Four Aspects that Skyrim Flopped on For Me

Post » Fri Dec 16, 2011 8:23 pm

I have not played the older games in the ES series, Skyrim is my first. I really, REALLY loved my first 20 hours'ish. But when I became the head of the Mage Collage so fast (and I'm mostly just a warrior, with a little Restro magic), my jaw hit the ground. I was actually a bit sad. I thought I would really have to work to get higher in the guild. If only they had intermixed some random quests with pre-built plot oriented quests, and alternated them somewhat to make your progress a bit slower, it would have been much more fun and rewarding.

Also, I am kind'a role playing as I go, and did not finish joining the Companions because, well, I won't give a spoiler (although I'm guessing 95% of people already know), I did not want to "do" the thing they ask you to do to become a full memeber. Adding to that, they want you to do a quest immedietly after you "do the do" that I REALLY thought was out of character for such a so called "honorable" guild. So the only guild I ended up joining was the mage collage, cause the others were all too "dark" for my character, and I'm not even a mage. :shakehead: They needed like a Paladin's guild (honorable fighters) and something like a mercenaries guild (kill anything for money).

My first dragon fight was really scarry and amazing. Now, at level 32, I sigh when I see a dragon shadow and mummble "not again". But since they force dragons on you from hour one, I guess they had to make them pretty soft.

I agree, they need to let you delete quests you don't want to do. I keep getting "steal this or kill them" quests that my character would never do, they are alway clogging up my ever growing quest journal.

As for the person who did not like getting plastered with quests when you enter each area. They pretty much have to do that. The flip side would be: You explore a small village; there are a couple quests there, but your too low of a level or it's not time for them to activate yet, so your character never sees them; later, when your character is finally able to take on those quests, how is he to know to go back and "re seach" an area he's already been too? They pretty much have to give you the quests when you come upon them immedietly.

I was only doing my alchemy and smithing with matterials I found along the way; it never occured to me how easy it would be to level them untill I had collected a ton of beggining matts, and casually thought "oh well, I'll just make a bunch of apcray out of it all for the heck of it", and my skill level started skyrocketing. Sad, easy, cheesey.

They really needed to seperate combat oriented perks and non-combat into 2 different areas if you ask me. I'd actually love to put points in non combat stuff if combat/spells were not so very much more important. Just alternate which catagorey we could use a point on every time we level up.
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Brentleah Jeffs
 
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