I can't see there being a big "It's not enough like Oblivion" faction. I, for one, have confidence in Bethesda to have the sense of which way the pendulum needs to swing with the series and what simple additions or subtractions need to be added or subtracted.
I hear that. Well, aside from the "confidence" part. From reading the numerous posts around here I don't think there will be any significant percentage of people that will lament changes from Oblivion (unless they go back to Morrowind style magic casting of course!). I can see a continuation of the Morrowind/Oblivion conflict, only with TESV instead of Oblivion, as if TESIV never existed, as it looks like everyone still fondly remembers and mods the hell out of Morrowind.
I did read somewhere in an interview with Todd about addressing the complaints with Morrowind and how they "went back to their roots" so to speak with Oblivion. You can actually see this in the game. The only thing is, IMO, they brought back the wrong elements from Arena and Daggerfall and not the stuff people actually liked. For example, fast travel was basically required because of the huge worlds, but is was implemented totally differently. I assume people wanted the huge world that required fast travel, not fast travel as a feature just because it was so awesome or something. In another example, the Argonians and Khajiit were given a more Daggerfall like appearance, not only because of programming laziness but also because there was a complaint that the beast races couldn't wear boots and helmets, and in the process were stripped of all their uniqueness. Instead of making shinguards and specialty helmets for Argonians and Khajiits we got re-skinned humans. One idea that circulated around the forum back way before the release of Oblivion was how it was kind of boring that you always were some huge hero saving the world, and wouldn't it be cool if instead you were part of a process with other NPCs that allowed the world to be saved, or even if there wasn't some major crisis at all? The big boss fight at the end was so tired! In fact, it might even be cool if you assisted the "true" hero of the storyline (because the most fun in the ES series is going out and doing your own thing and living another life)! And so in Oblivion, we got you basically going on the "save the world" quest while being denied the final boss fight in favor of some NPC who didn't do anything else the entire game except steal your fame.
Unfortunately I can see this happening again for Oblivion. The developers could end up wrongly reading the communities wishes. Follow me for a second... So everyone basically liked the Dark Brotherhood questline, right? "Well, they probably liked assassinations just because killing people is so awesome." Hence, we get three different assassin guilds and none are as good as Oblivion's Dark Brotherhood story line, and the developers say "Well, we listened to the community, I don't know what's wrong." People say the huge forested world, while pretty, wasn't really that interesting. So instead of getting landscapes with varied terrain we get a huge uniform tundra, or jungle, or something. People complained about not having the nine divines or a religious faction, so instead of getting something like in Daggerfall or Morrowind, we get a Fighter's Guild with churches. One of the biggest mods for Oblivion was the open cities mod, and so we could see
even smaller cities in TESV as Bethesda makes them all part of the main gameworld and smallness is kind of required to keep them within a reasonable framerate... because, hey, people want their open cities, right? People say they were disappointed in the main storyline, so Bethesda takes that as meaning they just wanted to fight the final boss, and so we get basically Oblivion Part II where you fight the giant demon at the end and the heir looks on.
Anyways, I guess I do have some confidence, just by the virtue of me being on this forum and looking forward to an announcement. I just hope they're able to discern what people actually want. Barring that, they should just really ignore all opinions. Were they heavily into public opinions before Morrowind? Maybe Bethesda should just do their own thing if they can't read correctly into an often disjointed public.