Is Francesco's mod OBSE compatible?
I kind of want to use that companion share & recruit mod along with it, but it's no biggie if OBSE conflicts.
Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Francesco's Optional New Creatures Add-On.esm04 Mart's Monster Mod.esm [Version 3.7b1]05 Unofficial Oblivion Patch.esp [Version 3.2.0]06 DLCShiveringIsles.esp07 Unofficial Shivering Isles Patch.esp [Version 1.4.0]08 oc_darker_nights.esp09 ES4_Alchemists Reference.esp0A Portable Campsite.esp0B Harvest[Containers].esp0C sr_super_hotkeys.esp0D CapesandCloaks.esp0E PersuasionOverhaul.esp [Version 1.4]0F EY_Vampirehunter.esp10 Francesco's Optional Files.esp11 Mart's Monster Mod.esp [Version 3.7b1]12 Mart's Monster Mod - Shivering Isles.esp [Version 0.18]13 za_bankmod.esp14 Knights.esp15 Knights - Unofficial Patch.esp [Version 1.0.9]16 Mart's Monster Mod - Knights.esp [Version 3.7b1]17 Harvest [Flora].esp [Version 3.0.0]18 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]19 Exterior Actors Have Torches 1.3 DT.esp1A ScriptIcon_Replacer.esp1B EnchantmentRestore.esp1C EnchantmentRestore_Wells.esp1D SM Combat Hide.esp [Version 1.1]1E No psychic guards v1.2.esp1F Denock Arrows.esp20 Dark Dungeons.esp21 Dark Dungeons - SI.esp22 CuteElf11.esp [Version 1.2]23 bgMagicEV.esp [Version 1.7EV]24 bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]25 bgMagicItemSigil.esp [Version 1.68EV]26 bgMagicEVStartspells.esp [Version 1.68EV]27 bgMagicBonus.esp [Version 1.7EV]28 bgMagicEVAddEnVar.esp [Version 1.68EV]29 bgMagicEVPaperChase.esp [Version 1.68EV]2A bgMagicAlchemy.esp [Version 1.57]2B bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]2C bgMagicEVShader.esp [Version 1.7EV]2D bgMagicShaderLifeDetect.esp [Version 1.68]2E bgMagicLightningbolt.esp
Francesco's Optional Leveled Quests-SI only.espBut I'm sure in a different setup the name of the actual esp that adds the Amber/Madness Ore can be different. :unsure: