Francesco's Leveled Creature-item mod

Post » Wed Sep 01, 2010 1:06 pm

Ok, I have a little problem, I instaled it and after some time of play, I decided to see if the mod was really working.
So I did startquest FranMenu in console and the following error showed up:

"Item FranMenu not found for parameter Quest."

Next I tried with FransMenu instead, still not working.
I did a little search and I only found a person with this error, and it didn't got solved. Please help.
I don't have SI and any other mods that aren't compatible with this one (I think).

Tested in my game and the console 'startquest franmenu' works. I think if there was a mod overriding fran's loot it would still give at least a message.
Sorry no help.
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Stephanie Nieves
 
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Post » Thu Sep 02, 2010 12:32 am

Do we need to do anything after/before instaling? I just instaled, checked in Data Files and done. I don't think its just the menu also, I think it's the whole mod.
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Samantha Mitchell
 
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Post » Wed Sep 01, 2010 9:46 pm

Do we need to do anything after/before instaling? I just instaled, checked in Data Files and done. I don't think its just the menu also, I think it's the whole mod.

Not that I know of. Other than having the mods in order(not critical to run) and active(critical) in OBMM or WryeBash.
Are you using just the Francesco's Leveled Creatures-Items Mod.esm or the additional Francesco's Optional New Items[or creatures] Add-On.esm ? The addtional mods require the added download of the bsa file, but that wouldn't stop the base mod from running.
Did you install it directly into the data folder with the exe or install it into another folder with all the optional parts as seperate mods?
My only suggestion would be to try a reinstall of the mod.
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NIloufar Emporio
 
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Post » Wed Sep 01, 2010 6:49 pm

My antivirus reported that traffic from mediapump.net matches the signature of a known attack when I clicked on one of the 4shared.com links. I assume mediapump.net is responsible for the advertisemants on 4shared.com. The risk was named an "HTTP Acrobat PDF Suspicious File Download". Strange since I never clicked to download or open a pdf file. Anyone else had problems with 4shared.com?

edit: couldn't reproduce so dw?
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Brandon Bernardi
 
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Post » Wed Sep 01, 2010 9:27 pm

Hello
A little Information about a new German translation of Frans Mod.

In this German TES Forum - http://www.multimediaxis.de/showthread.php?t=116715 - had a Modder startet to translate Frans new. Because the actually translate still includes grammatical (??) & Sentence (??) Errors, and a part of it has the Names of the original Objects in english, spanish etc.
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Michelle davies
 
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Post » Thu Sep 02, 2010 3:02 am

Hey,

I noticed quite a few missing meshes, namely Red Hood, and Draconic Armor at Vindasel after creating a new character. I'm using OBMM etc... Any clues,i.e this happening to anyone else? (Yellow traingles ftw)
I was also using MMM, loaded after Frans with compatible plugins. I posted there, and was re-directed to here.

EDIT: I should also mention I had the optional files merged, which when I reinstall today, I will not do.

-Coors916 :ninja:


BUMP
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des lynam
 
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Post » Thu Sep 02, 2010 12:39 am

BUMP


have you tried this, if does not help, then try extracting the franewitems.bsa to data directory.

using body mods.

Q: OMG!!! All my bandits are Nekkid. And I'm finding only Calipers in the loot. What gives? Why are the bandits running around in the buff and where is their treasure?

A: Hate to say it, but 'G' likely doesn't give a hoot. But I do, heh. nvde or topless NPCs (this can happen with any of them, actually) and loot chests filled to bursting with calipers are a sign that the loot tables need to be reset. Lucky for you this can and should be done in game. First try this method: Go to a location with no NPCs (a player owned house is perfect). Open the console (its that handy '~' key again) and type in startquest fransmenu. Under Manage Settings select "reset to defaults". Then wait for the cells to reset for the number of days you have selected as your respawn time (If you haven't selected any then the game's default is 3 days) plus one day. This process should reset the cells with the bandits (Or other NPCs) and loot. If this doesn't work then you can roll back to an older save and try the reset again. Usually though this solves the issue. (Thanks to Man with no Name for the reminder to add this question)

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Ernesto Salinas
 
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Post » Wed Sep 01, 2010 11:41 am

have you tried this, if does not help, then try extracting the franewitems.bsa to data directory.

using body mods.


Hey Corepc,

I decided that I was going to run with just MMM for now. But I will try the Frans thing with a BSA when I get my mod combination sorted out, which I will then looks toward a FCOM setup.

JUst want to get my mod up and running, so I have left Frans to the wayside for now, and will go with MMM as MMM is now so comprehensive in it's development since its evolution and ongoing support from yourself.

Cheers,

-Coors916 :ninja:
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Camden Unglesbee
 
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Post » Thu Sep 02, 2010 3:12 am

I have been running Frans for a while now and am thinking about adding MMM to the mix, for a greater variety of enemies and also to make things more interesting and difficult.

I understand all the things from Fran I no longer need and that MMM will now handle. (levelled guards, mwl, etc)

But I really like Fran's chance of stronger enemies and chance of stronger bosses though. I don't want to lose this part of the mod. Is it compatible with MMM? Does MMM do something similar? What happens if I leave them active with MMM? The instructions for MMM indicate you can use Wrye Bash in some fashion here but doesn't give details about how to go about this, or what the result will be if you do (or don't do) it.

Can anyone shed any light on this?
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Marina Leigh
 
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Post » Wed Sep 01, 2010 6:36 pm

But I really like Fran's chance of stronger enemies and chance of stronger bosses though. I don't want to lose this part of the mod. Is it compatible with MMM? Does MMM do something similar?


You can still use frans stronger enemies and bosses alongside the MMMforFrans version, just make sure to use wrye bash is all.

MMM already includes it own stronger enemies and bosses but they are not named like frans version are..
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Jonny
 
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Post » Thu Sep 02, 2010 12:56 am

Erm, Well, I just got The Computor Edition of Oblivion, (I've had the 360 version for a while) And Fran's was high on my priority list. Well, I'm having some issues though. I've had a huge ammount of missing meshes/ textures. Namely Decorated fur (Which doesn't appear at all,) Crude wooden bow, All Circlets, and some type of underwater creature, I'm not sure on the last one though, because all I see is the yellow thingy-ma-jig. Anywho, I've got the most recent version downloaded. (From Planet Elder Scrolls, if it matters) One last thing I think I whould mention is that My Graphics card is pretty svckish, so that my account for something. So, all of you long-time modder's and modee's, I'm asking for your help on this one...
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LuCY sCoTT
 
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Post » Thu Sep 02, 2010 2:57 am

You can still use frans stronger enemies and bosses alongside the MMMforFrans version, just make sure to use wrye bash is all.

MMM already includes it own stronger enemies and bosses but they are not named like frans version are..


Thanks for your help.

I noticed this line in the faq regarding using Fran and MMM together - "There are also a few items of the items add-on that will NOT show up (illuminate staves, armored circlets and robes). "

Is this issue solved if I use Wrye Bash?

In general, do you know if using Fran+MMM result in tougher creatures and NPC's than using Fran alone?
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Siobhan Thompson
 
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Post » Wed Sep 01, 2010 1:41 pm

I noticed this line in the faq regarding using Fran and MMM together - "There are also a few items of the items add-on that will NOT show up (illuminate staves, armored circlets and robes). "

Is this issue solved if I use Wrye Bash?

In general, do you know if using Fran+MMM result in tougher creatures and NPC's than using Fran alone?


I would have to look into..I can't remember if it is just frans npc that get those items or they are added to leveledlist..

MMM has some tough npc, and tough creatures but is all dynamically controlled so one minute you may face something that is strong, the next something that is weak and flee's.
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R.I.P
 
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Post » Wed Sep 01, 2010 3:53 pm

Is there any way to update the Living Economy parts within this mod? I suspect that the Living Economy inclured in Francescos might be old and broken. Also, is there any way to use MMM together with this mod? I want new creatures and items in addition to the ones included in this mod...is it possible?
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Ladymorphine
 
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Post » Wed Sep 01, 2010 10:37 pm

Erm, Well, I just got The Computor Edition of Oblivion, (I've had the 360 version for a while) And Fran's was high on my priority list. Well, I'm having some issues though. I've had a huge ammount of missing meshes/ textures. Namely Decorated fur (Which doesn't appear at all,) Crude wooden bow, All Circlets, and some type of underwater creature, I'm not sure on the last one though, because all I see is the yellow thingy-ma-jig. Anywho, I've got the most recent version downloaded. (From Planet Elder Scrolls, if it matters) One last thing I think I whould mention is that My Graphics card is pretty svckish, so that my account for something. So, all of you long-time modder's and modee's, I'm asking for your help on this one...

Did you get the 'Francesco's optional new items/creatures add-on 4.5' 535MB file? You need that for both new items and creatures? This installs .bsa files.

You can check your video status.
Enter the command console, hit the ~ key in game, type 'sdt 13', hit enter, pause, 'tdt', hit enter.
sdt-setdebugtext tdt-toggledebugtext see http://cs.elderscrolls.com/constwiki/index.php/Debug_Text
the line with TextureMem S [float] + R [float] = T [float] Mb
shows the games vram use, if this number is consistantly greater than the spec vram on your graphics card then you may have a problem.
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Alexandra Ryan
 
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Post » Wed Sep 01, 2010 2:36 pm

Is there any way to update the Living Economy parts within this mod? I suspect that the Living Economy inclured in Francescos might be old and broken. Also, is there any way to use MMM together with this mod? I want new creatures and items in addition to the ones included in this mod...is it possible?

Unfortunately no. The best combination is to install Franseco's (keep optional mods seperate) without LE and install the stand alone verstion of LE.
MMM and Fran's are very compatible see the first post in both threads for info and instructions.
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naome duncan
 
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Post » Wed Sep 01, 2010 2:14 pm

Unfortunately no. The best combination is to install Franseco's (keep optional mods seperate) without LE and install the stand alone verstion of LE.
MMM and Fran's are very compatible see the first post in both threads for info and instructions.

From what I understood from reading the LE thread before, LE 3.70 and Fran's LE 3.63 should be identical except that the Fran's version adds support for the new items part of the mod and it changes some settings. I've noticed these things changed:
  • The global barter mod is set to 1.3(worse selling and buying prices for the PC)
  • Shop type barter gold amount modifiers for different shop types have been increased(more barter gold for shops)
  • Price modifiers for different types of items at different shop type have been adjusted so they vary less(prices vary less for an item due to shop type)


However I have noticed two or possibly three things that aren't right, but I don't remember hearing that they got fixed in LE 3.70.(creepyfellow just said he added SI support in that version, which Fran's LE 3.63 has already)


  • If you use the option in the LE menu to change the global barter renewal and then cancel it changes all shop type barter renewals to 30 days(thats what it says for them anyway).
  • In the LE-Items menu the button to press to -5 or -0.05 says -55 incorrectly.
  • Setting the influence of NPC mercantile skill on barter gold amount to 0 sets all shops' barter gold to 50. I don't know if this is a problem or just the way it works(If it is it was implemented badly :( )


Basically LE needs a complete OBSE rewrite from scratch. And the way you adjust setting needs to be improved. An ini file would help, as the amount of options given by LE makes it a nightmare to click back and forth through menus at current. Also an option to change the base barter gold for all shops should be added imo(a numerical value not a percent).

Unfortunately creepyfellow doesn't seem to be supporting this mod anymore, and I don't know who would be willing to undertake this.
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Charles Mckinna
 
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Post » Wed Sep 01, 2010 6:55 pm

Is there a way to make random adventurers, bounty hunters and so on to spawn more often?
So far I've seen only 1 adventurer inside any dungeon. (And she turned out to be quite a backstabber).

I've used MMM for some time, and it had those random friendly dwellers spawn much more often. However, I didn't really like the creatures from the mod so I deleted it.
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joannARRGH
 
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Post » Wed Sep 01, 2010 5:42 pm

From what I understood from reading the LE thread before, LE 3.70 and Fran's LE 3.63 should be identical except that the Fran's version adds support for the new items part of the mod and it changes some settings. I've noticed these things changed:
  • The global barter mod is set to 1.3(worse selling and buying prices for the PC)
  • Shop type barter gold amount modifiers for different shop types have been increased(more barter gold for shops)
  • Price modifiers for different types of items at different shop type have been adjusted so they vary less(prices vary less for an item due to shop type)


However I have noticed two or possibly three things that aren't right, but I don't remember hearing that they got fixed in LE 3.70.(creepyfellow just said he added SI support in that version, which Fran's LE 3.63 has already)


  • If you use the option in the LE menu to change the global barter renewal and then cancel it changes all shop type barter renewals to 30 days(thats what it says for them anyway).
  • In the LE-Items menu the button to press to -5 or -0.05 says -55 incorrectly.
  • Setting the influence of NPC mercantile skill on barter gold amount to 0 sets all shops' barter gold to 50. I don't know if this is a problem or just the way it works(If it is it was implemented badly :( )


Basically LE needs a complete OBSE rewrite from scratch. And the way you adjust setting needs to be improved. An ini file would help, as the amount of options given by LE makes it a nightmare to click back and forth through menus at current. Also an option to change the base barter gold for all shops should be added imo(a numerical value not a percent).

Unfortunately creepyfellow doesn't seem to be supporting this mod anymore, and I don't know who would be willing to undertake this.


Hi and thanks for your reply. So the newest version of LE is 3.70, whilst the Fran version is 3.63? I guess it's not all that bad then. I thought maybe LE had moved to version 5 or 6, but if there is no recent updates, I guess I can still live with version 3.63. I have never been into the Option Menu of LE, so I don't have to worry to much about the bugs in the menu...
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Bird
 
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Post » Thu Sep 02, 2010 12:39 am

So the newest version of LE is 3.70, whilst the Fran version is 3.63?

Thats correct. :)
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MISS KEEP UR
 
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Post » Wed Sep 01, 2010 12:10 pm

armamentarium for francesco has this problem. I suggest you use trollf's original armamentarium complete instead. The version for MOBS is balanced for OOO but works with Frans.



Well I use armamentarium for francesco and installed it as per the instructions and have no problems. Works awesomely and I also included Loths Better Blunt Weapons to the mix. All working 100% grade A goodness. Goes without saying I also use Wrye Bash.
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Racheal Robertson
 
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Post » Wed Sep 01, 2010 11:00 am

We have start to translate Frans Version 4.5 to German new. Because the actually translate still includes grammatical (??) & Sentence (??) Errors, and a part of it has the Names of the original Objects in english, spanish etc.
But, before we can release it, we need the permissions...

Update: 29.03.09

Translation is complete



Greets

NNW
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Soku Nyorah
 
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Post » Thu Sep 02, 2010 2:50 am

I have the problem with people running around half-naked, and with Calipers in their inventory.

I "reset to defaults", and it seemed to work (calipers in my inventory changed), but after several days another "named" character was affected.

How do I check if a older save game is affected, because I really don't want to reload and play several days (real time) without knowing.
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Victor Oropeza
 
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Post » Wed Sep 01, 2010 11:46 pm

Thanks for the continued work and dedication on this dewshine especially the addons and compatible mods list.
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Fiori Pra
 
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Post » Thu Sep 02, 2010 12:11 am

I dont know if this has been answered (too lazy to read the whole thread)


Is there anyway to edit which of the optional creatures spawn from the optional creatures mod?

I really like a lot of the creatures but I also don't like a lot of them.

Mostly lore issues but there are a few that I think the modeling and texturing could have used alot more work (no offence just my opinion)


I want to prevent these from spawning

-Golems since there are no Golems in the Elderscrolls world

-The made up Daedras like Hellhounds, Nightmare, or Demon Lords

-The daedras already added in Shivering Isles (Golden Saints, Hungers)

-The Greater Daedras (Greater Clanfear, Greater Daedroth)

-Non lore creatures like Hill Giants, Wyverns, etc

If there is anyway to do it that'd be great, if not ill just delete them manually in the toolset
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Jessica Thomson
 
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