I'm taking them out pending either an update of the esm or news that they are needed or whatever else. In fact since they are the only Dialog topics I'm taking the entire Dialog Topic entry out of the mod.

Another mod user I've been in touch with contacted me after I posted in the EE thread and so perhaps after he also tests he can confirm that this is the problem mod.

thanks
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Veronica Martinez
 
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Joined: Tue Jun 20, 2006 9:43 am

Post » Sat Feb 19, 2011 1:08 am

I guess this would be the best place to report this newest bug in my life ... er uh game.

So recently I've noticed that when engaging NPCs in dialogue I would very often (and in repeated succession) get one or both of the following replies:
"Sorry I'm not allowed to talk to strangers"
"Hi"
Both are then followed by being booted out of the conversation immediately. So this is very buggy and I've had to at times re-engage conversation many times in order to get anywhere with certain npcs (especially merchants which led me to report the problem http://www.gamesas.com/index.php?/topic/1090674-relz-enhanced-economy/page__view__findpost__p__15949218).

Having updated many mods it took me a while to track down the culprit, but I did and after finding thunked my head going "well that was obvious" as this esm only has three dialogue entries and two of them are the culprit dialogue replies. The esm is the latest Tamriel Resource pack esm: TamRes.esm.

Looking at the entries I see there are conditions for Bendu Olo 00000007, which I guess is the player. Loading the esm up in tes4edit I see no other mod that wants to conflict with these specific dialogue topics:
##02663A Sorry, I'm not allowed to talk to strangers.
##02AB8C Hi.
##02AB8D Bye.

I cannot tell why these kick me out of dialogue or what their specific purpose is, so I'm taking them out pending either an update of the esm or news that they are needed or whatever else. In fact since they are the only Dialog topics I'm taking the entire Dialog Topic entry out of the mod.

Another mod user I've been in touch with contacted me after I posted in the EE thread and so perhaps after he also tests he can confirm that this is the problem mod.

thanks



have found the problem ( missing dialogue conditions for the child races)...will upload an updated TamRes esm later on (including the fixes for some weapons)

thx for reporting
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Daniel Brown
 
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