FOV Ideas

Post » Sat Feb 13, 2016 2:33 pm

Greetings,



I have been playing FOV (Fallout Vault) for about a week now and over the course of my time in the game I have found small things that I personally think could be adjusted and added to make the game better than it already is. Now I understand this game is new to the app world and as such it will have many updates and patches releasing more and more stuff but I still would like to throw out ideas and get feedback from the other FOV players so the community can help out the Bethesda employees makes this game to the players liking.



  1. Dwellers HP - This seems to be a big thing people are asking for so I should not really have to explain but maybe were you can just click on the dwellers health and it will show there (current health/Max health).

  2. Layout Editor - A layout editor kind of like in the game Clash of Clans were players can move there rooms around without the caps lost in having to destroy and reconstruct previously had builds. Personally I tried to make a whole new layout for my 80 person vault but I found myself running out of money way to fast and having all my dwellers about to die so I had to restart.

  3. Lunch Box worth - This has also been a topic of old and current that Vault-Tech Lunch boxes have some things that need to be worked out such as if you pay for some it should automatically go into a new vault if the player so chooses to create one. This is because if we do end up paying money for this game and are vault ends up turning into a bust and for whatever reason we need to start over we are not basically losing the money we invested into the game.

  4. Lunch Box Changes - Another thing is that some items in the lunch boxes are a little not worth the effort to work for or buy with real money. Many things like the 500 caps, armor and some enhanced weapons really do not seem to count as rare seeing as people can get those things by sending dwellers out to the wasteland for about 4 hours.

  5. Vault raiders - Would it not be cool if other types of Vault raiders would visit your vault? I was thinking what if there was other types of raiders like Ghouls, Super mutants, Legion and brotherhood of steel troops that attacked your vault maybe they could be stronger or have more health which if that was the case the high level raiders would have to be attacking the higher level vaults so players dwellers would not be dying left and right.

  6. Family Tree - A family tree page that you can go to when you click on a player for more of the roll playing people so grandparents are not sleeping with there grand children and so fathers or mothers don't cheat on their spouse.

These are some of the ideas I and others have come up with That I generally think are good to add to FOV. Please give your feedback and support and hopefully a developer will see this at some time and we can see the ideas put in motion.

User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Sat Feb 13, 2016 9:18 pm

I got tons of ideas for this game but I'm afraid it is just a free teaser game with an added bonus of making a few quick bucks for Bethesda.


Too bad for wasted potential.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Sat Feb 13, 2016 12:51 pm

1. Sure, not a bad idea except that it really isn't that helpful. People regain health when they level up or are given a stimpack. If they have radiation poisoning, the red bar, give them a rad-away and a stimpack.



2. I like the idea a lot but I'm not sure how it'll make sense to move a room. t would definitely save caps and I do like organization so I would like to see the integrated somehow.



3. If you don't want to buy them, then don't buy them, it's that simple. You do realize that the money they are making from these lunchboxes do go to Fallout 4 or another project, right? That's their way of bringing in their GDP to bring us more content. I think buying them is worth it. You could also complete challenges to get lunchboxes too or wait for the weekly evaluation to get one.



4. The only changes I'd like to see with the lunchboxes is an extra item, so 5 cards per lunchbox, and a higher quantity/tier of caps. Yes, 500 caps is hardly anything so maybe 1,000 caps for the rare card and a gold one that has maybe 5,000 caps? Some more characters would be nice to see as well, like Jericho or Herbert Dashwood.



5. I really like that idea except for the Brotherhood of Steel, they would never do that. The Enclave and Super Mutants would do that for sure since they've done it before - raid vaults. It would svck though if you have a small vault with low leveled dwellers getting attacked by them though and dying.



6. I think the whole point of that is to be funny and show that people would breed like rabbits in a vault. The incist is a bit weird but when I've tried to "mate" my dweller with one of his offspring, it wouldn't work. He would say something about spending time with the family. Don't ask why I tried to do so. :tops:

User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Sat Feb 13, 2016 11:09 am

actually, the brotherhood of steel just might raid a vault. it has been shown in the games that the brotherhood is not truly noble. they wander the wastland attempting to procure ALL technology and keep it out of the hands of others. if they think you have too much advanced technology in your vault, they might not hesitate to attack it and try to take the technology away from you and keep it for themselves...under the guise of "good intentions" they might preach they are only trying to protect you from yourselves and whatnot.


from the fallout wiki "By the time of Van Buren/New Vegas the main Brotherhood is strongly paranoid, it not only seeks to preserve technology, but actively remove it from outsiders, is disinterested in nonmilitary assets, and engages in little if any work to actually improve their tech."
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Sat Feb 13, 2016 2:55 pm

Losing $$$$ on a game breaking bug isn't okay in my book.


User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Sat Feb 13, 2016 7:41 pm



paying money for a paltry amount of consumable resources , a quantity which can be obtained in 5 minutes...is not okay in my book
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sat Feb 13, 2016 2:02 pm



Agreed. The rewards are just not worth it if you can also acquire them through playing the game.


Some ideas;


- Perma death

- Daily/weekly bounty hunts

- Foundry room for weapon/armor maintenance/upgrades

- Dweller karma



And as a rare FO:BOS fan, squad sized missions and Hummvee wasteland exploring!
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Sat Feb 13, 2016 8:22 pm

This is true. In Fallout tactics I believe you are conscripted by the BOS and need to 'work off' your debt to the Brotherhood. That sounds a lot like good ol' fashioned slavery ;-). In FO1 they weren't exaty 'the good guys' either and only in FO2 were they on your side because of the common advisary again, and the lack of regional BOS support.
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Sat Feb 13, 2016 4:15 pm

The creators of this game want us to buy and keep buying these lunch boxes so the money can support whatever it is they decide to put it into. So if they would like us to do that they should not have a problem changing up the lunch boxes a little bit more to are liking but also not to over powered.

User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Sat Feb 13, 2016 10:45 pm

Scratch the Hummvee, I wanna drive the Chryslus Highwayman again!

User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Sat Feb 13, 2016 9:06 am


Okay, then don't buy them, that's simple. Other people will buy them, yes. Micro-transactions are becoming very popular over the past few years with mobile games. You could always glitch the game, not cheat, to get easy lunchboxes too. I've seen videos of people actually downloading certain stuff to cheat the system and get the 40 lunchboxes for free. But lunchboxes also offer unique characters and weapons which can't be obtained without lunchboxes. Personally, I'm not going to buy some any time soon because of the bugs in the game. When they fix them, maybe I'll buy some. What can I say, I'm addicted to the game and I'm a Fallout junkie and I need my fix.

User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Sat Feb 13, 2016 8:59 pm

Greetings Rikashae and to all :fallout: wastelanders


My first entry into the forums :banana:



Anyways, great game! either I'm playing FS or thinking of ways to expand and manage my vault :D. I have loved some of your ideas like variety in raiders who attack, family tree and layout editor, got few ideas I would like to share



  • VAULT BANNER - Having a cool looking banner or a flag hanging outside the vault will be nice addition

  • WASTELAND WEATHER - Change of seasons in the wasteland along with day/night cycle is cool.

  • RAIDERS - To make it more challenging, the raiders should scramble into different rooms during the time they attack, rather than concentrating into the closest occupied room each and every time. That way defending against raids is absolutely easy because I've fortified that particular room with the highest armor stats and weapons. Whereas, the other dwellers are well equipped too and can put up a good fight against raiders or roaches, but, there is no action for them! :D

  • ONLINE PLAY - Wowo! that would be so cool, raiding other vaults :devil: Cheers!

User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Sat Feb 13, 2016 7:53 pm

i am totally agree with you. especially the #2

User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sat Feb 13, 2016 1:52 pm

The challenges should be more in depth, game related quests.


Like for example, the water chip has broken down and you need to send out a dweller with at least a minimum special attributes and has a limited time to succeed. Or just clear out critter nests with a squad dwellers from which several may not return.


I wish the dwellers had a higher morality rate. The way it is now, it isn't really penalized when a dweller dies because you can just resurrect him or her. Also, having a max dweller now seems pretty useless because when you have reached this number, you need to send dwellers to their doom in order to recieve new ones...

User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Sat Feb 13, 2016 2:30 pm

Wasteland_Overlord I like the Flag and weather idea but what if they spiced it up?



Flag Idea - You can buy the flag that goes in front of your vault for caps in the shop but there is a verity of flags like you can buy a NCR flag, Legion Flag, Brotherhood of steel flag, Enclave flag, or maybe just a regular vault number flag. I think that would be a good addition that they could add in.



Weather Idea - What if the weather can affect your explorer while he is on a run. So your explorer might have to stop for about 20 minutes because a huge thunder storm came up, or the heat is so bad your dweller might just die from exploring in it so he has to find shelter and stay inside for some time.

User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Sat Feb 13, 2016 12:39 pm

Altough a flag looks cool, wouldn't it be unrealistic? I mean, just like the radio station. Isn't the goal of a vault to be secluded and isolated from the rest of the uncivilised world? Do you really want to let everybody know where your vault is?


If I were really the overseer, I would burn all traces of our presence, blow up the entrance to the vault and smash the radio transmitter into a thousand irrepairable bits. After all that, it's time to kick back, have a beer and wait for all this to blow over. -Shaun of the Dead style.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Sat Feb 13, 2016 1:48 pm

Well no that is not completely what the vaults are used for. At the time they were used to keep away from the nuclear fallout occurring in the world but in Fallout New Vegas Some of the vaults were still inhabited while everyone knew they were around. Example: the fiends talk about how Vault 3 was occupied not to long ago by real dwellers but was then taken over.

User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Sat Feb 13, 2016 6:45 pm

Vaults could be a great asset to people after the war they are still under ground and have supplies so wasteland factions taking control of them would not be unheard of.

User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sat Feb 13, 2016 7:36 am

Let's see if I can give my own opinions on these, because why not? :D



  1. Dwellers HP - The health is only a problem in battle for me. I can't administer Stimpacks as fast as I'd like, partly because of lag, partly because I press on the wrong Dweller. Not sure how to best solve this, but I don't need anything else to show their HP. (Auto-stimpacks would be better.)

  2. Layout Editor - Hmm. I like the challenge of spending caps on it. My first vault has 110 Dwellers and is badly organised. But I am going to, slowly, work it until it's perfekt. I've got a second vault where I've more or less made a good layout right from the get-go, which is nice. But bad decision should be costly.

  3. Lunch Box worth - Maybe keep 1/3rd of the boxes you've bought when you start a new vault? That'd be nice.

  4. Lunch Box Changes - Massive increase in Caps on that bloody 500 caps "rare" reward. Because it svcks. Especially since I get it at least on one in four lunchboxes. (Make it 5000 and that's better.) The armours and such are fine though. The rare aromours are great! The Super Rare are even better. I like the ratio they're at, otherwise there'd be no incentives to get these darned boxes.

  5. Vault raiders - I agree on this one. Tricky to do right though, but with additional options to upgrade your vault with sentry guns and the like? Gimme!

  6. Family Tree - Meh. This'd be a lot of work. I'd only do this if they make it more obvious than it is now when two people can't 'procreate'.

That's about my comments on it :P.


Personally I'd like robots as well at some point! Perhaps they'd roam randomly, only active when sufficiently high Int Dwellers man the control room? I mean, I only need 50 of my 100+ dwellers to keep everyone alive. I have 8 stat-training rooms filled to capacity at all times. It'd be interesting to do something else with them :).


User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Sat Feb 13, 2016 8:57 pm



The legendary Vault13's location is a secret. I can imagine not all of them being secret, especially urban vaults such as Vault 3, Vault 12 and 21 for example. But with the knowledge of today, the world was safer before the war than afterwards. Unless your vault got some serious firepower, its best its location remains a secret. Unless you want to end up like Vault 3 and 15 ;-)
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Sat Feb 13, 2016 9:38 am

Zanzibar it is really not that tricky to add these things I think you are under estimating the Bethesda developers.

User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sat Feb 13, 2016 9:48 am

Zanzibar I think you are really underestimating the Bethesda developers when you say it is tricky to do most of these things because it really isn't as hard as some other things can be.



^ was trying to figure out how to use quote that is why these 2 posts are essentially the same thing.

User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Sat Feb 13, 2016 8:00 am

What if the brotherhood raiding the vault, not for supplies but for DWELLERS! They come in convince 2 or 4 dwellers to join them or the radio room picks up their broadcast to come join them and disenchanted dwellers leave to go join them.

User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Sat Feb 13, 2016 1:54 pm

That actually sounds pretty cool peaceably.

User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Sat Feb 13, 2016 11:31 am

i don't like the idea of permanently losing dwellers. some of my dwellers, i have put 3-6 days in training them. losing them to a random event is not okay in my book.


i see other people demanding permadeth of dwellers and i still think it's a bad idea. you have enough people struggling with their whole vault getting wiped..after they spent real money on lunchboxes, and then you want them to have their dwellers permanently taken away as well?


this is not a roguelike, it's frigging pet hotel reskinned for fallout
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Next

Return to Fallout 4