» Tue Feb 01, 2011 12:06 pm
I never said that a Crysis 1 on Consoles could match up to the Crysis 1 PC quality on Very High. -.- Don't lay words in my mouth I haven't even thought of.
I know the video, and I also know, that this is a comparison from a now three years old Tech Demo, to a full polished game Version. As long as I haven't seen any footage of the current Cryengine 3 handling giant terrains, I'll keep myself open. When It happens, it happens, I just don't know when. And maybe I will do that, when the Cryengine 3 SDK comes out. It has the Live Create feature with it, so I'll plug my "Xbawks" in my PC and load up a Crysis 1 Level. Probably Island.
As long as that doesn't happen, I don't argue with anyone about this theme, because it's retarded. Proof or no proof, and you don't have any proof to show, that consoles can't handle a Crysis 1 version on CE3. It surely can handle it, but with limitations, and you know what, when playing consoles, I can live with limitations.
About the Drawdistance. Play Crysis 2 on PC there you have the same problem.
It never ceases to amaze me how can look at a tech demo and think that is a 100% representation of what a game is going to be like when it's released.
That is my point. They could have improved the Engine from there and make it more capable on consoles, who knows? Until we get a proper answer on this nerdquestion, where every flamer needs to take part, it's dumb to say "consoles can't handle dadada"...