Free running?

Post » Sun May 15, 2011 10:24 am

There are multiple threads about this already...
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Katie Samuel
 
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Post » Sun May 15, 2011 2:20 pm

Meh, seems too ninjaey. Yeah I'd like to see my character climb stuff, but running off walls? What's next, dodging arrows Matrix style?


We have fatalities now.You know,the finishing moves.It's already off the road =D
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Zosia Cetnar
 
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Post » Sun May 15, 2011 7:05 pm

Running on walls isn't stealth. It's what little kids do to amuse themselves.

:facepalm:

1 - You totally missed the point when he said that TES should get rid of everything stealth related.
2 - Jumping of walls can be used for stealth in order to climb to locations that are out of sight and therefore remain unseen.

Some people really make me wanna stomp kittens with their comments. >.>

Also, what do people have against ninja-like stuff?
They just complain for sake of complaining.
Also, ninjas are not only ones who can jump of the walls you know.
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CSar L
 
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Post » Sun May 15, 2011 6:08 am

I hope thief and assassin characters can climb some way - maybe even with a rope and a grappling hook so they could escape with style. Just running very fast and bunny hopping to safety is stupid.
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Daramis McGee
 
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Post » Sun May 15, 2011 9:17 am

Yeah, get rid of the Dark Brotherhood! In fact, let's get rid of everything Stealth or running and jumping related so that we can just have "Elder Scrolls".



Yeah. Actually, let's also get rid of some of the scrolls. Only really need the one. From here on out, this franchise shall be known as "Elder Scroll."
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Elizabeth Falvey
 
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Post » Sun May 15, 2011 7:09 am

Yeah. Actually, let's also get rid of some of the scrolls. Only really need the one. From here on out, this franchise shall be known as "Elder Scroll."


How can a game using the latest technologies be "elder"? I'm fine with "Scroll".
Too much words make it complicated for the graphic designers to put at the cover art anyway.
Quantity for quality w00t! =D
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Emma Louise Adams
 
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Post » Sun May 15, 2011 12:56 pm

Anyone ever played Dark Messiah? The way you could climb/jump there was, imo, very realistic and fun. Wallrunning etc is just silly though, doesnt rly fit.
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Leticia Hernandez
 
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Post » Sun May 15, 2011 10:05 am

Another thing I'm wondering on this topic was the "auto-break" scene in the trailer.You know,the PC runs to the cliff,and suddenly stops when he was about to fall,tries to regain his balance and doesn't fall down.If the trailer was %100 gameplay,what's up with that? If I wanted to jump down,will the game prevent me?
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sally coker
 
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Post » Sun May 15, 2011 5:24 am

Wall Run? http://brinkthegame.com/

Seriously, this better not be in. Wallrun with Full Daedric Armor, yes. :facepalm:
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Rhysa Hughes
 
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Post » Sun May 15, 2011 3:36 pm

you see vikings and barbarians don't do that, they just jump "on" you.
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Irmacuba
 
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Post » Sun May 15, 2011 9:22 am

Yeah, get rid of the Dark Brotherhood! In fact, let's get rid of everything Stealth or running and jumping related so that we can just have "Elder Scrolls".



An actual climbing system that would let you climb over higher walls or up the drainpipes of buildings would make Super Floaty Jump less necessary. And would allow for thief-style roof travel. But for people who want to assassin-parkour-tiggerbounce all over the place..... there's this series called Assassin's Creed. Probably better to play the game designed around the concept, rather than trying to shoe-horn it's gameplay style into other games.


If the trailer was %100 gameplay,what's up with that?


There's some debate over what "100% gameplay" means. Some think "yeah, that's all footage of how you play the game!" Others think "no, alot of that is scripted, but it was all rendered with the in-game engine rather than being pre-rendered CGI".
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Brian Newman
 
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Post » Sun May 15, 2011 7:43 pm

Meh... I don't see why all this frilly free-running/parkour stuff has to infect every aspect of games involving combat/running. That said, I would like to see some sort of climbing feature. Scaling the side of a cliff only to have bandits from above/below shooting arrows at you would be pretty sick.
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Andrea P
 
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Post » Sun May 15, 2011 4:04 pm

You all should play Daggerfall, it provides the most epic free running and climbing skills ever, especially for a game from the previous decade where no one ever even thought of Assassins Creed (Yes, I know your motivation!)

If by most epic you mean incredibly buggy, then I agree. There were so many times I just fell trough the other side of the wall into the void...

Actually I remember older FPS games had climbing in them, like Deus Ex 2 and System Shock. I guess those were also somewhat buggy that's why they never caught on...
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Bloomer
 
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Post » Sun May 15, 2011 5:54 pm

Im gonna nudge in my Dark Messiah angle again :P. In Dark Messiah, if you held the jump button whilst against an ledge etc then you dragged yourself up. It took longer time the further up the ledge was and you could grab onto ledges whilst midair, as in jumping/falling. There were also ropes, you could climb and jump from as well as ladders.
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Bones47
 
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Post » Sun May 15, 2011 9:53 pm

If people really wanted wall jumping and such free running activities, Mirror's Edge would have been a FAR more popular game then it ever actually was in reality... just saying, that kinda stuff is what Mirror's Edge was focused on, and it still didn't draw the crowds... on top of this. It just doesn't seem feasible. Even if it were done so you couldn't do it while wearing any armor, to actually wall run or jump, would be so visible it'd never actually suit a stealth or assassin character. Rather what would be much better for either, is disguises... those are far more in line with reality then this fantasy ninja junk (real ninja didn't even do this, so yes, it's FANTASY ninja junk). The people who do, do free running, run light, swiftly and still pick up many injuries for it, also I just don't think the roofing styles of the setting would in reality be strong enough to take people jumping directly down on top of them... something would have to give.
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barbara belmonte
 
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Post » Sun May 15, 2011 8:41 am

If people really wanted wall jumping and such free running activities, Mirror's Edge would have been a FAR more popular game then it ever actually was in reality... just saying, that kinda stuff is what Mirror's Edge was focused on, and it still didn't draw the crowds... on top of this. It just doesn't seem feasible. Even if it were done so you couldn't do it while wearing any armor, to actually wall run or jump, would be so visible it'd never actually suit a stealth or assassin character. Rather what would be much better for either, is disguises... those are far more in line with reality then this fantasy ninja junk (real ninja didn't even do this, so yes, it's FANTASY ninja junk). The people who do, do free running, run light, swiftly and still pick up many injuries for it, also I just don't think the roofing styles of the setting would in reality be strong enough to take people jumping directly down on top of them... something would have to give.

I loved mirrors edge personally, it was a great game! i didn't get why it wasn't more popular, it even had a half decent storyline and everything! i probably played it through like 2 times. but i want skyrim to be skyrim and not prince of persia.
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Hairul Hafis
 
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Post » Sun May 15, 2011 4:44 pm

Assassin's Creed style? Maybe. It would certainly be a fun way to travel.

Nothing too over-the-top would be fine. I'd imagine Assassin's Creed had its moments of developer's licence where they added something for effect, but nothing more out of place than being able to jump over the surface of water.

I'd like to think of it being less Assassin's Creed and more inspired from certain acrobatic feats from Lord of the Rings, like climbing on top of a building in order to shoot arrows or cast magic on a giant whom you would otherwise have to run away from or would have to try and fight Oblivion-style by backpedalling.

I think if it were to happen, it should be geared more towards being able to climb mountains that would otherwise take half an hour real-time to find a way to the top of, and lets suppose it was where you were told to go as part of a quest, so there's no way you're going to just say "forget it and walk away". With this feature, you could just climb up it (I think it should cost some fatigue, but not so much that you need to have 100 in all attributes that modify fatigue to make the climb). Climbing should be slow enough that it doesn't go from half an hour real-time to two minutes, but maybe from half an hour to ten minutes. Also it would be useful for when you maybe fall from a ledge in a dungeon and only know that you're more lost now than you were before you fell. You could climb back up.

At this stage it sounds like I'm saying "let's make every surface scalable and expect it not to be used to play Assassin's Creed on TES", but that's where climbing speed comes in.

Climbing speed: slow

During combat: impossible as you can get knocked off the surface

This eliminates any ability to play TES as though it's Assassin's Creed, hopefully.

Still, I doubt that Bethesda will be looking to add new features this late into development anyway...
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Andrea P
 
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Post » Sun May 15, 2011 4:03 pm

I loved mirrors edge personally, it was a great game! i didn't get why it wasn't more popular, it even had a half decent storyline and everything! i probably played it through like 2 times. but i want skyrim to be skyrim and not prince of persia.


I liked mirror's edge too, which is why I bring it up, because it has a lot of features and game play people ask for, but in reality don't actually go for... I just think this is Skyrim, it's not Assassin's Creed, it doesn't need Parkour and that in fact Parkour could feel decremental to the way the game feels.... it wouldn't feel like an adventure game, it'd feel like an assassination/stealing game... which it isn't. They are still parts of it, but they shouldn't dominate the game, they'd take too much away from the rest of the game. More so when it's just unrealistically silly of the time, thatched roofs and roof tiles aren't meant to hold people, you'd either fall through the roof or break/crack/dislodge parts of it, what certainly aren't stealthy... and to finish it off, unless you have flat roofs (and skyrim is pretty cold, I presume a lot of snow and rain and so unlikely to be flat), you'd also have a hard time just standing on such a roof.
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Nuno Castro
 
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Post » Sun May 15, 2011 9:19 pm

Wall Run? http://brinkthegame.com/

Seriously, this better not be in. Wallrun with Full Daedric Armor, yes. :facepalm:

And swimming in one is perfectly fine?
Let's get rid of swimming!
Some people...
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Marcia Renton
 
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Post » Sun May 15, 2011 8:34 am

:facepalm:

1 - You totally missed the point when he said that TES should get rid of everything stealth related.
2 - Jumping of walls can be used for stealth in order to climb to locations that are out of sight and therefore remain unseen.

Some people really make me wanna stomp kittens with their comments. >.>

Also, what do people have against ninja-like stuff?
They just complain for sake of complaining.
Also, ninjas are not only ones who can jump of the walls you know.
Actually, I didn't miss the point. I was pointing out how stupid running on walls is. The whole pop culture ninja thing is annoying. Wasting time on something from bad movies and cartoons isn't something they should be wasting time on.
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(G-yen)
 
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Post » Sun May 15, 2011 7:53 am

Meh, I've got Assassin's Creed for that stuff.
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Tania Bunic
 
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Post » Sun May 15, 2011 9:12 pm

I was pointing out how stupid running on walls is.


I don't think it's stupid.
It's just completely inappropriate. It would turn SKyrim into a mockery of a game, a substandard parody.
If some among us want to go there, then by all means, let them mod it.
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Jarrett Willis
 
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Post » Sun May 15, 2011 8:52 pm

Cool idea, but it would be more of a feature than a simple perk learned at 100 acrobatics. I just hope we're still able to get on rooftops, and snipe people! :ninja: :tes:
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Alisha Clarke
 
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Post » Sun May 15, 2011 9:24 am

So instead of having archers/mages backpeddaling we're now gonna have them stand on locations where npcs cant get to them? Great, we're comming full circle back to morrowind again! :facepalm:
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sam
 
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Post » Sun May 15, 2011 3:05 pm

Well,I want to say something about "play this game than" comments...

What is the aspect of TES that makes it better than other games?

-Does is have the BEST combat? Not really.
-Best role-play elements? Uhmmm...
-Best story? NO.
-Best design? (Morrowind could qualify for this though)
-Best music?Best AI?Best graphics?Best game engine?

For me,it's none of those above.It's freedom,and being able to be able to do a lot of things at the same time.(Undoubtly supported by mods)
It's not a super combat game.It's not role-play at its summit.But I can fight when I want,I can sit at a bar or enjoy a scenery when I want,I wonder off to make new discoveries,while choosing my path,profession and style.For me,what makes TES one of my favourite games is that it's many games in one.And the "freedom" everybody loves about TES is that IMO.
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sw1ss
 
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