FUN.
Yes it broke the immersion to be invisible. Yes, it made the game easy. Yup I could waltz into oblivion, yes I could make guards cry for the mommys, yes I could paralyse people mid conversation and get away with it... and it was HILARIOUS. Watching someone talk about mudcrabs whilst slowly falling backwards was just FUNNY!
And, I consider myself a realistic gamer, on my serious play throughs. I play through with eat sleep and drink mods. Knowing that I COULD complete 7 quests, join the mages guild, aquire 5 grand soul gems, slay 5 legendery beasts, then spend thousands of pounds to become tottaly invisble NEVER EVER bothered me. The fact I could scour this ruin for this artifact, complete this quest for this amulet, devilishly steal this item and travel half across the provinence into another random ruin and take another artifact to become 100% damage resistant, DID NOT BOTHER ME.
And you say, it breaks immerssion to know there is a Win button. Jesus, how complicated are your buttons??
An argument I agree with is that is breaks immerssion because your character should be using ever resauce to survive in a dangerous world. I agree and for a short while this bugged me. However... on a roleplay level, how does your character KNOW that he can complete these steps? The only way this could happen to an everyday character not trying do it is if he accidently stumbles upon 5 grand soul gems, randomly finds 5 legendery beasts, and over the course of this long, long process, never gets the urge to use one on something else.
Ok, lets say you don't like roleplaying, and as a gamer, you belive you should be tested to breaking point strain and should not be expected to NOT use cheats when they are presented, despite their purpose is there not a valid tactic but as comic relief. You belive the lore and realisem of a game should never be punctured in the slightest in the name of enjoyment.
I suppose you post this complaint on almost EVERY SINGLE GAMES forums, too?
Morrowind GOTY edition on xbox came with 3 cheat codes. Saints row two, cheat codes, crysis, console commands, oblivion console commands fallout CC NV, CC. On xbox original, there were sections in my favorite magazines dedicated to cheat codes, there were that many. Infact, I picked up a magazine that was 100 pages long and every month printed 100 pages of cheat codes, glitches and exploits.
There is rarely a game you cannot exploit. Why draw the line at oblivion? and why draw the line at enchantment/potion exploits? Lets get rid of the difficulty slider shall we, thats a resause we can use. That makes the world lets dangerous.
The development of skyrim is not about what is found in YOUR game. It is about what is in OUR game. You just need some restraint and some tolerence.
I'm glad someone responded. Too many people keep saying the same thing like broken records.
OT: Perfect example is all I need - Assassin's Creed: Brotherhood has cheats you unlock by completing sections of the main quests/missions. They are the only "exploits" in that game. Once you unlock a cheat, you can use it when you go back to replay that memory, after meeting certain requirements. You must reach full synchronization(i.e. complete it the way the devs intended) and you then can only use it when in replay mode. And once you choose which cheats you want, be it the one that gives you lightning coated weapons and makes all horses unicorns, or the invulnerability cheat, or any others, you get to use them in replay mode while not being able to save your progress. That is designed so you can play with the cheats, have fun, do things you can't "really" do in-game, and generally just screw around. THAT has been the original intention of cheats put into games by developers since the beginning of gaming. It was NEVER to change the game lore, rules, physics, universe, etc.
If you want the duping glitch, complete invisibility and silence, or the ability to scale any height by using floating objects, or any other exploit/glitch/cheat, then Bethesda should follow Ubisoft's example and make a "screw around for fun" mode of Skyrim that ignores the normal rules of the TES universe to let you feel all warm and fuzzy inside.
Also, there is modding, and the console, which are in place for those that wish to change THEIR own game if they see fit. Those are permitted by Bethesda, so there's no issue. Just like that "cheat mode" for ACB, PC users can screw around all they want. Those mods and console commands are accepted as user created "fan fiction", which will never be part of the canon TES universe. Keep in mind though, the devs are making the vanilla game the same for all platforms, and they're trying to make it flawless consistently BEFORE any fan modding.
Other than that, Bethesda will not advocate breaking the game with glitches/exploits, as they've already stated concerning changes for Skyrim. So, there's a real answer for you that will make everyone happy. :goodjob:
No wonder I love AC so much....the devs are just that much smarter than the average bear, so to speak. So are the Beth devs, they just need to fix some mistakes.
How about removing the gamma correction? A player may go into a dungeon which is too dark, and instead of using a torch, the player can cheat by making the game brighter. So, the gamma correction has to go.
They also need to remove races. For example, how many Oblivion quests/places require the player be underwater? A player could cheat those quests by choosing his character to be an Argonian and being able to breath underwater. Clearly an exploit. Or, if a player decides to be a mage, he can exploit the game by playing a Breton.
Magic must also be removed. A player fighting a beast may cheat by using regeneration magic when hurt, while the beast has no magical resource. Clearly an exploit..
... and don't get me started on balance...
Character levels must be removed. All NPCs and creatures need to be at the exact same level to make fighting balanced.
All armor, weapons, magic, - oh, wait, magic is no longer there because it was removed due to being an exploit, never mind magic - they need to have the exact same statistics: damage, speed, reach, etc. Otherwise, it makes the game unbalanced, not to mention, a player may exploit the game by using a weapon that's too powerful.
Running must be disabled during combat. The player should not be allowed to run around to allow him/herself to regenerate health/stamina. This is clearly an exploit. What's next? Letting players climb rocks?
What a great post. How about we remove the rules of physics from our world? We should all be able to fly, teleport, duplicate ourselves and exist as ethereal spirits if we so choose. Well, why don't we just remove all types of weapons from the world too? Because they're clearly unfair and let people kill each other without having to strangle one another. And why be able to progress through life at all? Everyone starts as a baby, and it would be unfair to nature if we could grow by eating plants and animals, and learn by doing things and being taught. Oh, and we shouldn't be able to run or use vehicles either, since all humans should have to walk. :facepalm:
Point: You suggest altering the rules of the game made by the developers in an attempt to justify glitches, inconsistencies, and faults that are abused by players against the intention of those same developers who lovingly crafted a working universe over years of work. Why should they even try at all? Why make limitations and rules for the world in TES? By your logic, TES should become a game set in our world, and have guns, planes, and people invulnerable to any threat, able to do whatever they please at any time, etc., etc., etc. :stare:
Yes, yes, and also.....yes. I found the duping scroll glitch, I found the chameleon exploit, I noticed the faults in the AI that allow less severe exploits as well. All of these, to extremely varying degrees, ruin the experience of the game for all who play it and wish to suspend their disbelief and/or experience fun immersion. I and anyone else who plays for those reasons want Skyrim to avoid those types of faults.
If you are reading this and you realize you only play any TES game to run around like a psychopathic child who has been given unlimited power over the world and can do anything without restriction, then you will not understand the point. You may want to consider investing in some free time to use your imagination if you want to do that. Because Bethesda is making TES V: Skyrim in the same TES universe of all the other TES games. Therefore, it will be as they decide the rules should be, and it must be played according to those rules. I accept that, and I ask that the experience Bethesda is trying to give me and every other customer be consistent with the TES universe they designed, and as fun to play as the other TES games. That is all. The sooner people can accept that fact, the sooner these types of threads will disappear. The game will always have rules, accept it.
Lol, :tes: