Free running?

Post » Sun May 15, 2011 7:33 pm

Ya i would like to see a little assassins creed action for my assassin/theif character, but you should only be able to do it if you skill into a certain area and have below a certain weight on you. ie wearing light armor (leather) and carrying a dagger or short sword, with out much else in your inventory
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Mon May 16, 2011 1:14 am

Ya i would like to see a little assassins creed action for my assassin/theif character


Running on walls ala Jackie Chan on steroids would be out of place.

*BUT*

some sort of Alpinism/Mountaineering mechanics would perfectly fit Skyrim's topography. I would love to see some regions acessible only tru mountain climbing with the required climbing equipment. Of course, utterly precious artifacts would be for grabs there.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sun May 15, 2011 9:34 am

Running on walls ala Jackie Chan on steroids would be out of place.

*BUT*

some sort of Alpinism/Mountaineering mechanics would perfectly fit Skyrim's topography. I would love to see some regions acessible only tru mountain climbing with the required climbing equipment. Of course, utterly precious artifacts would be for grabs there.


Now THAT makes sense.
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Sun May 15, 2011 9:42 pm

I think you should have this ability when your a Werewolf. this would change the gameplay enough when your a werewolf so it feels fresh/different, yet it would probably work/ feel right in TES.


Or a Kaijjit, maybe some interesting stuff for Argonians as well.
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Sun May 15, 2011 9:09 pm

Well,I want to say something about "play this game than" comments...

What is the aspect of TES that makes it better than other games?

-Does is have the BEST combat? Not really.
-Best role-play elements? Uhmmm...
-Best story? NO.
-Best design? (Morrowind could qualify for this though)
-Best music?Best AI?Best graphics?Best game engine?

For me,it's none of those above.It's freedom,and being able to be able to do a lot of things at the same time.(Undoubtly supported by mods)
It's not a super combat game.It's not role-play at its summit.But I can fight when I want,I can sit at a bar or enjoy a scenery when I want,I wonder off to make new discoveries,while choosing my path,profession and style.For me,what makes TES one of my favourite games is that it's many games in one.And the "freedom" everybody loves about TES is that IMO.


Freedom really isn't an answer, there are a lot of games that have "freedom". If anything what made The Elder Scrolls good was a mixture of things, the "challenge" however is an amazing factor of that, if a game has no challenge then it's pointless, if a game has too much challenge then it's frustrating. Instead we are talking about parkour running around cities, what losing guards? or can the guards do it too? I don't want to see guards running around climbing over stuff that in reality would probably break or move if you tried to climb on to it. It doesn't in my opinion fit The Elder Scrolls style well at all.... more so, it is unrealistic as I have said, we have laws of physics and such limiations in games can give you a sort of familiarity, in my opinion the only games you'd get familiarity to are Mirror's Edge and Assassin's creed, not life.

You can't do these things in real life without a certain degree of set-up (I ain't setting my walls up so you can run over them when you steal from me) that to me would be too much of a shift, if you want to go that way, call the game, Blantant Assassin Creed's clone, not that I think the game is going that far that way, but a few features and announcements so far have left me thinking that things already have been influenced more then they should be by Assassin's Creed and to be that's a seperate game that suits it's style and it isn't TES's style. To finish, I think there is actually more to the limitations then freedom, being limited adds challenge, being free just makes things too easy, it kills a game. Freedom has to be balanced, as does the engine to ensure a unique play style.
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Sun May 15, 2011 1:41 pm

I think something should be added. In Oblivion the 2 things that annoyed me the most were i couldn't climb a ledge, you would have to jump all the way on it. Also when above an enemy, like on said ledge, there was no jump attack. Would be pretty cool if i flew of the edge at a troll with a battle ax above me about to cut him in half. I played the hell out of Mirror's Edge. beat the game on hard with out firing a single shot (well except for the part when you had to jump out a window at the beginning on some level). I'm not asking for Assassins Creed or Mirror's Edge but... something.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sun May 15, 2011 3:44 pm

Actually, I didn't miss the point. I was pointing out how stupid running on walls is. The whole pop culture ninja thing is annoying. Wasting time on something from bad movies and cartoons isn't something they should be wasting time on.

Yeah, because Hollywood is first to came up with jumping of the walls. >.>
Dude, that stuff is not limited to ninjas ffs.
There are also acrobats who can do lot of crazy stuff and they are not related to anything Asian at all!

Meh, I've got Assassin's Creed for that stuff.

Yeah, and we got Bioshock if we want this new spells system we have in Skyrim.

So instead of having archers/mages backpeddaling we're now gonna have them stand on locations where npcs cant get to them? Great, we're comming full circle back to morrowind again! :facepalm:

1 - You can reach those places even without jumping of the walls (at least you could in previous games).
2 - How about thinking how to make NPC's counter that or even have the same bloody ability?
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Sun May 15, 2011 8:18 pm

1 - You can reach those places even without jumping of the walls (at least you could in previous games).
2 - How about thinking how to make NPC's counter that or even have the same bloody ability?


1. I wasnt addressing jumping of walls as much as free running in itself.

2. Making NPC AI behavior that would make them pursue you would be a nightmare for Bethesda and kill much of their precious time. Short of torching the roofs there isnt much they can do if you're hiding on the roofs and they cant pursue you. Even games like AC, which are more or less entirely based on free running and have architecture which is waaay more easily to navigate, have problems with this (how many times havent you laughed at a guard for failing at climbing due to some minor glitch or just takes such a stupid path that it takes him forever). Its just not a viable option even if it had any actual place within the game, which it doesnt.

Seriously, you can't really expect Bethesda to add this to Skyrim, its just silly and doesnt belong in the elderscrolls series (atleast for the moment).
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Sun May 15, 2011 12:33 pm

Maybe once you hit a high enough acrobatics skill if you sprint towards a wall at an angle, jump at it, then you'd run along it for a short duration, or run towards a ledge and jump which would allow you to clamber up it if it was low enough and there was enough room at the top of the ledge to stand.


I'd like that to be a base ability or at least a perk. That's one of the best things about AC and I'd love to have it in Elder Scrolls in the future.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Mon May 16, 2011 12:29 am

In my opinion the only thing that ever seemed acrobatty about acrobatics in oblivion was the dodge rolls and flips. This was just my attempt to think of something actual acrobats can do to add to the gameplay of Skyrim.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Mon May 16, 2011 2:15 am

It would be nice to see textures with differentfriction levels.

Yes, especially for ice. I wouldn't want walking on ice to feel the same as walking everywhere else, and walking through water should slow you down.
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Sun May 15, 2011 11:06 am

Yes, especially for ice. I wouldn't want walking on ice to feel the same as walking everywhere else, and walking through water should slow you down.


Absolutely agrre. A skiming effect would be way cool.
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Sun May 15, 2011 9:06 pm

I always wanted stealth and acrobatic/agile characters to do things like this. Like wall climbing in Daggerfall, but better. Would definitely add depth, gameplay, and role play abilities.
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Sun May 15, 2011 8:36 pm

Running on walls ala Jackie Chan on steroids would be out of place.

*BUT*

some sort of Alpinism/Mountaineering mechanics would perfectly fit Skyrim's topography. I would love to see some regions acessible only tru mountain climbing with the required climbing equipment. Of course, utterly precious artifacts would be for grabs there.

Grappling hook!

http://www.gamesas.com/index.php?/topic/1163534-a-grappling-hook/

^i'd rather see that in Skyrim. I think if you're a werebeast you should be able to pull off these ninja moves though.
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Sun May 15, 2011 2:49 pm

I kinda think it should only be restricted to grabbing ledges or climbing a surface. In order for them to implement full out free running or parkour, I feel like they'd have to change a lot to the system. It could be done, and it could probably be done pretty well, but I don't think they will or should. Ledges/ladders/climbing a wall are all fine, but when you start getting into Assassin's Creed gameplay, you're only adding something in for stealth characters. And I think if they're going to do something this big, it shouldn't be restricted/only used by one style of character.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Sun May 15, 2011 7:59 pm

Maybe once you hit a high enough acrobatics skill if you sprint towards a wall at an angle, jump at it, then you'd run along it for a short duration, or run towards a ledge and jump which would allow you to clamber up it if it was low enough and there was enough room at the top of the ledge to stand. Just imagine Mirror's Edge stuff, except not as extensive and you have a sword. Maybe even have certain areas only accessible by free running in certain areas and dungeons. In Oblivion you could jump on water so I don't think it's too farfetched.



By the nine, I hope not!
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Sun May 15, 2011 4:20 pm

Yeah, because Hollywood is first to came up with jumping of the walls. >.>
Dude, that stuff is not limited to ninjas ffs.
There are also acrobats who can do lot of crazy stuff and they are not related to anything Asian at all!
Did I say it was? That was a response to all the kids going, "Ninja, ninja, ninja." Please try and read the thread before you make pointless statements.

Well, a little late now that the mods have been busy editing the thread.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Sun May 15, 2011 11:36 pm

This is Skyrim Not Assassins Creed:p
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sun May 15, 2011 1:14 pm

You want Mirror's Edge on Skyrim now? I it would be nice, and encourage those non-gaming freerunnings to play. But the areas only accessible to them acrobats, should be more of a short cut and not items/supplies. So a non acrobat, will have to take the other path and have a vivous fight.

BTW, when it's only wall running, tic-tac, speed vaults and stuff (no flips and tricks), that's called parkour. Parkour is about getting from place to place.
Freeruning INCLUDES parkour, gymastics (handsprings) and tricking (flips & twists).
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Sun May 15, 2011 2:06 pm

I kinda think it should only be restricted to grabbing ledges or climbing a surface. In order for them to implement full out free running or parkour, I feel like they'd have to change a lot to the system. It could be done, and it could probably be done pretty well, but I don't think they will or should. Ledges/ladders/climbing a wall are all fine, but when you start getting into Assassin's Creed gameplay, you're only adding something in for stealth characters.



...and this comment reminds me of another thing. In general, don't those style games (AC, Mirror's Edge, etc) have environments designed explicitly for that kind of stuff? (i.e, not just creating a physics engine and set of animations, and then setting people loose on whatever environment is on hand)

Which would mean redesigning various game spaces (cities, caves, ruins, some appropriate wilderness areas) for the feature. That seems like it could be a lot of work for something that wouldn't be a core gameplay feature, but just another option for some subclass of character builds.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Mon May 16, 2011 1:53 am

...and this comment reminds me of another thing. In general, don't those style games (AC, Mirror's Edge, etc) have environments designed explicitly for that kind of stuff? (i.e, not just creating a physics engine and set of animations, and then setting people loose on whatever environment is on hand)

Which would mean redesigning various game spaces (cities, caves, ruins, some appropriate wilderness areas) for the feature. That seems like it could be a lot of work for something that wouldn't be a core gameplay feature, but just another option for some subclass of character builds.

If they are going to do this, they could use something similar to Brink's Smooth Movement Across Rough/Random Terrain (S.M.A.R.T.) where movements are not set to certain objects.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Sun May 15, 2011 1:17 pm

"You want free...running? M'aiq too believes the best things in life are free, this is why he is so inclinded to running"
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sun May 15, 2011 11:51 am

i am a three year freerunner and I do NOT want freerunning in my tes! im a big ac fan and ac does it best.
for the elder scrolls i would much prefer a graqel hook so i can go rorsach style. on the topic of possible freerunning, maybe a single extra jump off a vertical wall, but nothing more then that... haveing a freerun mechanich in tes is tempting but... no. definetly nothing resemblinge ac.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Sun May 15, 2011 7:22 pm

Dude if you want to free run, just wait until Bethesda's other game comes out this May, Brink. It's going to be so [censored] cool. :dance:
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Sun May 15, 2011 7:22 pm

Maybe once you hit a high enough acrobatics skill if you sprint towards a wall at an angle, jump at it, then you'd run along it for a short duration, or run towards a ledge and jump which would allow you to clamber up it if it was low enough and there was enough room at the top of the ledge to stand. Just imagine Mirror's Edge stuff, except not as extensive and you have a sword. Maybe even have certain areas only accessible by free running in certain areas and dungeons. In Oblivion you could jump on water so I don't think it's too farfetched.

Maybe but no to the extreme, maybe climbing but thats it.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

PreviousNext

Return to V - Skyrim