[RELz WIPz] Francesco's Creatures and Items V5

Post » Thu May 03, 2012 4:53 pm

Big thank you!

However... when downloading, my pc downloaded 2 files with a single click:

Francescos Creatures and Items - V5B1-40190-5-0B1 which is 397,693 KB

and

Francesco's Creatures and Items 5.0., which is 390,561 KB.

Which one is the correct one?
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Natasha Biss
 
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Post » Thu May 03, 2012 8:24 pm

Finally updated to this new version and ran BOSS.

It seems that some of the esp now load later (lower) in the load order. What was the reason for the change? Just to group them closer to where other overhauls are - or what there another reason?

... And thanks
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Lance Vannortwick
 
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Post » Thu May 03, 2012 9:52 pm

I think I found a bug. I killed a Flayed One earlier and took its knife. When I learned that it was a misc item, not a weapon, I dropped it, and I got a big "WTF!? I'm a missing mesh!" I tried it with another one and got the same thing - looks like they're maybe missing a gnd mesh?
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louise tagg
 
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Post » Thu May 03, 2012 10:29 pm

Flayed One is from Warcry not Frans..
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+++CAZZY
 
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Post » Thu May 03, 2012 8:53 am

I think I found a bug. I killed a Flayed One earlier and took its knife. When I learned that it was a misc item, not a weapon, I dropped it, and I got a big "WTF!? I'm a missing mesh!" I tried it with another one and got the same thing - looks like they're maybe missing a gnd mesh?

Not running http://www.gamesas.com/index.php?/topic/1193680-this-ones-good-for-a-laugh/page__view__findpost__p__17732521 mod perchamce are you? :laugh:
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Marine x
 
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Post » Thu May 03, 2012 5:57 pm

Flayed One is from Warcry not Frans..
Oopsie. :facepalm: I knew that, too... I was just tired. I guess I don't need to repost it, since you're the person to talk to. :)

Not running http://www.gamesas.com/index.php?/topic/1193680-this-ones-good-for-a-laugh/page__view__findpost__p__17732521 mod perchamce are you? :laugh:
Nope. :P
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Svenja Hedrich
 
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Post » Thu May 03, 2012 8:57 am

SWG - perhaps for next release you can modify the fcom install ..

I was writing up a quick guide to Frans 5.0 for FCOM and noticed that during the FCOM install we do not have a option to Choose Vendor Tweaks or Leveled Quest if SI is installed..

Perhaps we should replace the Leveled Quest SI version with version from the 4.5 patches section that is SI Content only and if FCOM is chosen.

I have to choose them after the wizard has run currently or select a MMM install to get those specific plugins for a FCOM install..
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Chris BEvan
 
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Post » Thu May 03, 2012 6:21 pm

Is this still being worked on?
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Matt Fletcher
 
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Post » Thu May 03, 2012 9:43 am

Hiya, I have Francesco's working perfectly at the moment, but I decided that one of the features that I decided NOT to install is something that I now DO want to install.

So, my question is, and I apologise if this is really easy I couldn't find a solution anywhere, will I break anything if I run the .exe again and include the new files? Also, will I need to start from scratch again or will my save files be alright?

Finally, I don't have an .ini for Frans, is this normal? If not, how do I get it?

P.S. I have V4.5b not V5, but I couldn't find anywhere else to post this. So, apologies for that.

Thank you!
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Steph
 
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Post » Thu May 03, 2012 3:41 pm

You can run the exe on a temporary folder and then pick out what you want to install and copy over to your data folder.

Certain things may be different versions of the esm/esp you have now - hard to telll, but since most of it is plugins - just replace the ones you have now.

The upgrade though is worth it - if you use BAIN.
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Jeffrey Lawson
 
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Post » Thu May 03, 2012 5:34 pm

Finally, I don't have an .ini for Frans, is this normal? If not, how do I get it?

The ini file is a feature introduced in V5
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dean Cutler
 
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Post » Thu May 03, 2012 3:05 pm

I'm running an FCOM game and had already installed Frans using the bailing wire/duct tape method. Not having any problems with my game, but decided never-the-less to try a reinstall of this new BAIN version.

WOW & WOW again. What a simple, pain-free-pleasure it was. :biggrin:

Thanx mucho, SWG. :thumbsup:
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Charlotte Buckley
 
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Post » Thu May 03, 2012 5:57 pm

It is true that Francesco's overwrites a lot of bug fixes from the UOP?
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NO suckers In Here
 
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Post » Thu May 03, 2012 10:04 pm

It is true that Francesco's overwrites a lot of bug fixes from the UOP?
No. It will intentionally overwrite the vanilla game, and therefore any changes that the UOP has made.
That's how overhaul mods work.
You have some examples of it breaking fixes?
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Mel E
 
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Post » Thu May 03, 2012 2:47 pm

No. It will intentionally overwrite the vanilla game, and therefore any changes that the UOP has made.
That's how overhaul mods work.
You have some examples of it breaking fixes?

Yeah, I saw your reply to me in the UOP thread which is what I assume this person is talking about too. Thanks for the "tutorial" on how overhauls work. :rolleyes:

I know very well it overwrites some changes intentionally, such as certain NPC inventory items or AI packages. What I was referring to are some of the daedric quests that had extensive corrections made by the UOP that are being reverted back to the vanilla version by other unrelated changes made by Frans to those quests. If you want to look at those examples yourself, load up TES4Edit and have fun. I honestly don't mind if they are fixed or not as it's minor, just pointing it out.
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Tasha Clifford
 
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Post » Thu May 03, 2012 8:11 am

Yeah, I saw your reply to me in the UOP thread which is what I assume this person is talking about too. Thanks for the "tutorial" on how overhauls work. :rolleyes:

I know very well it overwrites some changes intentionally, such as certain NPC inventory items or AI packages. What I was referring to are some of the daedric quests that had extensive corrections made by the UOP that are being reverted back to the vanilla version by other unrelated changes made by Frans to those quests. If you want to look at those examples yourself, load up TES4Edit and have fun. I honestly don't mind if they are fixed or not as it's minor, just pointing it out.
This is what I was talking about ,)
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[ becca ]
 
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Post » Thu May 03, 2012 8:11 pm

The core Frans module does nothing to the UOP.

Only the optional levelled quests component plays about with the daedric quests a bit. This does overwrite the UOP's changes, but only minor things. For example, the addition of a new quest target fix or the UOP stopping the quest (which is etiquette more than anything). Overhauls, like mentioned, are bound to overwrite the UOP. If the changes are major bug fixes then of course they'll be included in Frans if they're being overwritten, however there's nothing really groundbreaking to support adding these changes right now, as they are relatively minor tweaks. So don't worry, there are no real drastic changes made by the UOP.
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Lil Miss
 
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Post » Thu May 03, 2012 5:39 pm

The core Frans module does nothing to the UOP.

Only the optional levelled quests component plays about with the daedric quests a bit. This does overwrite the UOP's changes, but only minor things. For example, the addition of a new quest target fix or the UOP stopping the quest (which is etiquette more than anything). Overhauls, like mentioned, are bound to overwrite the UOP. If the changes are major bug fixes then of course they'll be included in Frans if they're being overwritten, however there's nothing really groundbreaking to support adding these changes right now, as they are relatively minor tweaks. So don't worry, there are no real drastic changes made by the UOP.

Thanks for the clarification SWG. I use everything except the optional items and creatures modules. Have there been any real bug reports yet? The BAIN beta seems extremely stable on my install and I haven't noticed any CTDs or glitches due to it. Very nice work.
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James Hate
 
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Post » Thu May 03, 2012 11:33 pm

Thanks for the clarification SWG. I use everything except the optional items and creatures modules. Have there been any real bug reports yet? The BAIN beta seems extremely stable on my install and I haven't noticed any CTDs or glitches due to it. Very nice work.
No major bugs to be honest. I did have a list of stuff I wanted to add (not fix) but I appear to have lost it :laugh:

Only a few INI bugs to be honest. I'll be uploading a new INI update within the next couple of days however :)
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Sammygirl
 
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Post » Thu May 03, 2012 9:30 pm

The core Frans module does nothing to the UOP.

Only the optional levelled quests component plays about with the daedric quests a bit. This does overwrite the UOP's changes, but only minor things. For example, the addition of a new quest target fix or the UOP stopping the quest (which is etiquette more than anything). Overhauls, like mentioned, are bound to overwrite the UOP. If the changes are major bug fixes then of course they'll be included in Frans if they're being overwritten, however there's nothing really groundbreaking to support adding these changes right now, as they are relatively minor tweaks. So don't worry, there are no real drastic changes made by the UOP.
On the http://www.tesnexus.com/downloads/file.php?id=17621 there is a patch:
UOP-Frans Optional Files (Quests) patch. Requires the UOP patch of your choice and either Francesco's Optional Files.esp or Francesco's Optional Leveled Quests.esp. File now has two esps, named the same but inside different folders, pick one to match your setup. Updated for UOP 3.2.0 and has Frans guard stats now too.

expanded notes: this is totally optional. It applies a couple of UOP fixes to Frans optional quests plug. I play without it, but since a few folks asked for it I made it. If you want to use it, great. If you don't then it's not game breaking (there's a minor name change on a silver glass, a monster stat tweak, and a missing s on a goblin clan name, mainly. Oh and the guards are updated to the optional leveled quests stats).
So it all seems pretty minor to me. This patch is mergable so what the hay?

[edit] errr wait what? This patch relies on and an esp called Fransisco's Optional Files.esp WTH is that??

But I am wondering about the older http://www.tesnexus.com/downloads/file.php?id=17603 and if they are still good to use with the latest cobl.
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Hussnein Amin
 
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Post » Thu May 03, 2012 5:17 pm

Sorry for double post ... this is interesting ... I had made a new load order with mostly just WAC as the overhaul ... but I decided to use the patches and add Frans into the mix.

I'm getting crashing with the optional leveled quests esp active (SI, no mobs).

I disabled a lot of my load order and it is still happening. Has anyone else had issue with that esp?

[edit] Oh wait I see this in the description field:
Tweaked main quests and guild quests. It's highly recommended to start a new game the first time you start to use this part of the mod.
Bummer

Here is the description of the esp:
Tweaked main quests and guild quests, these quests will be much more static.. their difficulty will not be based on player level... if a quest is meant to be hard ... it will have strong enemies even if the player is low level, in this way you won't be able to become master of a guild at level 10. Loot you will find in these quests (and in the chests of their dungeons) will be based on their level and not on player level, so if at level 3 you try to finish a level 8 quest you will fight against level 8 enemies instead of level 3, and their loot will be the same as if you fought them at level 8.
But hmmm - I want to run though the fighters guild and main quest fast in order to do RST.

Again sorry for double post - thought I found a real issue.

Still curious about the Cobl tweaks.
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Lynette Wilson
 
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Post » Thu May 03, 2012 10:35 pm

The core Frans module does nothing to the UOP.

Only the optional levelled quests component plays about with the daedric quests a bit. This does overwrite the UOP's changes, but only minor things. For example, the addition of a new quest target fix or the UOP stopping the quest (which is etiquette more than anything). Overhauls, like mentioned, are bound to overwrite the UOP. If the changes are major bug fixes then of course they'll be included in Frans if they're being overwritten, however there's nothing really groundbreaking to support adding these changes right now, as they are relatively minor tweaks. So don't worry, there are no real drastic changes made by the UOP.
Thank you for the clear explanation ;)
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Melis Hristina
 
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Post » Thu May 03, 2012 7:52 am

But I am wondering about the older http://www.tesnexus.com/downloads/file.php?id=17603 and if they are still good to use with the latest cobl.

There doesn't seem to be any need for that if you use a bashed patch, frankly. If you have everything tagged and imported, all the stuff that file claims to do will show up in-game anyway. At least, it does for me. Seems like a "fix" for people who used the old exe Frans installer, and didn't want to use WryeBash. (Cobl without WryeBash? :blink: )
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Inol Wakhid
 
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Post » Thu May 03, 2012 5:37 pm

It says it is a frans centric version of Cobl Tweaks and that plugin (cobl tweaks) is still recommended to have merged in the load order and to use bashed patch, so why would it all of a sudden be something to not use?

What I do notice is that Cobl tweaks is tagged with {{BASH:Filter,InventOnly}} while this is not.

What is InventOnly? that does not come up as a tag in the tagging window of Wrye Bash.
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Nina Mccormick
 
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Post » Thu May 03, 2012 7:53 pm

It says it is a frans centric version of Cobl Tweaks and that plugin (cobl tweaks) is still recommended to have merged in the load order and to use bashed patch, so why would it all of a sudden be something to not use?

What I do notice is that Cobl tweaks is tagged with {{BASH:Filter,InventOnly}} while this is not.

What is InventOnly? that does not come up as a tag in the tagging window of Wrye Bash.
The "InventOnly" is an old deprecated tag. Now use Invent + IIM (Item Interchange Mode).

As for the mod, this is pretty confusing. I'm looking at the description of what it does:
What is changed you ask?
Liches drop lich dust, Trolls have troll blood, Daedra can drop hearts and/or skin, Wraiths now drop Wraith Essence, certain NPCs will have additional moonsugar drops, and Vampires carry Vitae. And if you have the optional New creatures installed you can also find Giant blood, Guar hide, special drops in some of the golems, werewolf blood and more. The Shivering Isles version adds raw Bulliwog legs to the Bulliwogs.

This all happens normally with cobl and a bashed patch.

The only thing I can see is this:
but if you do use Frans and you'd like to use COBL you know that there are cool drops included in COBL-tweaks that would revert those creatures back to vanilla leveling.
Is this true? I haven't noticed creatures "reverting" to vanilla leveling. Maybe someone else can explain what's going on here, or what this supposedly does.
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J.P loves
 
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