My FPS smooth fix based on FO3 and Skyrim

Post » Thu Nov 26, 2015 2:29 pm

I fix my stutter fest FPS.

Before the tweak I get 60 fps but lots of stutter like in FO3 and NV,everyone know about this trick but couldn't make it work.

The thing was I needed to put the " iFPSClamp=61 " under Fo4 Ini and under section "General".

So far this worked and also I mimic my skyrim ini tweaks.

Just remember that if your machine can't maintain 60fps if it dips down below 60,the game will slow down too like in the previous games.

Video:

https://www.youtube.com/watch?v=9I9VJrnuQxQ&feature=youtu.be

Here's my ini's for reference.

Code for FO4.ini

Spoiler
[General]
iFPSClamp=61
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0

[ScreenSplatter]
bBloodSplatterEnabled=1

[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=8000.0
fSpecularLODMaxStartFade=8000.0
fLightLODMaxStartFade=8000.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=0
fMeshLODLevel1FadeDist=6000.0000
fMeshLODLevel2FadeDist=6000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1

fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1

fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0

[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40

[SSSSS]
fSSSSSPower = 4.0

[Audio]
bEnableAudio=1

[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=10.0
fSafeZoneY=10.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0

[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021

[Grass]
iMinGrassSize=80
bAllowCreateGrass=1

[ImageSpace]
bDoRadialBlur=1

[Weather]
bPrecipitation=1

[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - Meshesixtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000

[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1

And Fallout4Prefs.ini

Spoiler
[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=8000.0000
fShadowDistance=8000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=2048
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=2
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=1
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2048.0000
fInteriorMeshLODLevel2FadeDist=2000.0000
fInteriorMeshLODLevel1FadeDist=2000.0000
fMeshLODLevel2FadeDist=6000.0000
fMeshLODLevel1FadeDist=6000.0000
iMaxAnisotropy=2
iPresentInterval=1
bTopMostWindow=1
bMaximizeWindow=1
bBorderless=1
bFull Screen=1
iSize H=1080
iSize W=1920
bAllowShadowcasterNPCLights=1
iScreenShotIndex=1
fMaxFocusShadowMapDistance=8000.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 770"
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
[Imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=1
bMBEnable=0
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.3050
fPipboyEffectColorG=0.5550
fPipboyEffectColorR=1.0000
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=1.0000
fModMenuEffectHighlightColorG=0.6000
fModMenuEffectHighlightColorR=0.1706
fModMenuEffectColorB=1.0000
fModMenuEffectColorG=0.6000
fModMenuEffectColorR=0.1706
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[General]
iFPSClamp=61
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=255
iHUDColorG=152
iHUDColorR=43
bDialogueCameraEnable=1
bShowCompass=1
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=1.0556
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=5
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=950
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=10.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=0.8471
uID4=138006
fVal3=1.0000
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.5137
uID1=466532
fVal0=1.0000
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=60000.0000
fBlockMaximumDistance=110000.0000
fBlockLevel2Distance=100000.0000
fBlockLevel1Distance=60000.0000
fBlockLevel0Distance=60000.0000
fSplitDistanceMult=1.1000
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=6000.0000
fGrassMaxStartFadeDistance=6000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1

Those tweaks work for me and may or may not work for you,but the " iFPSClamp=61 " might work for you with out tweak other stuff in the ini.

Reason I use 61 instead 60 is due to a bug in the game,having 60 is smooth but make your hands grow large and anything over 61 will make lypsync off.

I'm just trying to help with the stutter fest.

EDIT: NOV 20 2015

Don't use "60" it will make vault doors not be able to open,use 61 has no problems.

Or use window mode bordeless for alternative and safer solution,it might alleviate the microstutter better then full screen.

I'm guessing this why now Bethy let us use on the launcher option to run the game in borderless cause due thier game engine problems with microstutter.

User avatar
DeeD
 
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Post » Thu Nov 26, 2015 3:22 pm

In the past going above 60 fps used to introduce bugs with the physics engine. Have you noticed anything odd since setting it at 61? 61 might not be enough to really trigger these bugs though.

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Eileen Collinson
 
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Post » Fri Nov 27, 2015 5:08 am

Nope still smooth,I have dip to 55 and it give slight stutter but not as bad before using the tweak.

Thats why I use 61,it doesn't trigger any bugs from previuos games and so far none on here.

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Jon O
 
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Post » Thu Nov 26, 2015 6:19 pm

Thanks, this worked for me, much appreciated.

I was playing in borderless window mode (which also stopped the stutter) but always prefer full-screen since there are less issues normally.

Thanks again :)

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Brentleah Jeffs
 
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Post » Fri Nov 27, 2015 3:05 am

I did this too, but for some odd reason it causes the Vault 111 door to not open. To be safe, I only recommend adding this line to the ini after exiting the vault.

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Ryan Lutz
 
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Post » Thu Nov 26, 2015 11:38 pm

Borderless windowed is perfectly smooth. Fullscreen is full of jitter.

So it seems the choice is between fullscreen with fpsclamp, and borderless. Any disadvantages with borderless. I can't see any right now....

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Kate Schofield
 
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Post » Thu Nov 26, 2015 11:36 pm

I set it to 60 and it's greatly helped. Thanks for this tweak, It's years since I'd used it and Stutter Remover came along and fixed the problem so I forgot all about it.

Borderless still has severe stuttering issues for some people (me), granted it's not as terrible as full screen but this tweak greatly alleviates (almost cures) the stutter in both settings.

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phil walsh
 
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Post » Fri Nov 27, 2015 6:28 am

Hi,

I've tried adding iFPSClamp=60 to the fallout4.ini file general section in my documents, but it does not appear to make a difference, despite seeing all over the internet that it is solving the problem for many people. Can someone help me with what I may be doing wrong? Thanks.?

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sam
 
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Post » Thu Nov 26, 2015 5:28 pm

That's wierd.

Mine looks like this and make sure there's no empty space dunno if that matters.

Are you running in bordeless? Try full screen.

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lillian luna
 
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Post » Fri Nov 27, 2015 12:28 am

Is this fix also for terrible frame rate dips? I get single digit frame rates that dont recover back to normal, any idea if this helps that issue? Many are reporting the same problem. The game detects ultra settings for me.
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jason worrell
 
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Post » Fri Nov 27, 2015 12:04 am

Fram rate dips,no this won't fix that.

This only fix the stutter while maintaining 60 fps constant.

The only thing I can think of is make sure you have tripple buffering on and set the profile at maximum perofrmance on NVIDIA control panels,I'm not familiar with AMD cards.

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Strawberry
 
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Post » Thu Nov 26, 2015 10:35 pm

when ever ive tried borderless window mode i get god awfull scren tearing and vsync fails to work, even when on in game and forced through radeon pro, ccc. i use 60hz hdmi and play with cap of 30fps, is it because of the 30 fps cap by any chance ? because i cant play any higher

can you have borderless window mode without screen tearing with fps capped at 30 fps i guess is what i want to know, ive never succeded

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Alan Whiston
 
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Post » Thu Nov 26, 2015 2:28 pm

I don't know about that or how to make it 30 fps,sorry can't help you on this. :sadvaultboy:

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Carolyne Bolt
 
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Post » Fri Nov 27, 2015 4:19 am

yeah the ifpsclamp was allways my go to fix but it doesnt seem to work here for some reason

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Amy Masters
 
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Post » Thu Nov 26, 2015 6:50 pm

+1 here the "iFPSClamp" do not work ^^

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Carlitos Avila
 
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Post » Fri Nov 27, 2015 4:32 am

guys tweaks are nice but wont solve it. get this mod. i can play normally on high with 1,2gb card. http://www.nexusmods.com/fallout4/mods/978/?

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Jani Eayon
 
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Post » Thu Nov 26, 2015 7:26 pm

I just switched from Fullscreen to Borderless windowed. Got rid of the micro-stutter, increased my FPS by a small amount, AND cut my load times in half. WTF. WHY are load times twice as long in Fullscreen? And why am I seeing a 2-3 FPS hit compared to Borderless Windowed? :brokencomputer:

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lauren cleaves
 
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Post » Fri Nov 27, 2015 3:14 am

Borderless Windowed has always been better for Beth games, but actually Fallout 4's relatively well behaved on my system, save the usual terminal issue, and I get better fps with Fullscreen, often 120 and smooth.

Skyrim's physics got too far out of alignment with our universe's above 100 fps, but Fallout 4 is better in this regard as well

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Lyd
 
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Post » Thu Nov 26, 2015 2:24 pm

Don't know what to say to some of you guys,but I been running for past 10 days without a hitch.

One comentor in my video said that using 60 does break the game but when he switch to 61 which I stated in my post he had no problems with it even was able to open vault doors.

Obviously clamping down the game does slow down the game if your system cant maintain 60 FPS constantly.

Also as stated by LateWhiteRabbit,use borderless mode to alleviate the problem for safer solution.

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Tracey Duncan
 
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Post » Fri Nov 27, 2015 1:03 am

Yup. I tried playing around with the numbers using 40-61. You either move faster with high FPS or slower with low FPS depending on the values and the current FPS.

Reverting back to default is preferable to the above for me personally. It still happens, but is much less noticeable at default.

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rae.x
 
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Post » Thu Nov 26, 2015 8:29 pm

You can also have issues from frame rates around 54. It is system dependent really, so find a frame rate that works for you. Past games are perfectly smooth and stable at 48. But, if it works at 60 or so, great.

On some systems, Windowed mode works better than Full Screen. No one really knows the answer as to why, but it has been this way since Oblivion. Some need to have full screen, some need to have window mode. I have seen posts on otherwise identical systems where one has to use Windowed mode and another does not.

It's just nice they offer a Borderless Window mode now so we don't have to run a Wrapper to get a borderless window.

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Emma Parkinson
 
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Post » Thu Nov 26, 2015 2:06 pm

Yeah I find windowed/borderless is worse for me than full screen. Not by a lot, but it is noticeable.

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Lou
 
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Post » Thu Nov 26, 2015 3:57 pm

It's kind of nuts. On this same system, Fullscreen in Skyrim gives me the best results. Fallout 4 gives me the best results in Borderless Windowed mode. :blink:

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SUck MYdIck
 
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Post » Thu Nov 26, 2015 4:54 pm

I did some test tweaking with borderless and clamping.

My findings are as follow:

Clamping while using windows mode or borderless does NOT work,you have to use FULL Screen to make the clamping work with each other.

I tried playing with borderless and yes to certain extent it smooths but when fps drops a bit you get microstutters and really hurts my eyes and brain to see it.

It literaly makes my eyes watery and get headaches and nausea( I have vertigo problem).

Clamping is the only way I can play and even when it slows down it doesnt microstters for me but does slow down the game.

My guess is that when the game is not clamp down and when FPS drops,instead of slowing the game down it skips frames which causes microstutters.

Im guessing from what I can tell,it's trying to cope with the difference fps drops.

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SWagg KId
 
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Post » Thu Nov 26, 2015 2:19 pm

iFPSClamp works in borderless for me but it absolutely breaks certain game events, specifically the animation on vault door control panels.

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maddison
 
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