FOV? RUN FOV? Why can not easier?

Post » Sat Mar 02, 2013 12:21 am

FOV? RUN FOV? Why can not easier? :(

The default view of the camera - 55 degrees to the horizontal.
I remember the command to change it ~ "cl_fov 70" "cl_fov 55" for example. etc
When a player runs, FOV become standard 55. Which command needs to FOV while player running?
Why removed FOV slider?
Thank you :(
---
It is important for multiplayer. Why can not easier?


[ FOV - field of view ]
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Brooke Turner
 
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Post » Sat Mar 02, 2013 12:18 am

pl_movement.power_sprint_targetFOV is the cvar that controls the running FOV. There's a complete list of cvars in the html file that comes with the configurator tool, see this topic.

By the way, one correction - the FOV specified is vertical.
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No Name
 
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Post » Sat Mar 02, 2013 3:50 am

pl_movement.power_sprint_targetFOV

+1 you also want to do r_drawnearfov but this changes everytime you respawn which they are working on fixing.
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Guinevere Wood
 
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