[RELz WIPz] Francesco's Creatures and Items V5

Post » Thu May 03, 2012 4:43 pm

Order doesn't matter with this frans even in an existing install now as everything is neatly packed in a BSA.

I love this. Now I'm not scared to update!

What about the BSA? FCOM says to rename franewitems.bsa to FCOM_Convergence_FraNewItems.bsa. Do I delete the old bsa and rename the new one? Or keep the new one named Francesco's Creatures and Items Resources - Items.bsa?
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Manuela Ribeiro Pereira
 
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Post » Thu May 03, 2012 10:38 am

Delete the old BSAs, and either:

a) Leave the new BSAs as they are. They're named correctly as a dummy plugin I included loads them up for you.
b ) Rename them to the FCOM convention like before, and delete the Francesco's Creatures and Items Resources.esp file.
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Skivs
 
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Post » Thu May 03, 2012 9:00 pm

They're named correctly as a dummy plugin I included loads them up for you.

:woot: Just for me! Thanks, I didn't know you knew about me up until now. Say.. what are you doing later?

I did notice that new file. I'm gonna leave em how they are.
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Lisa Robb
 
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Post » Thu May 03, 2012 11:28 pm

thank you very much :)
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Charlie Sarson
 
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Post » Thu May 03, 2012 10:05 pm

Congrats on this! Will we be seeing the next MMM/COBL/OOO/FCOM soon? :D
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Kelly Osbourne Kelly
 
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Post » Thu May 03, 2012 11:53 pm

My prayers have been answered. Thanks for sharing!!
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sarah taylor
 
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Post » Thu May 03, 2012 5:09 pm

Thank you for this great job!

EDIT: But nothing bad happen if I'll leave standalone MOBS active? I mean it can be updated in future...
Also, if I'll leave MOBS active should I use Frans No Reduced Speed When Running, since it prevents double reduced speed effect when using Frans MOBS and standalone MOBS altogether?

EDIT2: Why oh why I have to use mod Progress? Frans progress rate was already well customised (each skill differently). Now I'm not even sure shoud I change this progress .ini somehow and shoud I use another .esp's that comes with progress alongside with .esm? I use 2x more slower skill in Frans 4.5b... However I could use 3x slower but now I don't know what to do.

EDIT3: And what timescale and cell respawn rate shouid I use if I want to have it like I had in Frans 4.5b? It was I think 7 days respawn (Bash allows 5 days) and timescale was set somehow that 1 real hour was 12 hours ingame. Should I use timescale 12 in Wrye Bash then?
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Tina Tupou
 
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Post » Thu May 03, 2012 8:03 pm

Woo-hoo! Perfect chance to start my TIE run, waiting for the full FCOM update to be released :celebration:
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Laura-Lee Gerwing
 
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Post » Thu May 03, 2012 11:29 am

Many thanks! :)
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Julie Serebrekoff
 
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Post » Thu May 03, 2012 7:33 pm

Could someone explain me if the "Calipers" in the MISC section are really CALIPERS?I don't think so
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Hannah Whitlock
 
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Post » Thu May 03, 2012 8:44 am

Thank you for this great job!

EDIT: But nothing bad happen if I'll leave standalone MOBS active? I mean it can be updated in future...
Also, if I'll leave MOBS active should I use Frans No Reduced Speed When Running, since it prevents double reduced speed effect when using Frans MOBS and standalone MOBS altogether?

EDIT2: Why oh why I have to use mod Progress? Frans progress rate was already well customised (each skill differently). Now I'm not even sure shoud I change this progress .ini somehow and shoud I use another .esp's that comes with progress alongside with .esm? I use 2x more slower skill in Frans 4.5b... However I could use 3x slower but now I don't know what to do.

EDIT3: And what timescale and cell respawn rate shouid I use if I want to have it like I had in Frans 4.5b? It was I think 7 days respawn (Bash allows 5 days) and timescale was set somehow that 1 real hour was 12 hours ingame. Should I use timescale 12 in Wrye Bash then?
No nothing bad will happen if you leave stand alone MOBS, but it is file redundancy. The no running backwards - isn't that part of the MOBS optional combat settings? That depends then if SWG merged the optional part in with the main MOBS file.

I think the point of removing progress skill rates and respawn and so on was to reduce the amount of esp needed. Especially if the bashed patch has options or in the case of Progress - which can mimic any existing skill progression mod.

[edit] and since Frans was and still is customizable the only one who is going to know how you had it set up is you.
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April
 
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Post » Thu May 03, 2012 7:38 am

Could someone explain me if the "Calipers" in the MISC section are really CALIPERS?I don't think so
Calipers are special scripted items used by Frans to provide variety to loot lists. It's rather complicated. If you still see them on corpses it's a bug, it means the scripts haven't been able to run properly. I'll be investigating to see if anything can be done about it short of re-writing the leveled list system.

@CarlosS4444:

Don't use the MOBS esp, the whole thing has been integrated now. You can optionally use the no running backwards tweak however, that was not added, but will be an option in the next release.

A lot of outdated options were removed. Living Economy was removed because Enhanced Economy does a much better job. The timescale tweak has been removed because it can be done through the bashed patch or a simple console command. The leveling rates tweak was removed as progress is so customisable, and is pretty much the de-facto mod to change rates. Same applies to the level up minimod, and the spawn refresh time. It can all be done easier and more efficiently now.
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Blaine
 
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Post » Thu May 03, 2012 1:48 pm

The primary purpose behind wanting to update Frans was supposed to be to deal the death blow to the calipers issue. Serious consideration should be given to doing so at some point once the initial conversion is done and tested.
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Scared humanity
 
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Post » Thu May 03, 2012 7:44 am

Don't use the MOBS esp, the whole thing has been integrated now. You can optionally use the no running backwards tweak however, that was not added, but will be an option in the next release.
SWG-

When you say the whole thing is integrated - do you mean it is integrated if you choose to install MOBS. And then am I wrong - it is the optional combat tweaks that has the reduced backwards running - right?
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Batricia Alele
 
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Post » Thu May 03, 2012 1:17 pm

SWG-

When you say the whole thing is integrated - do you mean it is integrated if you choose to install MOBS. And then am I wrong - it is the optional combat tweaks that has the reduced backwards running - right?
Of course, only if you choose MOBS. Frans has always had reduced backwards running speed, this patch can remove it but an INI option will be added next release: http://www.tesnexus.com/downloads/file.php?id=17621
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Unstoppable Judge
 
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Post » Thu May 03, 2012 7:07 pm

Thank you, love the new ini!!!
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Farrah Lee
 
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Post » Thu May 03, 2012 11:18 am

Love the update!

I've been thinking, since FCOM does not allow using the optional leveled quests esp, would it be reasonable to request the Amber and Madness overhaul to be compatible with it? Back when I was playing with only Fran's I loved how it used the quality of the ore to determine the armors rather than leveled. It just makes it so much more rewarding to get a perfect quality Madness armor. Maybe this could be integrated with the ini? I'd love it if the chance of getting a higher quality ore was customizable.
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stacy hamilton
 
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Post » Thu May 03, 2012 6:37 pm

One small bug in the ini:

; Look for water; Animals will sometimes go look for water. Values between 0 and 35, where 0 is a 0% chance. Default is 15.Set FranAddOnCreaFindWater to 0

If default is 15, having a 0 there isn't quite right :)
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helliehexx
 
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Post » Thu May 03, 2012 8:52 am

Love the update!

I've been thinking, since FCOM does not allow using the optional leveled quests esp, would it be reasonable to request the Amber and Madness overhaul to be compatible with it? Back when I was playing with only Fran's I loved how it used the quality of the ore to determine the armors rather than leveled. It just makes it so much more rewarding to get a perfect quality Madness armor. Maybe this could be integrated with the ini? I'd love it if the chance of getting a higher quality ore was customizable.

Use this http://www.tesnexus.com/downloads/download.php?id=28836 designed for FCOM if you want Amber and Madness Overhaul..
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Mistress trades Melissa
 
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Post » Thu May 03, 2012 1:30 pm

Calipers are special scripted items used by Frans to provide variety to loot lists. It's rather complicated. If you still see them on corpses it's a bug, it means the scripts haven't been able to run properly. I'll be investigating to see if anything can be done about it short of re-writing the leveled list system.
Rather complicated? :ahhh:
Quest script calls quest script calls quest script, and somewhere in there there's a leveled list... what was wrong with just assigning the leveled list in the first place? :whistling:

Anyway, if anybody is finding naked Fran enemies with a collection of calipers in their inventory, you can fix the problem by opening the console and typing the following:
StopQuest FranLootSet FranLoot.ReSet to 1Set FranLoot.Set to 0Set FranLoot.DoOnce to 0StartQuest FranLoot
This happens, I think, because the FranLoot0Armor quest script doesn't terminate properly, which may be because one of the quest scripts it kicks off doesn't end in time. Resetting FranLoot, which appears to control everything, stops any errant quests and lets the caliper scripts fire off properly.

Eloise
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Sophie Morrell
 
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Post » Thu May 03, 2012 2:07 pm

It's a way to get variation and randomisation. Bare in mind when this mod was made there wasn't the knowledge of nested leveled lists we have today. FCOM has a hugely complicated list system, this just does it in a different way.

And the fix you described, along with the explanation, is exactly what can sometimes happen. I'm not planning on rewriting the whole mod, I just want to study the quest scripts to see why it sometimes gets a bit stuck. Thanks for the temporary fix though :)
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Je suis
 
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Post » Thu May 03, 2012 8:00 am

Use this http://www.tesnexus.com/downloads/download.php?id=28836 designed for FCOM if you want Amber and Madness Overhaul..
Awesome. Thank you! :thumbsup:
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OnlyDumazzapplyhere
 
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Post » Thu May 03, 2012 11:45 pm

Small typo in the ini I think. There are two comment headers that say "dungeon" chest loot. One should be "house", as the settings below it make clear. Meh.
No problems with the install though. Thanks again!
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CHANONE
 
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Post » Thu May 03, 2012 2:41 pm

If I'm using this with FCOM, is there a new FCOM_Fran plugin I need to get, or can I just use the old one that says it requires Frans 4.5b? I ask because since installing Frans, my game's been crashing every 30 minutes or so. I went to the testinghall and waited three days after installation, just to be safe, so I know it's not that...
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Amy Smith
 
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Post » Thu May 03, 2012 5:17 pm

Calipers are special scripted items used by Frans to provide variety to loot lists. It's rather complicated. If you still see them on corpses it's a bug, it means the scripts haven't been able to run properly. I'll be investigating to see if anything can be done about it short of re-writing the leveled list system.
Thank you for the answer;)

@Eloise thank you too ^^
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saharen beauty
 
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