Francesco's Leveled Creature-item mod

Post » Wed Sep 01, 2010 4:55 pm

One more quick question:

Is Francesco's mod OBSE compatible?

I kind of want to use that companion share & recruit mod along with it, but it's no biggie if OBSE conflicts.
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luis dejesus
 
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Post » Thu Sep 02, 2010 2:35 am

Yes it is, Burnov. I've used Fran's with many OBSE-required mods, and all has been fine. :)
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Mr. Ray
 
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Post » Wed Sep 01, 2010 6:22 pm

I've got Fran's latest version installed with the leveled quests optional component and I just tried the Boethia daedric quest. In the tournament of ten bloods, every enemy was wearing fur, iron or nothing at all (half of them were naked) and all weapons were iron or steel. Since I am level 20 (for some reason the Clavicus Vile quest requires you to be level 25 with this mod, yet Boethia's quest can still be done at 20), this was laughably easy. Surely this wasn't the intent of making "some" of the enemies static...

Edit: I thought this was due to Frans (the Boethia problems), but it seems like it is yet another undocumented 'feature' of the Unofficial Oblivion Patch. Still, it does seem that Frans ups the required level for some Daedric quests, yet this is not mentioned in the readme. Are there any other undocumented changes in Frans 4.5b in the leveled quests plugin?
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clelia vega
 
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Post » Wed Sep 01, 2010 2:41 pm

Anyone had trouble with this and the Steam version? Trying to narrow down what is causing my crash, and it looks like it might be this (probably the installer).
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JESSE
 
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Post » Wed Sep 01, 2010 12:55 pm

A few suggestions:

1. An Amber/Madness Purifier/Refiner [Dailogue Option[: Currently my one beef with Fran's amber system (and admittingly one of only two reasons I choose OOO over it, the other being OOO's quests) is the inability to do anything with Impure/Regular amber or madness ore. So what happens is you wind up either A. stockpiling tons of useless Impure/regular ore/amber B. selling it for very very meager profits, so meager in fact that it's not worth the time spent looking for amber/madness ore. C. using it up to get all sorts of impure weapons you don't need.

In other words, in later levels, Impure and Regular ore/amber becomes completely useless.

I would suggest creating a refiner/refiners somewhere on the isles you can find where you can put your ore/amber into, hit a button, and if you have a certain amount in it, it "refines" it into a higher unit. Like say put in 5 impure ambers, hit a button and get 1 regular amber. 5 regular ambers and get 1 pure amber.

Midas's Assiumlator would be a good example to use.

OR

you could also have a dialogue option on the smiths to do this for a small fee. Would probably be easier anyway.



2. Magic amber items get the short end of the stick. Problem doesn't lie with the items themselves, but rather with the woefully imbalanced rarity of the matrices. As it stands, Madness matrices (and perhaps, madness ore itself) are FAR more common than their amber counterparts. How so? consider the following:
    CREATURES

  • Madness Matrices are found on grummites as well as in chests.
  • The amber equivalent, Gnarls, do not carry Matrices. You can only find them in chests.
  • Grummites have dedicated dungeons. That is, they have a lot of dungeons that are purely (or mostly) consisting of grummites.
  • Gnarls do not have dedicated dungeons. They are always mixed in with other, non-amber bearing creatures (Scalons, Baliwogs, Hungers, etc). The exception is the fountainhead, which you can't even access untill the end of the main quest. Not that this really matters, as like I said, Gnarls do not carry matrices.
  • Grummites are far more common than Gnarls in terms of numbers, as very rarely do you encounter just one of them in the wilderness.
  • Neither ore deposits nor Amber stumps/branches carry matrices, so I won't go into these.

    DUNGEONS
  • Amber (and therefore matrices) appears in Monster Dungeons there are 5 of these (not counting the fountainhead which you can't access untill the end of the shivering main quest)
  • Madness Ore (and therefore matrices) appears in Grummite Dungeons. There are 7 of these.
  • Amber can also be found in Heretic dungeons, boss chests only. There are only 2 of these dungeons.
  • Madness Ore/Matrices can also be found in boss level chests in Zealot Dungeons. there are 6 of these.


in short, Gnarls need to either carry Matrices as well, or Grummites need to lose theirs. I know Beth TRIED to Ballance this by giving monster dungeons more chests than Grummite dungeons, but seriously, the fact that you can go into a grummite dungeon and be 95% guaranteed to get a matrix is just ridiculous.
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Taylor Bakos
 
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Post » Wed Sep 01, 2010 6:48 pm

NVM
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Jeneene Hunte
 
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Post » Wed Sep 01, 2010 1:03 pm

Ok, did I do something wrong here? I have a lot of missing textures (the wtf yellow things pop up).

I downloaded and installed the LeveledCreaturesItemMod, then downloaded and Installed the OptionalNewItemsCreatures one.
Wasn't like I could really go wrong there, double clicked on them and let them do the install.
Checked my load order with BOSS, set up my load order with Wyre Bash. Wyre Bash shows no conflicts (there are a few mods I could bash, just havent yet).

Load Order:
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Francesco's Optional New Creatures Add-On.esm04  Mart's Monster Mod.esm  [Version 3.7b1]05  Unofficial Oblivion Patch.esp  [Version 3.2.0]06  DLCShiveringIsles.esp07  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]08  oc_darker_nights.esp09  ES4_Alchemists Reference.esp0A  Portable Campsite.esp0B  Harvest[Containers].esp0C  sr_super_hotkeys.esp0D  CapesandCloaks.esp0E  PersuasionOverhaul.esp  [Version 1.4]0F  EY_Vampirehunter.esp10  Francesco's Optional Files.esp11  Mart's Monster Mod.esp  [Version 3.7b1]12  Mart's Monster Mod - Shivering Isles.esp  [Version 0.18]13  za_bankmod.esp14  Knights.esp15  Knights - Unofficial Patch.esp  [Version 1.0.9]16  Mart's Monster Mod - Knights.esp  [Version 3.7b1]17  Harvest [Flora].esp  [Version 3.0.0]18  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]19  Exterior Actors Have Torches 1.3 DT.esp1A  ScriptIcon_Replacer.esp1B  EnchantmentRestore.esp1C  EnchantmentRestore_Wells.esp1D  SM Combat Hide.esp  [Version 1.1]1E  No psychic guards v1.2.esp1F  Denock Arrows.esp20  Dark Dungeons.esp21  Dark Dungeons -  SI.esp22  CuteElf11.esp  [Version 1.2]23  bgMagicEV.esp  [Version 1.7EV]24  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]25  bgMagicItemSigil.esp  [Version 1.68EV]26  bgMagicEVStartspells.esp  [Version 1.68EV]27  bgMagicBonus.esp  [Version 1.7EV]28  bgMagicEVAddEnVar.esp  [Version 1.68EV]29  bgMagicEVPaperChase.esp  [Version 1.68EV]2A  bgMagicAlchemy.esp  [Version 1.57]2B  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]2C  bgMagicEVShader.esp  [Version 1.7EV]2D  bgMagicShaderLifeDetect.esp  [Version 1.68]2E  bgMagicLightningbolt.esp


A few things. I have the game of the year edition that comes with SI and Knights, which are both installed. Yet the Installer for Fran's mod couldnt detect SI, I told it to install the SI parts anyway.
Also this part has me somewhat confused. Out of the read me; " Keep in mind that after completing the installation you still need to load the installed files in the data files section of oblivionlauncher.exe". Well, looking into the data files I see stuff from this mod, so .... :confused:
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Claudz
 
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Post » Wed Sep 01, 2010 6:05 pm

Have you modified the ini file to tell it where you have your BSA archive?
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Mrs shelly Sugarplum
 
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Post » Wed Sep 01, 2010 2:38 pm

Have you modified the ini file to tell it where you have your BSA archive?



You mean this?
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa, FraNewCrea.bsa
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Gavin Roberts
 
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Post » Thu Sep 02, 2010 1:04 am

To be straight, it is acceptable to just install the 39mb portion of the mod and skip the added creatures and items, correct? I am only interested in the enemy leveling fix. I have seen conflicting info, but thus far it seems to be working? Sorry
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Kristian Perez
 
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Post » Wed Sep 01, 2010 1:28 pm

03 Francesco's Optional New Creatures Add-On.esm
04 Mart's Monster Mod.esm [Version 3.7b1]

11 Mart's Monster Mod.esp [Version 3.7b1]

A few things. I have the game of the year edition that comes with SI and Knights, which are both installed. Yet the Installer for Fran's mod couldnt detect SI, I told it to install the SI parts anyway.


You do not use Francesco's Optionial New Creatures Addon.esm since you are using MMM. MMM will cover all creatures (already includes frans creatures plus many many more)..See MMM thread Frans Install section..point out what you can use between them both.

Frans Installer not detecting SI? Are you using Vista? Did you install oblivion outside program files directory..


To be straight, it is acceptable to just install the 39mb portion of the mod and skip the added creatures and items, correct? I am only interested in the enemy leveling fix. I have seen conflicting info, but thus far it seems to be working? Sorry


Correct, has long has you did not choose those option in frans installer. then it will work fine.
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Kerri Lee
 
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Post » Wed Sep 01, 2010 6:54 pm

You do not use Francesco's Optionial New Creatures Addon.esm since you are using MMM. MMM will cover all creatures (already includes frans creatures plus many many more)..See MMM thread Frans Install section..point out what you can use between them both.

Frans Installer not detecting SI? Are you using Vista? Did you install oblivion outside program files directory..


Thanks, I'll read the MMM thread/install instructions again. I read it when installing MMM, and promptly forgot what was in it after installing MMM :)

And yes, I'm using Vista. Oblivion is installed in Documents/My Games to get around the annoying safeguards Vista has in place.
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Laurenn Doylee
 
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Post » Wed Sep 01, 2010 10:05 pm

Okay ive got a problem here isnt this http://screenshot.xfire.com/screenshot/natural/2a9a9a304fe92c971db32088ec3414788d932693.png supposed to have armor I allso found this http://screenshot.xfire.com/screenshot/natural/4efcd5abe504b0beb2867ba1a9ae4985c9cc5051.png too there the only 2 that i found like this with no armor on. How do i fix this bug ive allso potsted this at the FCOM thread and thay said to ask here and here is my LO oh and ive killed the first guy to see what he had he had no calipers no nathink dont no about that outer guy though.

00 Oblivion.esm
01 GTAesgaard_2.esm
02 All Natural Base.esm [Version 0.9.7]
03 Francesco's Leveled Creatures-Items Mod.esm
04 Francesco's Optional New Items Add-On.esm
05 Cobl Main.esm [Version 1.72]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.32.Final]
07 Mart's Monster Mod.esm [Version 3.7b1]
08 Diverse Wisps - Base.esm
09 FCOM_Convergence.esm [Version 0.9.9a7]
0A Better Cities Resources.esm
0B HorseCombatMaster.esm
0C SkycaptainsBloodTime.esp
0D Unofficial Oblivion Patch.esp [Version 3.2.0]
0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0F Oblivion Citadel Door Fix.esp
10 DLCShiveringIsles.esp
11 Unofficial Shivering Isles Patch.esp [Version 1.3.0]
12 Better Cities .esp
13 Francesco's Optional Chance of Stronger Bosses.esp
14 Francesco's Optional Chance of Stronger Enemies.esp
15 Francesco's Optional Chance of More Enemies.esp
16 Francesco's Optional Leveled Quests-SI only.esp
17 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
18 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
19 Fran Armor Add-on.esp
1A Fran_Lv30Item_Maltz.esp
1B Natural_Habitat_by_Max_Tael.esp
1C All Natural - Real Lights.esp [Version 0.9.7]
1D All Natural.esp [Version 0.9.7]
1E All Natural - SI.esp [Version 0.9.7]
1F All Natural - EW + NW + AWS.esp [Version 0.9.6]
20 Gates To Aesgaard 2 Weather Patch.esp
21 Weather Debug Ring.esp
22 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]
++ Symphony of Violence.esp
23 MIS Low Wind.esp
24 MIS New Sounds Optional Part.esp
25 Storms & Sound.esp
26 DBSQR.esp [Version 1.00]
27 DBSQR - Shivering Isles.esp [Version 1.00]
++ Item interchange - Extraction.esp [Version 0.76]
28 KF Chapel Shop.esp
29 Lock Bash Omega.esp [Version 1.3]
2A Luchaire's Neck Seam Concealer.esp
2B BetterMusicSystem.esp
2C personality_idles_custom.esp
2D DLCOrrery.esp
2E DLCVileLair.esp
2F DLCMehrunesRazor.esp
30 DLCSpellTomes.esp
++ MaleBodyReplacerV3.esp
31 Bloodrayne set.esp
32 extavegant masks.esp
33 Elegant Vests.esp
34 tda_Armoury.esp
35 XiaNewAmuletsV1.esp
36 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
37 ExnemRuneskulls.esp
38 FCOM_ExnemRuneskulls.esp [Version 0.9.9]
39 Cobl Glue.esp [Version 1.72]
3A Cobl Si.esp [Version 1.63]
3B OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
3C Bob's Armory Oblivion.esp
3D FCOM_BobsArmory.esp [Version 0.9.9]
3E Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
3F Oblivion WarCry EV.esp
40 FCOM_WarCry.esp [Version 0.9.9]
41 Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
++ OOO-Water_Weeds.esp [Version 1.32.Final]
42 FCOM_Convergence.esp [Version 0.9.9]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
43 FCOM_RealSwords.esp [Version 0.9.9]
44 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
++ FCOM_SpawnRatesReduced.esp [Version 0.9.9]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b1]
++ Mart's Monster Mod - No Slimes.esp [Version 3.7b1]
45 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]
++ Mart's Monster Mod - Diverse Wisps.esp [Version 0.10]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_Archery.esp [Version 0.9.9]
46 FCOM_FriendlierFactions.esp [Version 0.9.9]
47 Mart's Monster Mod - Shivering Isles.esp
++ MMM-Cobl.esp [Version 1.69]
++ EVE_StockEquipmentReplacer4FCOM.esp
48 AyleidArrows.esp [Version 1.8]
49 Demonhunter.esp
4A GTAesgaard.esp
4B GTAesgaard_2.esp
4C Gates To Aesgaard 2 Delayer.esp [Version 1.0]
4D The Ayleid Steps.esp [Version 2.6]
4E All Natural - Real Lights - The Ayleid Steps Patch.esp [Version 1.0]
4F VaultsofCyrodiil.esp
50 VaultsofCyrodiilBC.esp
51 Knights.esp
++ EVE_KnightsoftheNine.esp
52 The Lost Spires.esp
53 Mighty Umbra.esp
54 Blood&Mud.esp
++ FCOM_MightyUmbra.esp [Version 0.9.9]
++ FCOM_Knights.esp [Version 0.9.9]
55 xuldarkforest.esp [Version 1.0.3]
56 LostSpires-DarkForest patch.esp
57 xulStendarrValley.esp [Version 1.2.1]
58 xulTheHeath.esp
59 XulEntiusGorge.esp
5A xulFallenleafEverglade.esp [Version 1.3.1]
5B LostSpires-Everglade patch.esp [Version 1.2]
5C xulColovianHighlands_EV.esp
5D xulChorrolHinterland.esp [Version 1.2.2]
5E xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.2]
5F xulBravilBarrowfields.esp [Version 1.3.2]
60 xulLushWoodlands.esp [Version 1.3]
61 xulAncientYews.esp [Version 1.4.1]
62 xulAncientRedwoods.esp [Version 1.6]
63 xulCloudtopMountains.esp [Version 1.0.1]
64 xulArriusCreek.esp [Version 1.1.2]
65 xulPatch_AY_AC.esp [Version 1.1]
66 xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]
67 xulPantherRiver.esp
68 xulRiverEthe.esp [Version 1.0.1]
69 xulBrenaRiverRavine.esp [Version 1.0.2]
6A xulImperialIsle.esp [Version 1.6.2]
6B xulBlackwoodForest.esp
6C bartholm.esp
6D Bartholm-Panther River Patch.esp [Version 1.0]
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
6E Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
6F Better Dark Brotherhood Sanctuary.esp
70 EVE_ShiveringIslesEasterEggs.esp
++ ScriptIcon_Replacer.esp
71 Storms & Sound - Bartholm.esp
72 Storms & Sound - Blood&Mud.esp
73 Storms & Sound - The Lost Spires.esp
74 Storms & Sound - Better Cities.esp
75 StackableEquipment.esp
76 Quest Award Leveling SI.esp
77 Quest Award Leveller.esp [Version 2.0.1]
++ Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
++ Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
78 M.O.E. - Fatigue Loss from Running.esp [Version 1]
79 M.O.E. - Mythic Dawn Powers.esp [Version 1]
++ RDetectLife.esp
7A EnchantmentRestore.esp
++ EnchantmentRestore_Wells.esp
7B sycHearNoEvil.esp [Version 1.0]
7C Enhanced Grabbing.esp [Version 0.4]
7D Denock Arrows.esp
7E Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
7F DeadlyReflex 5 - Combat Moves.esp
80 Oblivion XP.esp [Version 4.1.5]
81 Dark Dungeons - SI.esp
82 Let There Be Darkness - Knights.esp
83 Let There Be Darkness - Shivering Isles.esp
84 Let There Be Darkness - Mehrunes Razor.esp
++ Item interchange - Placement for FCOM.esp [Version 0.76]
++ M.O.E. - Better Icon for Script Effects.esp [Version 1]
85 CuteElf11.esp [Version 1.2]
** Cobl Races TNR.esp [Version 1.53]
** Cobl Races TNR SI.esp [Version 1.53]
86 bgBalancingEVCore.esp [Version 10.5EV-D]
87 bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
88 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
89 bgMagicEVPaperChase.esp [Version 1.68EV]
8A bgMagicAlchemy.esp [Version 1.57]
8B bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
8C bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
8D bgIntegrationEV.esp [Version 0.96]
++ EVE_KhajiitFix.esp
8E Better Cities Full - B&M Edition.esp
8F Better Cities - Unique Landscape Barrowfields.esp
90 Better Cities - Unique Landscape Chorrol Hinterland.esp
91 Better Cities Full - B&M Edition FPS Patch.esp
92 Better Imperial City.esp
93 Better Imperial City FPS Patch.esp
94 Better Cities - COBL.esp [Version 0]
++ No Vampire Feeding Message Box.esp
95 bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
96 DS Flaming Arrows.esp [Version 1.1]
++ Real Lava 1.3.esp
++ bgMagicEVNoSummonGlow.esp [Version 1.62EV]
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
** All Natural - Indoor Weather Filter For Mods.esp
97 Bashed Patch, 0.esp
98 Streamline 3.1.esp
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Rachael
 
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Post » Wed Sep 01, 2010 12:04 pm

I wonder if it's recommended to clean the Fran files? They are not on the http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide, but that list isn't comprehensive.

EDIT: I cleaned the esm file, but TES4View found nothing in the esp files (at least the ones I'm using).
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Bambi
 
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Post » Wed Sep 01, 2010 7:37 pm

I wonder if it's recommended to clean the Fran files? They are not on the http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide, but that list isn't comprehensive.

EDIT: I cleaned the esm file, but TES4View found nothing in the esp files (at least the ones I'm using).

Same thing here, no difference.
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RObert loVes MOmmy
 
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Post » Wed Sep 01, 2010 5:06 pm

I remember one of 4 Fran's esps that can be used with FCOM have some dirty edits, but I don't know which one
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Big Homie
 
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Post » Wed Sep 01, 2010 6:35 pm

EDIT: I cleaned the esm file, but TES4View found nothing in the esp files (at least the ones I'm using).


Do a check for error on Frans.esm you will get interesting results. Has all of Frans.esm are hand split back before the days of tes4gecko and tes4edit. Tes4edit will report a ton of leveledlist error with frans. Stuff that you can't be fixed without a rebuild of frans itself, not game breaking once again. Plus there are circular list has well in Frans that cause problem.

Franscesco is clean in the sense that it does not have any dirty edit, Has vanilla records that get overwritten but that is by design once again. Other than what I noted above..
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Jerry Jr. Ortiz
 
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Post » Wed Sep 01, 2010 1:08 pm

How would I go about doing something like this? I'm in Wrye Bash right now trying to find the Leveled Lists, but I have no idea where they are. I did manage to find the Details file with all of the object IDs, but that's about as far as I got. Thanks.

Q: Can I remove stuff I don't like?

A: Yes you can remove the creatures/items you do not like from the mod.
Just don't completely remove them from the file as there references to them in some scripts and this would mess up the scripts.
Follow this steps:
For the creatures add-on remove the creatures from their respective Leveled Lists the new creatures are used in leveled lists starting with FranLLA0AddOn, just click on the creature you want to remove, click on use info.. this will open a small window with a list of references the creature has in the mod, just open the leveled lists listed there and remove the creature from there.
For the items add-on, it's the same stuff, but this time the leveled lists you are interested in start with FranLLA0AddOnArmor and FranLLA0AddOnWeap.

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Nadia Nad
 
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Post » Wed Sep 01, 2010 2:49 pm

What ??? with Wrye Bash? wrong tool.

You need the CS and that means going through and removing them from the mod one at a time.
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Cedric Pearson
 
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Post » Wed Sep 01, 2010 12:42 pm

No wonder things didn't seem right... I'm assuming CS means Construction Set, yes? I'll get to work on that and post back here if I have any more questions. Thanks man.
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Emma louise Wendelk
 
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Post » Wed Sep 01, 2010 8:49 pm

I have a question about the SI component that splits Amber and Madness Ore into three types. I'm in the process of releasing a mod and I think, due to the large variaty in installing Francesco, there may be different esps/esms (names-wise, combined/merged, etc) that contain these new Amber/Madness Ore can be found. So I'm looking for a list of plugin(name)s, for example, in my setup the correct master for my plugin would be:
Francesco's Optional Leveled Quests-SI only.esp
But I'm sure in a different setup the name of the actual esp that adds the Amber/Madness Ore can be different. :unsure:

-kyoma
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El Goose
 
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Post » Wed Sep 01, 2010 11:36 am

I have a question about the SI component that splits Amber and Madness Ore into three types. I'm in the process of releasing a mod and I think, due to the large variaty in installing Francesco, there may be different esps/esms (names-wise, combined/merged, etc) that contain these new Amber/Madness Ore can be found. So I'm looking for a list of plugin(name)s, for example, in my setup the correct master for my plugin would be

Francesco's Optional Leveled Quests-SI only.esp

But I'm sure in a different setup the name of the actual esp that adds the Amber/Madness Ore can be different. :unsure:

-kyoma


The amber/madness ore changes are in Frans optionial leveled quest.esp has well..

when you install Frans it ask if you want SI or not. if you choose SI then it use the full version that has both oblivion and si content in it.

if you choose no si it will just be the oblivion version changes only in that plugin..

That plugin above is the standalone Version that only change Quest related to Stuff in SI (for fcom users )..and can be http://www.tesnexus.com/downloads/file.php?id=17621 -

You will need two files with two different master files..unless you come up with another way to get it work (scripted)..hope that helps..

edit: for clarity
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Alada Vaginah
 
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Post » Wed Sep 01, 2010 3:45 pm

You will need two files with two different master files..unless you come up with another way to get it work (scripted)..hope that helps..
Ohhhhh, only two files. That's not a problem, I was expecting alot more. Thanks. :)
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SWagg KId
 
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Post » Wed Sep 01, 2010 10:21 pm

Do I need the Dark Seducer Patch with 4.5b and UOP 3.2?
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Mistress trades Melissa
 
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Post » Wed Sep 01, 2010 12:07 pm

Do I need the Dark Seducer Patch with 4.5b and UOP 3.2?


Yes, you should still use it.
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KiiSsez jdgaf Benzler
 
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