Well, here's my extremely humble addition to the mod community, and my 2nd mod ever released (although I've been playing MW & Oblivion for MANY years...). Basically it's a mod I searched for it, and didn't find it. Asked for it and didn't answered, so I did it myself, and share it ^^
So, ever wanted to remove the Imperial presence from Solstheim? Are you playing an anti-Imperialist Nord and ever wanted to get rid of that giant ruined piece of c***? Well, easy task!
What this mod does?:
- Completely removes that nasty Imperial Fort from the island. That includes the Fort itself, and the Imperial guards outside, but NOT the dock, as there are too many mods that uses it and it's generally "too useful to dismantle it".
- Removes the 3 East Imperial Company guys from the port.
- Removes the two torches at Raven Rock.
- Removes Falco Galenus from Raven Rock (he's wandering there even if you don't begin the East Empire Company questline).
- As a little extra, this mod removes the "Copses persist" flag on Uncle Sweetshare and his dead Khajiit assistant, so you can dispose them and claim that house for your own, without having to worry about living along with two rotting cadavers.
Incompatibilities:
- Obviously, any mod that modifies the Fort or US/the dead Khajiit NPC's, and little else. This mod IS compatible with everything. And I REALLY mean it, because I've 10 (yes, 10) mods installed & running that somewhat modifies the cells where the Fort and the dock are, and I have not even a single land tear. I suggest first checking your load order if you've any problems.
Mod cleaned with TESTool.
Make your opinions (or not), and enjoy it! (or not ).