Francesco's new loot calipers bug

Post » Mon Oct 04, 2010 9:05 pm

I've been using Francesco's added loot and leveled creatures/loot mods for awhile now and there is a bug that I can no longer tolerate. The %*#@ing calipers. They're as far as the eye can see!!! Well, not really but they are still annoying. The mod adds calipers with scripts attached to them to NPCs and treasure chests so they will get some randomly selected (from Francesco's new stuff) loot. The problem is that the loot isn't generated and instead of having armor and stuff all they get are calipers. It's not a problem at lower levels but when you reach higher levels it becomes a big problem. You can imagine my disgruntlement when I go out treasure hunting and all I have to show for it is %#@#ing calipers. Here is an example of one of the scripts attached to these ill-begotten nuisances. I know that there is a way to put it in some kind of box so the spaces are not lost. I do remember how to do that so when (if) you post something here then please put in the instructions on how to do so so I can make it easier to read.

scn FranLoot00HBoots

Ref NPC
Ref NPC2

Begin GameMode

set NPC2 to GetContainer
if NPC2.GetDisabled == 1
return
elseif NPC != 0 && NPC == GetContainer
removeMe
elseif GetQR FranLoot0Armor == 0 && FranLoot0Armor.NPC == 0
set NPC to GetContainer
set FranLoot0Armor.NPC to NPC
if GetIsId FranSCH25Boots
set FranLoot0Armor.ArmorToAdd to 7
elseif GetIsId FranSCH25BootsM
set FranLoot0Armor.ArmorToAdd to -7
elseif GetIsId FranSCH20Boots
set FranLoot0Armor.ArmorToAdd to 6
elseif GetIsId FranSCH20BootsM
set FranLoot0Armor.ArmorToAdd to -6
elseif GetIsId FranSCH16Boots
set FranLoot0Armor.ArmorToAdd to 5
elseif GetIsId FranSCH16BootsM
set FranLoot0Armor.ArmorToAdd to -5
elseif GetIsId FranSCH11Boots
set FranLoot0Armor.ArmorToAdd to 4
elseif GetIsId FranSCH11BootsM
set FranLoot0Armor.ArmorToAdd to -4
elseif GetIsId FranSCH07Boots
set FranLoot0Armor.ArmorToAdd to 3
elseif GetIsId FranSCH07BootsM
set FranLoot0Armor.ArmorToAdd to -3
elseif GetIsId FranSCH03Boots
set FranLoot0Armor.ArmorToAdd to 2
elseif GetIsId FranSCH03BootsM
set FranLoot0Armor.ArmorToAdd to -2
elseif GetIsId FranSCH01Boots
set FranLoot0Armor.ArmorToAdd to 1
elseif GetIsId FranSCH01BootsM
set FranLoot0Armor.ArmorToAdd to -1
endif
set FranLoot0Armor.ArmorType to 2
startquest FranLoot0Armor
endif
end
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Mon Oct 04, 2010 8:11 pm

Googling "caliper bug Oblivion" returns this advice:

"nvde or topless NPCs (this can happen with any of them, actually) and loot chests filled to bursting with calipers are a sign that the loot tables need to be reset. Lucky for you this can and should be done in game. First try this method: Go to a location with no NPCs (a player owned house is perfect). Open the console (its that handy '~' key again) and type in startquest fransmenu. Under Manage Settings select "reset to defaults". Then wait for the cells to reset for the number of days you have selected as your respawn time (If you haven't selected any then the game's default is 3 days) plus one day. This process should reset the cells with the bandits (Or other NPCs) and loot. If this doesn't work then you can roll back to an older save and try the reset again. Usually though this solves the issue."
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Mon Oct 04, 2010 6:40 pm

Thanks, as far as I can tell the reset method worked. I have a question though, will this downgrade the quality of loot I find? What I mean is does the reset "reset" the leveled loot to lower levels as if it was a reset of the game? I suppose I should just play the game to find out.
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Mon Oct 04, 2010 4:05 pm

Thanks, as far as I can tell the reset method worked. I have a question though, will this downgrade the quality of loot I find? What I mean is does the reset "reset" the leveled loot to lower levels as if it was a reset of the game? I suppose I should just play the game to find out.

The opposite is more likely to happen, actually. This process resets the leveled lists in all cells according to your character's level and your currently installed lists coming from vanilla and/or your mods. This means you should now find that revisiting places that you have been to before will now have NPCs and loot more appropriate for your level.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm


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