FREE BRAND-SHEI! put it in the next dlc or somfin!(small ins

Post » Mon May 27, 2013 8:53 am

Free brand-Shei!

I would have liked it the option to get brand shei out. Maybe an optional quest or for fully upgrading the thieves guild.
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Music Show
 
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Post » Mon May 27, 2013 10:22 am

knowing that he has a quest to do, i usually do the quest before i join the guild so i can get his key and quest reward and join the brotherhood without needing to fail the test given to join.BUt it would be nice to have him eventually released.
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Louise Dennis
 
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Post » Mon May 27, 2013 5:59 am

righto well i had the thieves guild maxed out master of it all a nightingale, conquered most of the other guild/clubs, along time passed by i stopped playing until recently with this new dlc that came out i decided to start over. regardless the dude was still in jail after a long time. if you are that powerful you should be able to either free him with a quest imo.

It still feels like they forgot the script to let him out of jail after awhile though.

Im aware of unoffcial patches and fixes, im aware of what you can do to avoid it even if what you do to make him there you are led to believe he will be led out.

The main point is...

FREE BRAND-SHEI!
i encourage you to put this in your sigs!
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courtnay
 
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Post » Mon May 27, 2013 11:26 am


were going back to morrowind supposedly. he already has one unique origin quest discovery thingie. could tack on some other things.
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victoria johnstone
 
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Post » Mon May 27, 2013 1:49 pm

I just stick the ring in the armor vendor's stall or I keep it. I'd rather fail it.

I like the fact they have a consequence to the decision. For most anything else they have some work around or way to fix what you did.
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Emma Parkinson
 
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Post » Mon May 27, 2013 2:58 am


So what happens if you take the ring but never plant it on him? Does Brynjolf stand there selling his potions forever?
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Britney Lopez
 
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Post » Mon May 27, 2013 4:05 pm


If you drop the ring or put it back in the box instead of slipping it into Brand-Shei's pocket the quest wil fail.
That doesnt mean anything though as the questline progresses as normal from there.
The only effect doing that has is that he doesnt go to jail.
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Amanda Furtado
 
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Post » Mon May 27, 2013 11:34 am

Which I think is stupid, as failing the quest should mean you're locked out of the guild. In fact, it should be possible to blow off all the guilds, so that you don't have unfinished quests for guilds you'll never join cluttering up your journal.

Speaking of which, a lot of this could be avoided if they didn't force quests on you at every possible opportunity; I would far rather have to go find quest-givers myself than have them get up in my face and, by speaking to me, automatically start a quest I may not want to do. If that means I miss out on some quests, so be it.
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Penny Flame
 
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Post » Mon May 27, 2013 1:25 pm


And of course make it impossible for you to complete the main quest. But what the hey....
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StunnaLiike FiiFii
 
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Post » Mon May 27, 2013 9:50 am


That would not make the main quest impossible to complete.
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Beulah Bell
 
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Post » Mon May 27, 2013 7:00 am

Brynjolf said losing the ring was just an effect of the curse over the guild. The curse is a valid enough excuse for him to let you join anyways, they aren't going to turn down new members in hopes that soon, through some means, the curse will be lifted and they will be back to full strength and they need a boost in their numbers if they want to be with the same rep as before.
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Rachie Stout
 
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Post » Mon May 27, 2013 3:41 pm


If you're on PC get these mods -
http://skyrim.nexusmods.com/mods/26359
http://skyrim.nexusmods.com/mods/14157

It's like a breath of fresh air to have that particular asinine design decision fixed.
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Josee Leach
 
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Post » Mon May 27, 2013 4:35 am


However, unless you've played before you will have a lot of trouble figuring out how to find the Ratway. There is no pointer to it until you can talk to Brynjolf, and you can't ask anyone else about it until after you pickpocket the ring and succeed or fail.
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x_JeNnY_x
 
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Post » Mon May 27, 2013 9:31 am


You can ask around in Riften and someone in a bar will direct you towards the Ratway.
The Thieves guild is completely unneccesary for the main quest.
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Cathrine Jack
 
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Post » Mon May 27, 2013 11:57 am


That wouldn't bother me in the least, for a few reasons:
  • I don't consider a quest getting locked out on me to be a bad thing
  • Choosing to blow off a guild, especially an important one, should always be an option, and come with an appropriate price
  • Most of my characters have no intention of finishing the main quest or joining certain guilds, because doing so doesn't fit their role
  • I would far rather have the ability to either fail or subvert quests than the false binary choice of 'do/don't do them'
  • Quest-giving NPCs should never be exempted from the game's rules (i.e. do not make them 'essential' or ineligible to be a target for a radiant quest)
  • I don't predicate my characters' roles on the ability to do a particular quest; as such, while I will seek out ones that are appropriate I don't necessarily have to do all of them on one character, so losing a couple isn't a big deal

I actually wish there were more cases like Brand-Shei's, since then quest-givers would feel more like people than quest dispensers.


I am on a PC, in fact, and the first mod I made was one to remove the 'essential' and/or 'invulnerable' tags from everyone (except ghosts, who are supposed to be like that) who had them. While it doesn't fully reintegrate them into the game-world, they feel more like actual people when I can see a couple of them lying there dead after a Vampire or Dragon attack. If you haven't already, you might want to make/use such a mod yourself in addition to those two, since the ability to have them actually die fixes a lot of the problems by itself (can't be hassled by a dead quest giver, after all ).
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Kelly Upshall
 
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Post » Mon May 27, 2013 3:26 am

It would've been nice if they had added a quest in Dragonborn where you tell Neloth about him and orders you to get him released and brought to him to be his new apprentice or something..
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Sabrina garzotto
 
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Post » Mon May 27, 2013 10:06 am

This is strange. I did put the ring into his pocket and he gets caught and thrown in jail. I then joined the thieves guild.
Couple of real-time days later, i go back to riften...and see him at his STORE?!

Not sure what happened since i am pretty sure i see him get thrown in jail. And now he is back selling stuff. In fact i sold some crap to him.
Guess he did get freed...or maybe it is a good bug.

Unfortunately, i dropped some item on the floor and marise(that food seller) and brandshei got into a fight over a wooden bowl and brandshei got killed
So i went over to Marise and got myself 1000 bounty
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loste juliana
 
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Post » Mon May 27, 2013 1:08 pm

As someone pointed out the USKP fixes the Brand-Shei problem. So if you've got that installed that's probably why he showed up.
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Maria Leon
 
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Post » Mon May 27, 2013 1:52 am

Seems like a lot of people are running in to a bug I didn't get. I was able to do his quest after talking to him about it inside Riften jail. I've never done the quest for him before getting him locked up! Oh yeah, and FREE BRAND-SHEI!
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Kayla Bee
 
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Post » Mon May 27, 2013 7:55 am


That would require the game to actually have choices with consequences. Todd apparently doesn't approve of those unfortunatley.
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Mélida Brunet
 
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Post » Mon May 27, 2013 9:10 am

Todd Howard is damned if he does and damned if he doesn't. People still whine about the consequences in Morrowind. "I didn't know if I killed him I couldn't get/failed a quest". It is because of that we have so many essential NPCs. People also whined about not being able to find quests, which is why they get shoved down our throats. No matter what he or any other developer/designer does, about half the players are going to [censored] and whine about it. I'm mixed on the Brand-Shei situation. With as corrupt as Riften is, especially with Maven pulling the strings, I can see someone getting put away for life for spitting if Maven is offended by it. However, I would like to be able to free him, just as I would like to be able to get rid of Maven and the Thieves Guild, but I'm not going to cry about not being able to.

I second General Masters comments.
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A Boy called Marilyn
 
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Post » Mon May 27, 2013 4:09 pm

I think its the more hardcoe RP'ers who feel that they wouldn't like to have so many quests thrown at them. Imagine for someone who's never done an RP before - they might get bored with random dungeon delving and want to know what to do - I think they added more common encounters with Afflicted refugees and made you find Meridia's Beacon more quickly because some people weren't getting to do those quests. Its obviously a balance but while some people don't want quests all the time, other people don't want to scour the landscape looking for things to do - Bethesda try a balancing act and it can't be that easy to please everyone!
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Scarlet Devil
 
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Post » Mon May 27, 2013 5:50 pm


I wish I had a dollar every time I saw a thread in the MW forum that went like "Help I killed so-n-so and now I can't do this-or-that". Please. I never played a character that felt in any way justified in just killing random people in the game because they had a nice looking sword I wanted or whatever. If you play this way there should be a price for it.

I also like General Masters comments. There is just no consequence to the choices made in Skyrim. In fact I would argue that there really are not any choices to be made. If you start the Thieves Guild quests you can either finish them or not. It doesn't matter that your character doesn't like some things you are forced to do. Note this really comes into play with the Companions. Only choice, finish the quest-line or not, no other options what-so-ever. I have never played a character that would agree with being cursed or a lifetime and after-lifetime of servitude, but you have no choice if you want to finish the quest line.
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Kelly James
 
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Post » Mon May 27, 2013 7:27 am

1.9 should include the script or they should clarify to the community that hes not meant to get out. i really think its just a forgotten script.
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Karl harris
 
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Post » Mon May 27, 2013 12:46 pm

Well... I think I might reload a save if I can then. Don't like having Brand-Shei in jail, he was a bro.
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how solid
 
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