Fourth Era Solstheim

Post » Wed Dec 28, 2016 4:10 pm

When installing this plugin I added the supplied mesh for the dome, but it doesn't seem to have a texture file included. When I enter the dome at the start of the ruins everything is just white. If anyone can give me a hand, that would be awesome since I can't figure it out myself :wavey:



,thanks

User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Thu Dec 29, 2016 1:52 am

Interesting that no one else appears to have reported this problem. When I opened the mesh in NifSkope I could see at once that the textures have absolute paths instead of relative ones, meaning that although they are from the vanilla game, they can only be loaded if the game is installed in the exact same folder that is specified in the mesh, namely "c:\bethesda softworks\morrowind\". So, what you need to do is open the file in NifSkope, and for each NiSourceTexture block remove everything up to "textures\..." from the file path, so that for example instead of "c:\bethesda softworks\morrowind\data files\textures\tx_dwe_metal03.dds" it only says "textures\tx_dwe_metal03.dds". You may have to expand each of the NiTriShapes to find the NiSourceTexture blocks if the block list is set to be displayed as a tree, or change it to "Show Blocks in List" in the View menu under "Block List". Once you are done, save the file and it should work.



I hope I could help you, since I don't know if you have any experience with NifSkope at all. If not, come back to me and I see what else I can do.

User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Wed Dec 28, 2016 11:20 pm

to automatically fix/optimize all texture paths at light speed:

1. copy http://download.fliggerty.com/download--931 to Data Files\Meshes\nif_tx_strip.exe

2. make this Data Files\Meshes\niftxstrip_all.bat text file



nif_tx_strip.exe --local --back_slash --no_texture_path > out.txt

and double click it

3. look for -> lines in out.txt file for fixes log

User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Thu Dec 29, 2016 4:29 am

Ah, forgot about that tool! Thanks, abot!

User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm


Return to III - Morrowind