Frames Slow Near Water

Post » Tue May 17, 2011 7:10 am

I can zip along like a movie until I get to a body of water and it's stop motion..., (I've made some adjustments in OSR that helped but it still slows)
I just seen a post about this in the last couple of days, but I've had no luck finding it... :unsure:
Also, what was supposed to rectify the fish swimming in air issue?? (I seem to have that back as well)
(Load Order)
Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  VASE - core.esm07  CyrodiilUpgradeResourcePack.esm08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm0B  CM Partners.esm0C  Unofficial Oblivion Patch.esp  [Version 3.2.5]0D  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0E  Oblivion Citadel Door Fix.esp0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  Francesco's Optional Chance of Stronger Bosses.esp12  Francesco's Optional Chance of Stronger Enemies.esp13  Francesco's Optional Chance of More Enemies.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  Fran Armor Add-on.esp16  Fran_Lv30Item_Maltz.esp17  FranOBSEConfig.esp  [Version 0.5]18  Ayleid Loot EXtension.esp19  Ayleid Loot EXtension - OOO Dungeons.esp++  Item interchange - Extraction.esp  [Version 0.78]1A  P1DseeYouSleep.esp1B  Map Marker Overhaul.esp  [Version 3.4]1C  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]++  MaleBodyReplacerV4.esp++  EVE_StockEquipmentReplacer.esp1D  Adonnay's_Elven_Sabres-MOBS.esp++  ArtifactsFemaleArmor.esp1E  Lich King's Helm v1_0.esp1F  New Frostmourne Sword by Jojjo v1_0.esp++  RustyItems.esp**  Armamentium female.esp20  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]21  Cobl Glue.esp  [Version 1.72]22  Cobl Si.esp  [Version 1.63]23  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]24  Bob's Armory Oblivion.esp25  FCOM_BobsArmory.esp  [Version 0.9.9]26  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]27  Oblivion WarCry EV.esp28  FCOM_WarCry.esp  [Version 0.9.9MB3]29  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OMOBS.esp  [Version 1.0]++  OMOBS_SI.esp  [Version 1.0]2A  OMOBS Optional Combat Settings.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]2B  ArmamentariumArtifacts.esp  [Version 1.35]2C  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]2D  FCOM_RealSwords.esp  [Version 0.9.9]2E  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]2F  CurseOfHircine.esp30  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]33  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]34  MMM - Playable Undead Armors.esp**  MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_Archery.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]35  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]++  EVE_StockEquipmentReplacer4FCOM.esp36  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]37  GTAesgaard.esp38  VHBloodlines 1.2.esp  [Version 1.4]39  Knights.esp3A  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp3B  Mighty Umbra.esp3C  Ungarion1TheWelkyndSword.esp  [Version 1.4]3D  Blood&Mud.esp3E  Lost Paladins of the Divines.esp3F  Origin of the Mages Guild.esp  [Version 6.1]40  The Mystery of the Dulan cult.esp41  MannimarcoComplete.esp42  MannimarcoRevisited.esp43  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]44  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]45  FCOM_OMG.esp  [Version 0.9.9]46  FCOM_DulanCult.esp  [Version 0.9.9]47  Gah Falquan Umarile.esp48  mythsandlegends.esp49  VeronaHouseBloodlines-LushWoodlands fix.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]4A  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]4B  CUO_Dwemer.esp4C  CUO_FightersGuildContracts_SAFE.esp++  CUO_UnLeveledLoot.esp4D  EVE_ShiveringIslesEasterEggs.esp4E  P1DkeyChain.esp  [Version 5.00]4F  Salmo the Baker, Cobl.esp  [Version 3.08]50  RefScope.esp  [Version 1.3.0]++  cidnothumpMMversion.esp51  SupremeMagicka.esp  [Version 0.90]52  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]53  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]54  Enchant Arrows Spells.esp++  Francesco's Slower skills x1.5.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]55  IDKRRR_C_race.esp56  IDKRRR_C_race_closed_mouth_version.esp57  CM Partners.esp58  CM Partners Special NPCs.esp59  CM Partners NPC.esp5A  CM Partners Extra NPCs.esp5B  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]++  EVE_KhajiitFix.esp++  Francesco's day lenght rescale 1-16.esp5C  Get Wet.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]5D  Cobl Silent Equip Misc.esp  [Version 01]5E  Bashed Patch, 0.esp5F  FormID Finder4.esp60  Streamline 3.1.esp


User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Tue May 17, 2011 3:06 pm

Try removing OOO Water Weeds and OOO WaterFish to start with. The MMM DiverseWaterlife you have should be okay, it's a lot lighter than the two OOO ones, but you can remove it too if you still have problems.

The jumping fish are probably mostly coming from OOO Waterfish. They're hoping to have an updated version of that available soon.

Grab the latest BOSS list from GoogleCode: http://better-oblivion-sorting-software.googlecode.com/svn-history/r858/masterlist.txt
Save that in your Data directoy, overwriting your current one. I can see off-hand that your EVE_KhajiitFix needs to be moved to prevent over-writing Cobl Races Khajiits.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Tue May 17, 2011 12:37 am

Ok, I thoght one of those was supposed to Remedy the fish in the air, (it seems like they Were worse, and then Cured for awhile...)
Can I just copy/paste that on top ? Ok, That's interesting, the First time I've seen the Purple text in Bash...
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Tue May 17, 2011 1:11 pm

The updated DiverseWaterlife plugin you have goes a long way toward eliminating fish that take a walk on land. However, it can only fix fish that it places. Any fish placed by OOO WaterFish won't have the updated scripts.

There is an updated OOO Waterlife being tested, and they are hoping for a release soon.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Tue May 17, 2011 10:37 am

Ok, Thanks Much, It's a LOT better now, doesn't seem to slow at all now. ( I did have a couple of fish on a Bridge yet though..)
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Tue May 17, 2011 9:03 am

You may want to try respawning the content in the area to see just how much of a changes was made. To do that, leave the area by at least two cells and wait 73 hrs (unless you extended the default respawn time, in that case you need to wait longer.)
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STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Tue May 17, 2011 4:18 pm

You may want to try respawning the content in the area to see just how much of a changes was made. To do that, leave the area by at least two cells and wait 73 hrs (unless you extended the default respawn time, in that case you need to wait longer.)

It would be Hard to tell, I only noticed 3 fish bounceing around on a bridge, could be quite random... (will check back though)
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OJY
 
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Joined: Wed May 30, 2007 3:11 pm


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